Player Matchup

Bacchus
Bacchus
KakeDaBaker
Bacchus
Level 56
God Stats
7W - 8L
1,360 SR
Queue Stats
36W - 37L
1,653 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TheJerome
Morgan Le Fay
Level 152
God Stats
8W - 4L
1,553 SR
Queue Stats
71W - 64L
1,584 Elo+
Party 1
Bastet
Bastet
three7s
Bastet
Level 155
God Stats
4W - 1L
1,602 SR
Queue Stats
88W - 57L
1,669 Elo+
Party 1
Team Averages
Level 121
1,505 SR
1,635 Elo+

VS

Team Averages
Level 102
1,614 SR
1,555 Elo+
Cthulhu
Cthulhu
Eldritkh
Cthulhu
Level 128
God Stats
4W - 2L
1,933 SR
Queue Stats
20W - 20L
1,553 Elo+
Party 2
Nut
Nut
TheGodOfPink
Nut
Level 146
God Stats
4W - 8L
1,543 SR
Queue Stats
23W - 22L
1,576 Elo+
Party 2
Zeus
Zeus
hydey_cameron1
Zeus
Level 31
God Stats
1W - 2L
1,367 SR
Queue Stats
45W - 57L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KakeDaBaker
Bacchus
12
1 / 0 / 5
7,539
754
2,292
4,480
3,358
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Morgan Le Fay
TheJerome
Morgan Le Fay
15
4 / 0 / 4
9,014
901
9,289
5,707
2,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bastet
three7s
Bastet
16
3 / 0 / 4
9,250
925
6,333
7,758
3,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Eldritkh
Cthulhu
12
0 / 2 / 0
7,012
701
4,359
8,636
5,887
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 3 / 0
7,443
744
3,306
6,934
1,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

10
0 / 3 / 0
6,311
631
2,116
4,259
1,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
8
Kills
0
0
Deaths
8
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Eldritkh
Cthulhu
0
2
0
0
W
Bacchus
KakeDaBaker
Bacchus
1
0
5
3.5
L
0
3
0
0
W
Morgan Le Fay
TheJerome
Morgan Le Fay
4
0
4
6
L
0
3
0
0
W
Bastet
three7s
Bastet
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,914
Damage
9,781
17,945
Taken
19,829
8,839
Mitigated
8,772
5,602
Healing
1,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Eldritkh
Cthulhu
4,359
330
62
711
8,636
5,887
0
4,117
4,083
19,715
843
W
Bacchus
KakeDaBaker
Bacchus
2,292
132
0
1,391
4,480
3,358
320
1,700
2,780
4,771
689
L
3,306
1,471
0
135
6,934
1,864
0
4,231
2,458
0
25,001
W
Morgan Le Fay
TheJerome
Morgan Le Fay
9,289
1,581
0
1,891
5,707
2,420
520
2,087
3,620
39,857
988
L
2,116
231
0
500
4,259
1,021
0
2,047
1,978
9,367
0
W
Bastet
three7s
Bastet
6,333
1,926
0
2,320
7,758
3,061
723
2,323
5,435
0
42,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,803
Gold Earned
20,766
150
Minions Killed
108
0
Camps Cleared
0
568,155
Distance Traveled
452,789
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,012
701
28
3
0
173,668
0
W
Bacchus
7,539
754
7
1
0
161,010
0
L
Nut
7,443
744
62
6
0
169,542
0
W
Morgan Le Fay
9,014
901
72
7
0
178,793
0
L
Zeus
6,311
631
18
2
0
109,579
0
W
Bastet
9,250
925
71
7
0
228,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role