Player Matchup

Athena
Athena
DOРE
Athena
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 101L
1,576 Elo+
Party 3
Hachiman
Hachiman
Hydrozity
Hachiman
Level 158
God Stats
7W - 8L
1,569 SR
Queue Stats
152W - 120L
1,587 Elo+
Party 3
Agni
Agni
MothrDuckr74
Agni
Level 159
God Stats
0W - 3L
1,511 SR
Queue Stats
62W - 41L
1,629 Elo+
Party 2
Lancelot
Lancelot
Smitedooodooo
Lancelot
Level 66
God Stats
0W - 3L
1,399 SR
Queue Stats
45W - 37L
1,553 Elo+
Party 2
Neith
Neith
arenamain4life
Neith
Level 27
God Stats
2W - 3L
1,631 SR
Queue Stats
14W - 20L
1,458 Elo+
Party 2
Team Averages
Level 111
1,522 SR
1,561 Elo+

VS

Team Averages
Level 119
1,466 SR
1,569 Elo+
Horus
Horus
ExquisitePeas
Horus
Level 158
God Stats
1W - 1L
1,275 SR
Queue Stats
129W - 87L
1,578 Elo+
Party 1
Susano
Susano
MargotFrank
Susano
Level 128
God Stats
2W - 2L
1,632 SR
Queue Stats
38W - 40L
1,558 Elo+
Party 1
Danzaburou
Danzaburou
Marihuan0x
Danzaburou
Level 108
God Stats
3W - 4L
1,612 SR
Queue Stats
303W - 298L
1,556 Elo+
Solo
Sol
Sol
ZachBryan
Sol
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 68L
1,580 Elo+
Party 1
Janus
Janus
lRisen_
Janus
Level 137
God Stats
1W - 1L
1,312 SR
Queue Stats
14W - 12L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
DOРE
Athena
6
1 / 1 / 0
4,149
519
1,006
4,166
2,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
Hydrozity
Hachiman
3
0 / 1 / 0
3,294
412
2,476
2,305
521
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 1
4,804
601
3,654
5,526
1,113
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Smitedooodooo
Lancelot
9
4 / 1 / 1
5,163
645
4,743
6,193
1,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 3
4,788
599
4,089
5,783
1,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 5
5,067
633
3,562
6,082
2,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Susano
10
5 / 0 / 0
5,748
719
2,316
5,456
1,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Marihuan0x
Danzaburou
10
1 / 1 / 1
5,825
728
2,888
8,206
2,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

10
0 / 1 / 3
5,618
702
4,832
4,427
1,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Janus
lRisen_
Janus
10
2 / 3 / 0
5,568
696
3,017
5,047
1,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
5
Kills
8
8
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Athena
DOРE
Athena
1
1
0
1
W
0
0
5
2.5
L
Hachiman
Hydrozity
Hachiman
0
1
0
0
W
Susano
5
0
0
5
W
Danzaburou
Marihuan0x
Danzaburou
1
1
1
1.5
L
0
2
1
0.25
L
Lancelot
Smitedooodooo
Lancelot
4
1
1
4.5
W
0
1
3
1.5
L
0
3
3
0.5
W
Janus
lRisen_
Janus
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,968
Damage
16,615
23,973
Taken
29,218
7,467
Mitigated
9,893
9,923
Healing
14,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
DOРE
Athena
1,006
218
0
1,597
4,166
2,345
0
1,446
2,720
10,527
0
W
3,562
1,517
514
2,907
6,082
2,939
0
777
5,305
876
14,539
L
Hachiman
Hydrozity
Hachiman
2,476
1,529
0
1,113
2,305
521
0
1,094
1,211
0
7,868
W
Susano
2,316
674
0
3,249
5,456
1,520
0
412
5,044
0
26,850
W
Danzaburou
Marihuan0x
Danzaburou
2,888
1,107
0
4,694
8,206
2,850
0
3,096
5,110
0
43,196
L
3,654
571
0
3,098
5,526
1,113
0
0
5,526
28,731
1,644
L
Lancelot
Smitedooodooo
Lancelot
4,743
836
0
2,596
6,193
1,982
0
2,751
3,330
0
23,561
W
4,832
2,444
0
2,467
4,427
1,156
1,494
174
4,253
35,361
8,817
L
4,089
1,499
0
1,519
5,783
1,506
0
1,835
3,718
0
26,546
W
Janus
lRisen_
Janus
3,017
134
0
709
5,047
1,428
0
55
4,992
35,774
1,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,198
Gold Earned
27,826
179
Minions Killed
319
0
Camps Cleared
0
755,681
Distance Traveled
880,781
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
4,149
519
25
3
0
129,288
0
W
Horus
5,067
633
29
4
0
201,637
0
L
Hachiman
3,294
412
10
1
0
71,142
0
W
Susano
5,748
719
48
6
0
211,699
0
W
Danzaburou
5,825
728
76
10
0
146,107
0
L
Agni
4,804
601
58
7
0
163,758
0
L
Lancelot
5,163
645
42
5
0
228,910
0
W
Sol
5,618
702
78
10
0
152,325
0
L
Neith
4,788
599
44
6
0
162,583
0
W
Janus
5,568
696
88
11
0
169,013
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role