Player Matchup

King Arthur
King Arthur
Bahhh66
King Arthur
Level 128
God Stats
7W - 6L
1,645 SR
Queue Stats
212W - 204L
1,501 Elo+
Solo
Nu Wa
Nu Wa
NfiniteMoMoNeY
Nu Wa
Level 88
God Stats
8W - 1L
1,737 SR
Queue Stats
49W - 36L
1,534 Elo+
Solo
Apollo
Apollo
RavanaOPmain
Apollo
Level 91
God Stats
4W - 4L
1,465 SR
Queue Stats
337W - 389L
1,516 Elo+
Solo
Bacchus
Bacchus
Trizect
Bacchus
Level 124
God Stats
1W - 0L
1,642 SR
Queue Stats
18W - 6L
1,782 Elo+
Party 2
Fafnir
Fafnir
agentsIy088
Fafnir
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 111L
1,426 Elo+
Party 2
Team Averages
Level 95
1,598 SR
1,552 Elo+

VS

Team Averages
Level 63
1,553 SR
1,403 Elo+
Morgan Le Fay
Morgan Le Fay
A_Dam_Flood
Morgan Le Fay
Level 102
God Stats
4W - 4L
1,655 SR
Queue Stats
183W - 191L
1,421 Elo+
Solo
Ah Puch
Ah Puch
Consanguinity
Ah Puch
Level 62
God Stats
0W - 2L
1,572 SR
Queue Stats
27W - 39L
1,372 Elo+
Party 1
Nut
Nut
IDropkickPreggos
Nut
Level 21
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 28L
1,374 Elo+
Party 1
Fenrir
Fenrir
dogmeat021
Fenrir
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 29L
1,377 Elo+
Party 1
Shiva
Shiva
vtec_bruv
Shiva
Level 110
God Stats
15W - 12L
1,540 SR
Queue Stats
207W - 205L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bahhh66
King Arthur
11
3 / 1 / 0
6,278
628
6,921
10,297
4,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 1 / 1
5,621
562
6,457
4,056
1,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
11
4 / 1 / 2
6,652
665
5,635
5,267
1,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
Trizect
Bacchus
9
3 / 1 / 3
5,856
586
5,210
7,532
6,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fafnir
8
0 / 0 / 0
4,523
452
412
7,628
5,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
A_Dam_Flood
Morgan Le Fay
10
0 / 3 / 1
5,157
516
4,314
8,258
2,632
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Puch
10
2 / 1 / 0
5,741
574
5,415
8,200
2,195
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 2 / 0
5,272
527
4,217
6,740
1,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
dogmeat021
Fenrir
7
0 / 5 / 2
4,609
461
3,033
8,889
3,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shiva
vtec_bruv
Shiva
8
0 / 1 / 0
4,682
468
1,921
7,138
2,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
11
Kills
4
4
Deaths
12
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
A_Dam_Flood
Morgan Le Fay
0
3
1
0.17
W
King Arthur
Bahhh66
King Arthur
3
1
0
3
L
Ah Puch
2
1
0
2
L
2
2
0
1
W
1
1
1
1.5
W
Apollo
4
1
2
5
W
Bacchus
Trizect
Bacchus
3
1
3
4.5
W
Fafnir
0
0
0
0
L
Fenrir
dogmeat021
Fenrir
0
5
2
0.2
L
Shiva
vtec_bruv
Shiva
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,635
Damage
18,900
34,780
Taken
39,225
19,278
Mitigated
12,606
12,479
Healing
11,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
A_Dam_Flood
Morgan Le Fay
4,314
607
0
2,942
8,258
2,632
0
311
7,875
34,663
0
W
King Arthur
Bahhh66
King Arthur
6,921
727
0
2,548
10,297
4,922
0
4,663
5,634
0
41,794
L
Ah Puch
5,415
348
0
3,833
8,200
2,195
0
4,859
2,899
39,918
0
L
4,217
2,772
0
1,863
6,740
1,784
0
1,674
5,006
0
32,479
W
6,457
1,592
0
772
4,056
1,011
0
3,157
899
37,409
1,149
W
Apollo
5,635
3,996
0
3,290
5,267
1,569
0
0
5,267
0
44,678
W
Bacchus
Trizect
Bacchus
5,210
962
0
2,298
7,532
6,154
0
699
6,833
15,556
0
W
Fafnir
412
167
0
3,571
7,628
5,622
0
1,210
6,418
18,151
1,165
L
Fenrir
dogmeat021
Fenrir
3,033
614
0
1,226
8,889
3,433
0
2,782
5,927
0
13,618
L
Shiva
vtec_bruv
Shiva
1,921
548
110
1,517
7,138
2,562
0
1,609
5,445
0
29,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,930
Gold Earned
25,461
302
Minions Killed
253
0
Camps Cleared
0
944,768
Distance Traveled
948,168
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,157
516
54
5
0
167,152
0
W
King Arthur
6,278
628
74
7
0
196,047
0
L
Ah Puch
5,741
574
68
7
0
215,575
1
L
Nut
5,272
527
56
6
0
171,836
0
W
Nu Wa
5,621
562
91
9
0
177,477
2
W
Apollo
6,652
665
78
8
0
180,350
0
W
Bacchus
5,856
586
18
2
0
217,750
2
W
Fafnir
4,523
452
41
4
0
173,144
0
L
Fenrir
4,609
461
17
2
0
198,771
0
L
Shiva
4,682
468
58
6
0
194,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role