Player Matchup

Mercury
Mercury
ArchlyMaidenless
Mercury
Level 69
God Stats
9W - 2L
1,643 SR
Queue Stats
138W - 133L
1,491 Elo+
Party 1
Heimdallr
Heimdallr
Elkillio17
Heimdallr
Level 126
God Stats
2W - 0L
1,718 SR
Queue Stats
129W - 118L
1,486 Elo+
Solo
Chang'e
Chang'e
Jakerton
Chang'e
Level 147
God Stats
30W - 16L
1,709 SR
Queue Stats
132W - 129L
1,512 Elo+
Solo
Xing Tian
Xing Tian
Manlyman104
Xing Tian
Level 51
God Stats
16W - 11L
1,564 SR
Queue Stats
132W - 114L
1,489 Elo+
Party 1
Hades
Hades
gibby2972
Hades
Level 121
God Stats
312W - 262L
1,569 SR
Queue Stats
626W - 603L
1,514 Elo+
Solo
Team Averages
Level 103
1,641 SR
1,498 Elo+

VS

Team Averages
Level 125
1,575 SR
1,483 Elo+
Hel
Hel
Deadmane36
Hel
Level 123
God Stats
4W - 2L
1,628 SR
Queue Stats
31W - 31L
1,477 Elo+
Solo
Poseidon
Poseidon
PhaseBoxMonkey
Poseidon
Level 86
God Stats
2W - 1L
1,730 SR
Queue Stats
192W - 158L
1,506 Elo+
Solo
Achilles
Achilles
PrayinFaDeath
Achilles
Level 159
God Stats
0W - 2L
1,411 SR
Queue Stats
28W - 28L
1,519 Elo+
Solo
Charybdis
Charybdis
Schmoe Jiden
Charybdis
Level 156
God Stats
2W - 5L
1,617 SR
Queue Stats
124W - 114L
1,499 Elo+
Solo
Hercules
Hercules
splashy_kazoo92
Hercules
Level 102
God Stats
60W - 42L
1,488 SR
Queue Stats
700W - 713L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 3
7,386
568
5,561
10,471
3,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heimdallr
Elkillio17
Heimdallr
13
0 / 1 / 0
7,071
544
5,880
7,928
2,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
Jakerton
Chang'e
14
7 / 2 / 3
8,817
678
13,104
10,315
3,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xing Tian
Manlyman104
Xing Tian
11
0 / 0 / 4
6,539
503
4,237
14,439
7,972
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Hades
gibby2972
Hades
15
8 / 0 / 1
9,559
735
7,625
9,774
4,709
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 1
6,873
529
4,997
9,572
5,119
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Poseidon
12
2 / 5 / 2
6,750
519
8,877
10,756
3,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Achilles
PrayinFaDeath
Achilles
12
1 / 2 / 2
6,523
502
4,478
12,237
4,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
Schmoe Jiden
Charybdis
13
1 / 1 / 1
7,063
543
9,423
9,437
3,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
10
0 / 9 / 0
5,914
455
7,019
12,897
4,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
19
Kills
6
6
Deaths
19
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
3
3
1.83
L
2
2
1
1.25
W
Heimdallr
Elkillio17
Heimdallr
0
1
0
0
W
Chang'e
Jakerton
Chang'e
7
2
3
4.25
W
Xing Tian
Manlyman104
Xing Tian
0
0
4
2
L
Poseidon
2
5
2
0.6
L
Achilles
PrayinFaDeath
Achilles
1
2
2
1
L
Charybdis
Schmoe Jiden
Charybdis
1
1
1
1.5
W
Hades
gibby2972
Hades
8
0
1
8.5
L
Hercules
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,407
Damage
34,794
52,927
Taken
54,899
22,299
Mitigated
19,703
21,492
Healing
19,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,561
3,051
0
411
10,471
3,673
0
3,970
6,501
0
47,322
L
4,997
680
4,018
4,330
9,572
5,119
195
4,150
5,352
22,628
724
W
Heimdallr
Elkillio17
Heimdallr
5,880
1,891
0
2,562
7,928
2,769
521
1,289
6,639
0
61,058
W
Chang'e
Jakerton
Chang'e
13,104
595
760
4,621
10,315
3,176
0
4,906
5,409
56,274
810
W
Xing Tian
Manlyman104
Xing Tian
4,237
141
2,233
3,675
14,439
7,972
100
3,485
10,954
17,618
0
L
Poseidon
8,877
1,442
0
2,698
10,756
3,088
0
5,467
4,748
51,772
298
L
Achilles
PrayinFaDeath
Achilles
4,478
1,123
0
4,965
12,237
4,173
0
4,399
7,480
0
46,481
L
Charybdis
Schmoe Jiden
Charybdis
9,423
4,101
0
2,599
9,437
3,046
890
2,053
7,296
0
66,620
W
Hades
gibby2972
Hades
7,625
261
0
7,230
9,774
4,709
1,389
0
9,774
63,444
471
L
Hercules
7,019
1,969
0
1,253
12,897
4,277
0
7,502
5,395
0
39,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,372
Gold Earned
33,123
436
Minions Killed
360
0
Camps Cleared
0
1,338,364
Distance Traveled
1,323,519
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,386
568
80
6
0
315,421
0
L
Hel
6,873
529
21
2
0
267,046
0
W
Heimdallr
7,071
544
110
8
0
249,541
2
W
Chang'e
8,817
678
103
8
0
269,135
3
W
Xing Tian
6,539
503
20
2
0
288,321
0
L
Poseidon
6,750
519
80
6
0
255,938
3
L
Achilles
6,523
502
85
7
0
292,004
0
L
Charybdis
7,063
543
120
9
0
269,941
4
W
Hades
9,559
735
123
9
0
215,946
1
L
Hercules
5,914
455
54
4
0
238,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role