Player Matchup

He Bo
He Bo
 
He Bo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
KUWAmac
Erlang Shen
Level 159
God Stats
4W - 11L
1,402 SR
Queue Stats
1,033W - 1,044L
1,601 Elo+
Solo
Medusa
Medusa
LoveryCandy
Medusa
Level 41
God Stats
2W - 2L
1,487 SR
Queue Stats
21W - 16L
1,529 Elo+
Solo
Cerberus
Cerberus
Psych0Pumpkin
Cerberus
Level 69
God Stats
18W - 19L
1,556 SR
Queue Stats
196W - 182L
1,531 Elo+
Solo
Loki
Loki
tusnal21
Loki
Level 33
God Stats
10W - 16L
1,500 SR
Queue Stats
40W - 50L
1,531 Elo+
Solo
Team Averages
Level 92
1,489 SR
1,538 Elo+

VS

Team Averages
Level 82
1,450 SR
1,431 Elo+
Vulcan
Vulcan
 
Vulcan
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Emmmusss
Hercules
Level 107
God Stats
0W - 1L
1,120 SR
Queue Stats
26W - 28L
1,520 Elo+
Solo
Nu Wa
Nu Wa
Justin4539
Nu Wa
Level 102
God Stats
268W - 249L
1,534 SR
Queue Stats
334W - 349L
1,471 Elo+
Solo
Thor
Thor
Nocturnuss
Thor
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,179 Elo+
Solo
Terra
Terra
VitalyCosta
Terra
Level 69
God Stats
49W - 31L
1,595 SR
Queue Stats
1,142W - 1,200L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
4 / 1 / 6
7,690
1,282
7,146
3,100
1,039
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
KUWAmac
Erlang Shen
12
1 / 0 / 8
7,194
1,199
6,430
5,585
5,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Medusa
12
3 / 0 / 4
7,445
1,241
5,724
2,840
1,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
Psych0Pumpkin
Cerberus
12
1 / 0 / 8
7,655
1,276
2,002
5,240
5,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
12
1 / 1 / 3
6,685
1,114
3,686
3,524
1,190
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

381

VS

Team 2 Tickets

316

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
1 / 2 / 1
7,160
1,193
2,817
4,822
1,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
Emmmusss
Hercules
11
0 / 2 / 0
5,850
975
1,065
1,845
939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Nu Wa
11
0 / 2 / 1
6,307
1,051
5,245
5,802
1,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 3 / 0
6,496
1,083
2,973
6,589
2,004
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 1 / 1
6,657
1,110
2,233
8,103
6,511
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
10
Kills
2
2
Deaths
10
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
1
6
7
L
Vulcan
 
Vulcan
1
2
1
0.75
L
Hercules
Emmmusss
Hercules
0
2
0
0
L
Nu Wa
0
2
1
0.25
W
Erlang Shen
KUWAmac
Erlang Shen
1
0
8
5
W
Medusa
3
0
4
5
L
1
3
0
0.33
W
Cerberus
Psych0Pumpkin
Cerberus
1
0
8
5
L
0
1
1
0.5
W
Loki
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,988
Damage
14,333
20,289
Taken
27,161
13,388
Mitigated
12,336
4,133
Healing
1,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,146
42
0
0
3,100
1,039
0
1,721
1,379
23,812
0
L
Vulcan
 
Vulcan
2,817
233
0
424
4,822
1,292
0
2,395
2,398
25,684
0
L
Hercules
Emmmusss
Hercules
1,065
73
0
70
1,845
939
0
709
1,105
0
2,482
L
Nu Wa
5,245
1,282
0
0
5,802
1,590
0
1,386
4,240
14,258
0
W
Erlang Shen
KUWAmac
Erlang Shen
6,430
2,566
0
1,693
5,585
5,025
0
2,527
3,058
0
16,139
W
Medusa
5,724
1,853
0
220
2,840
1,086
0
1,767
1,073
0
16,177
L
2,973
365
0
0
6,589
2,004
0
3,137
3,330
0
6,884
W
Cerberus
Psych0Pumpkin
Cerberus
2,002
179
399
1,821
5,240
5,048
0
2,696
2,515
19,542
0
L
2,233
69
184
951
8,103
6,511
0
1,521
6,329
5,574
0
W
Loki
3,686
755
0
0
3,524
1,190
0
1,584
1,907
0
14,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,669
Gold Earned
32,470
165
Minions Killed
98
8
Camps Cleared
3
675,770
Distance Traveled
530,852
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,690
1,282
37
6
2
128,996
0
L
Vulcan
7,160
1,193
64
11
0
132,959
0
L
Hercules
5,850
975
7
1
0
24,794
0
L
Nu Wa
6,307
1,051
17
3
1
114,217
0
W
Erlang Shen
7,194
1,199
16
3
3
140,714
0
W
Medusa
7,445
1,241
47
8
1
141,710
0
L
Thor
6,496
1,083
4
1
2
121,202
0
W
Cerberus
7,655
1,276
38
6
1
131,255
0
L
Terra
6,657
1,110
6
1
0
137,680
0
W
Loki
6,685
1,114
27
5
1
133,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role