Player Matchup

Hun Batz
Hun Batz
DreyMan
Hun Batz
Level 100
God Stats
4W - 4L
1,663 SR
Queue Stats
119W - 95L
1,547 Elo+
Party 2
Nu Wa
Nu Wa
JeromesBBC
Nu Wa
Level 80
God Stats
1W - 1L
1,623 SR
Queue Stats
92W - 78L
1,572 Elo+
Party 2
Kukulkan
Kukulkan
KlanKillingKlub
Kukulkan
Level 62
God Stats
4W - 3L
1,581 SR
Queue Stats
84W - 70L
1,521 Elo+
Party 2
Tyr
Tyr
MeX xRiiCH BoYx
Tyr
Level 148
God Stats
7W - 9L
1,494 SR
Queue Stats
383W - 402L
1,555 Elo+
Solo
Lancelot
Lancelot
YogiBear14
Lancelot
Level 148
God Stats
1W - 3L
1,654 SR
Queue Stats
175W - 165L
1,466 Elo+
Solo
Team Averages
Level 108
1,603 SR
1,532 Elo+

VS

Team Averages
Level 151
1,507 SR
1,566 Elo+
Pele
Pele
Dredgen_Lokiir
Pele
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 123L
1,601 Elo+
Solo
Cthulhu
Cthulhu
Frunah
Cthulhu
Level 156
God Stats
3W - 1L
1,724 SR
Queue Stats
281W - 303L
1,520 Elo+
Solo
Ares
Ares
JMBanc
Ares
Level 124
God Stats
8W - 4L
1,662 SR
Queue Stats
201W - 188L
1,502 Elo+
Solo
Cerberus
Cerberus
ParadoxDj
Cerberus
Level 164
God Stats
3W - 4L
1,500 SR
Queue Stats
216W - 219L
1,604 Elo+
Party 1
Charybdis
Charybdis
SherlonB
Charybdis
Level 156
God Stats
1W - 1L
1,148 SR
Queue Stats
77W - 73L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DreyMan
Hun Batz
17
4 / 5 / 9
9,105
828
13,748
11,065
4,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Nu Wa
13
3 / 8 / 8
8,473
770
13,162
11,018
2,643
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
18
8 / 4 / 4
10,528
957
13,864
8,806
3,324
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 15 / 10
7,772
707
8,308
18,569
5,579
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Lancelot
YogiBear14
Lancelot
9
1 / 1 / 3
6,440
585
2,925
2,269
666
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 6 / 14
10,628
966
11,738
14,475
5,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Frunah
Cthulhu
15
2 / 4 / 16
9,885
899
8,249
13,787
8,597
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ares
JMBanc
Ares
17
8 / 4 / 18
11,300
1,027
6,898
14,580
17,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Cerberus
ParadoxDj
Cerberus
18
10 / 2 / 18
11,448
1,041
11,665
18,257
10,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charybdis
SherlonB
Charybdis
16
5 / 2 / 13
9,682
880
7,653
9,368
3,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
112
16
Kills
33
33
Deaths
18
34
Assists
79
Player
Kills
Deaths
Assists
KDA
W
8
6
14
2.5
L
Hun Batz
DreyMan
Hun Batz
4
5
9
1.7
W
Cthulhu
Frunah
Cthulhu
2
4
16
2.5
W
Ares
JMBanc
Ares
8
4
18
4.25
L
Nu Wa
3
8
8
0.88
L
Kukulkan
8
4
4
2.5
L
0
15
10
0.33
W
Cerberus
ParadoxDj
Cerberus
10
2
18
9.5
W
Charybdis
SherlonB
Charybdis
5
2
13
5.75
L
Lancelot
YogiBear14
Lancelot
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,007
Damage
46,203
51,727
Taken
70,467
17,137
Mitigated
45,493
3,282
Healing
22,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,738
2,638
1,066
3,130
14,475
5,627
339
5,993
8,482
0
29,182
L
Hun Batz
DreyMan
Hun Batz
13,748
672
64
1,278
11,065
4,925
0
5,676
5,389
0
26,902
W
Cthulhu
Frunah
Cthulhu
8,249
223
1,307
1,961
13,787
8,597
1,087
5,553
8,234
26,600
0
W
Ares
JMBanc
Ares
6,898
371
1,128
2,490
14,580
17,267
1,966
4,876
9,704
10,183
0
L
Nu Wa
13,162
3,618
46
177
11,018
2,643
0
5,877
5,141
17,754
0
L
Kukulkan
13,864
1,483
164
904
8,806
3,324
0
5,636
3,170
31,182
0
L
8,308
1,651
244
209
18,569
5,579
0
8,014
10,555
0
14,277
W
Cerberus
ParadoxDj
Cerberus
11,665
105
1,681
7,992
18,257
10,661
1,150
7,581
10,676
19,769
3,502
W
Charybdis
SherlonB
Charybdis
7,653
3,454
104
1,868
9,368
3,341
3,617
3,023
6,345
0
27,479
L
Lancelot
YogiBear14
Lancelot
2,925
136
0
196
2,269
666
0
814
1,455
0
6,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,318
Gold Earned
52,943
97
Minions Killed
147
0
Camps Cleared
0
798,352
Distance Traveled
1,072,852
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,628
966
45
4
0
225,903
0
L
Hun Batz
9,105
828
23
2
0
199,865
0
W
Cthulhu
9,885
899
23
2
0
204,264
0
W
Ares
11,300
1,027
7
1
0
211,285
0
L
Nu Wa
8,473
770
7
1
0
160,427
0
L
Kukulkan
10,528
957
47
4
0
188,872
0
L
Tyr
7,772
707
14
1
0
173,333
4
W
Cerberus
11,448
1,041
23
2
0
242,509
1
W
Charybdis
9,682
880
49
4
0
188,891
0
L
Lancelot
6,440
585
6
1
0
75,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role