Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Gibnerb
Apollo
Level 181
God Stats
2W - 1L
1,883 SR
Queue Stats
71W - 80L
1,529 Elo+
Party 2
Cerberus
Cerberus
Mekatorque
Cerberus
Level 129
God Stats
5W - 0L
1,797 SR
Queue Stats
153W - 112L
1,542 Elo+
Solo
Yemoja
Yemoja
cptmunchmunch13
Yemoja
Level 41
God Stats
4W - 3L
1,483 SR
Queue Stats
42W - 39L
1,298 Elo+
Solo
Nu Wa
Nu Wa
salamanderslime
Nu Wa
Level 124
God Stats
2W - 2L
1,383 SR
Queue Stats
5W - 5L
1,420 Elo+
Party 2
Team Averages
Level 119
1,609 SR
1,458 Elo+

VS

Team Averages
Level 103
1,426 SR
1,559 Elo+
Baron Samedi
Baron Samedi
Awkeno
Baron Samedi
Level 13
God Stats
0W - 3L
1,308 SR
Queue Stats
23W - 18L
1,621 Elo+
Party 1
Medusa
Medusa
Funkydere
Medusa
Level 143
God Stats
5W - 4L
1,792 SR
Queue Stats
135W - 126L
1,564 Elo+
Party 1
Cthulhu
Cthulhu
NoctisSunna
Cthulhu
Level 86
God Stats
0W - 2L
1,266 SR
Queue Stats
108W - 78L
1,560 Elo+
Party 1
Guan Yu
Guan Yu
TheBoomBapEra
Guan Yu
Level 143
God Stats
2W - 16L
1,136 SR
Queue Stats
421W - 424L
1,526 Elo+
Solo
Danzaburou
Danzaburou
ThiFighter94
Danzaburou
Level 128
God Stats
2W - 2L
1,629 SR
Queue Stats
85W - 85L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
3 / 0 / 0
4,141
690
2,919
3,824
1,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
Gibnerb
Apollo
6
2 / 1 / 0
3,822
637
3,359
3,362
825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
Mekatorque
Cerberus
7
2 / 0 / 1
3,958
660
2,337
3,985
2,394
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

5
1 / 1 / 2
3,864
644
1,693
3,807
1,465
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 3 / 0
3,389
565
900
3,127
751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Awkeno
Baron Samedi
8
3 / 1 / 0
4,761
794
4,179
3,663
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Funkydere
Medusa
6
2 / 1 / 0
3,602
600
2,016
3,456
852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
NoctisSunna
Cthulhu
4
0 / 3 / 1
3,355
559
2,038
4,174
2,264
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Guan Yu
3
0 / 1 / 0
3,052
509
822
1,782
471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Danzaburou
ThiFighter94
Danzaburou
6
0 / 2 / 0
3,403
567
1,052
4,386
1,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
8
Kills
5
5
Deaths
8
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
0
3
L
Baron Samedi
Awkeno
Baron Samedi
3
1
0
3
L
Medusa
Funkydere
Medusa
2
1
0
2
W
Apollo
Gibnerb
Apollo
2
1
0
2
W
Cerberus
Mekatorque
Cerberus
2
0
1
2.5
L
Cthulhu
NoctisSunna
Cthulhu
0
3
1
0.17
L
Guan Yu
0
1
0
0
L
Danzaburou
ThiFighter94
Danzaburou
0
2
0
0
W
1
1
2
2
W
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,208
Damage
10,107
18,105
Taken
17,461
6,461
Mitigated
6,090
7,788
Healing
5,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,919
514
0
2,282
3,824
1,026
0
567
3,131
0
20,054
L
Baron Samedi
Awkeno
Baron Samedi
4,179
367
0
1,542
3,663
1,447
0
1,412
2,251
23,151
1,554
L
Medusa
Funkydere
Medusa
2,016
751
0
822
3,456
852
0
1,678
1,778
0
18,231
W
Apollo
Gibnerb
Apollo
3,359
2,425
0
834
3,362
825
120
1,083
2,279
0
23,470
W
Cerberus
Mekatorque
Cerberus
2,337
40
0
1,576
3,985
2,394
0
760
3,121
17,689
0
L
Cthulhu
NoctisSunna
Cthulhu
2,038
574
0
879
4,174
2,264
0
918
3,256
6,397
0
L
Guan Yu
822
206
0
418
1,782
471
0
766
1,016
0
6,967
L
Danzaburou
ThiFighter94
Danzaburou
1,052
213
0
1,663
4,386
1,056
0
156
4,230
0
18,734
W
1,693
445
1,366
1,530
3,807
1,465
17
955
2,852
4,997
0
W
900
307
0
200
3,127
751
0
2,335
572
11,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,174
Gold Earned
18,173
156
Minions Killed
138
0
Camps Cleared
0
572,869
Distance Traveled
537,598
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,141
690
38
6
0
134,559
0
L
Baron Samedi
4,761
794
59
10
0
110,322
0
L
Medusa
3,602
600
21
4
0
127,700
0
W
Apollo
3,822
637
46
8
0
102,689
0
W
Cerberus
3,958
660
44
7
0
119,885
0
L
Cthulhu
3,355
559
7
1
0
135,854
0
L
Guan Yu
3,052
509
12
2
0
37,230
0
L
Danzaburou
3,403
567
39
7
0
126,492
0
W
Yemoja
3,864
644
6
1
0
108,292
0
W
Nu Wa
3,389
565
22
4
0
107,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role