Player Matchup

Cthulhu
Cthulhu
Gold V
KingKhari
Cthulhu
Gold V
Level 156
God Stats
42W - 29L
1,625 SR
Queue Stats
97W - 99L
1,378 MMR
Party 1
Ix Chel
Ix Chel
Platinum V
WMApache5
Ix Chel
Platinum V
Level 154
God Stats
8W - 8L
1,600 SR
Queue Stats
210W - 230L
1,793 MMR
Party 1
Hercules
Hercules
Gold II
YankeeNY20
Hercules
Gold II
Level 176
God Stats
27W - 30L
1,519 SR
Queue Stats
258W - 281L
1,668 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 162
1,581 SR
1,613 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 88
1,555 SR
1,547 MMR
Martichoras
Martichoras
Gold III
DDoggyDvic
Martichoras
Gold III
Level 42
God Stats
16W - 15L
1,560 SR
Queue Stats
33W - 54L
1,544 MMR
Party 2
Mulan
Mulan
Gold III
LEDEE808
Mulan
Gold III
Level 117
God Stats
12W - 21L
1,547 SR
Queue Stats
33W - 54L
1,598 MMR
Party 2
Merlin
Merlin
Bronze III
watsabi82
Merlin
Bronze III
Level 105
God Stats
0W - 1L
1,557 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KingKhari
Cthulhu
18
3 / 0 / 6
11,778
841
19,838
15,919
15,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ix Chel
WMApache5
Ix Chel
17
5 / 1 / 4
11,927
852
11,600
11,137
4,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
YankeeNY20
Hercules
18
4 / 2 / 7
11,637
831
6,678
20,325
21,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
SerqetAchillesNe ZhaBacchusOdin

VS

Bans
ThothAgniVulcanFafnirAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
DDoggyDvic
Martichoras
16
0 / 4 / 2
9,778
698
10,575
15,871
5,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mulan
LEDEE808
Mulan
16
1 / 3 / 2
10,372
741
14,457
15,772
12,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Merlin
watsabi82
Merlin
16
2 / 5 / 1
10,614
758
9,612
11,706
3,756
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
12
Kills
3
3
Deaths
12
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Martichoras
DDoggyDvic
Martichoras
0
4
2
0.25
W
Cthulhu
KingKhari
Cthulhu
3
0
6
6
L
Mulan
LEDEE808
Mulan
1
3
2
0.67
W
Ix Chel
WMApache5
Ix Chel
5
1
4
7
W
Hercules
YankeeNY20
Hercules
4
2
7
3.75
L
Merlin
watsabi82
Merlin
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,116
Damage
34,644
47,381
Taken
43,349
40,437
Mitigated
21,484
15,867
Healing
8,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
DDoggyDvic
Martichoras
10,575
2,305
0
4,070
15,871
5,274
244
11,366
3,955
0
40,047
W
Cthulhu
KingKhari
Cthulhu
19,838
100
171
2,704
15,919
15,002
316
2,441
13,118
36,756
2,242
L
Mulan
LEDEE808
Mulan
14,457
420
0
4,112
15,772
12,454
241
9,120
6,157
0
31,337
W
Ix Chel
WMApache5
Ix Chel
11,600
1,047
1,625
4,430
11,137
4,041
1,364
2,550
8,378
48,091
0
W
Hercules
YankeeNY20
Hercules
6,678
903
0
6,937
20,325
21,394
1,205
4,633
15,243
271
36,442
L
Merlin
watsabi82
Merlin
9,612
257
0
250
11,706
3,756
168
7,774
3,429
31,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,342
Gold Earned
30,764
176
Minions Killed
156
0
Camps Cleared
0
833,909
Distance Traveled
710,406
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
9,778
698
66
5
0
242,471
0
W
Cthulhu
11,778
841
47
3
0
289,585
6
L
Mulan
10,372
741
48
3
0
234,293
0
W
Ix Chel
11,927
852
76
5
0
265,986
4
W
Hercules
11,637
831
53
4
0
278,338
1
L
Merlin
10,614
758
42
3
0
233,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role