Player Matchup

Xing Tian
Xing Tian
Dykeys123
Xing Tian
Level 109
God Stats
11W - 4L
1,707 SR
Queue Stats
367W - 338L
1,466 Elo+
Party 1
Janus
Janus
Nothing321
Janus
Level 65
God Stats
4W - 3L
1,448 SR
Queue Stats
166W - 150L
1,507 Elo+
Party 1
Guan Yu
Guan Yu
QcMs_Dont_Cry
Guan Yu
Level 157
God Stats
5W - 5L
1,441 SR
Queue Stats
644W - 653L
1,450 Elo+
Party 1
Ares
Ares
UrlGaming
Ares
Level 143
God Stats
4W - 1L
1,384 SR
Queue Stats
87W - 70L
1,507 Elo+
Solo
Vamana
Vamana
djraptech
Vamana
Level 140
God Stats
11W - 11L
1,488 SR
Queue Stats
647W - 649L
1,437 Elo+
Party 1
Team Averages
Level 123
1,494 SR
1,474 Elo+

VS

Team Averages
Level 94
1,472 SR
1,425 Elo+
Achilles
Achilles
EvilRyu8em
Achilles
Level 49
God Stats
2W - 13L
1,448 SR
Queue Stats
165W - 229L
1,339 Elo+
Solo
Scylla
Scylla
Exotic Bali
Scylla
Level 69
God Stats
9W - 15L
1,315 SR
Queue Stats
442W - 426L
1,439 Elo+
Solo
Bastet
Bastet
KingCrayzi201
Bastet
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,472 Elo+
Solo
Zeus
Zeus
MoeMustard
Zeus
Level 126
God Stats
3W - 4L
1,595 SR
Queue Stats
205W - 199L
1,450 Elo+
Solo
Sylvanus
Sylvanus
cannibus69
Sylvanus
Level 155
God Stats
4W - 6L
1,500 SR
Queue Stats
238W - 249L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Dykeys123
Xing Tian
17
2 / 2 / 8
9,804
817
6,225
21,378
19,236
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
19
7 / 5 / 9
11,737
978
19,445
10,080
3,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
16
3 / 3 / 11
10,853
904
6,575
18,469
16,743
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ares
17
6 / 5 / 10
11,140
928
9,152
16,647
16,301
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vamana
djraptech
Vamana
13
2 / 6 / 9
8,965
747
4,714
12,752
11,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
EvilRyu8em
Achilles
15
2 / 6 / 13
8,218
685
7,311
15,699
19,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
16
3 / 5 / 12
9,205
767
12,687
12,895
4,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

5
0 / 1 / 0
6,096
508
0
819
0
17
10 / 4 / 8
10,303
859
23,109
8,756
3,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
cannibus69
Sylvanus
16
3 / 4 / 12
8,806
734
13,092
15,463
7,423
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
63
20
Kills
18
21
Deaths
20
47
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Dykeys123
Xing Tian
2
2
8
3
L
Achilles
EvilRyu8em
Achilles
2
6
13
1.42
L
Scylla
3
5
12
1.8
L
0
1
0
0
L
10
4
8
3.5
W
Janus
7
5
9
2.3
W
Guan Yu
3
3
11
2.83
W
Ares
6
5
10
2.2
L
Sylvanus
cannibus69
Sylvanus
3
4
12
2.25
W
Vamana
djraptech
Vamana
2
6
9
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,111
Damage
56,199
79,326
Taken
53,632
67,751
Mitigated
34,224
30,834
Healing
16,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Dykeys123
Xing Tian
6,225
31
878
6,962
21,378
19,236
1,318
11,709
9,453
15,030
1,854
L
Achilles
EvilRyu8em
Achilles
7,311
964
184
2,892
15,699
19,169
100
9,039
6,004
0
12,561
L
Scylla
12,687
345
349
2,608
12,895
4,284
0
7,984
4,539
25,690
0
L
0
0
0
0
819
0
0
779
0
0
0
L
23,109
2,856
450
292
8,756
3,348
428
6,491
1,967
44,783
0
W
Janus
19,445
723
2,608
1,104
10,080
3,658
2,473
6,776
3,267
44,800
327
W
Guan Yu
6,575
214
9,445
7,499
18,469
16,743
1,204
12,841
5,465
843
12,781
W
Ares
9,152
193
44
948
16,647
16,301
1,418
8,899
7,570
18,839
1,541
L
Sylvanus
cannibus69
Sylvanus
13,092
2,830
4,901
5,042
15,463
7,423
451
8,628
6,266
20,358
0
W
Vamana
djraptech
Vamana
4,714
1,779
380
966
12,752
11,813
868
8,663
4,010
0
14,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,499
Gold Earned
42,628
147
Minions Killed
113
0
Camps Cleared
0
1,091,927
Distance Traveled
765,123
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
9,804
817
21
2
0
225,242
0
L
Achilles
8,218
685
7
1
0
190,651
0
L
Scylla
9,205
767
31
3
0
224,331
0
L
Bastet
6,096
508
0
0
0
0
0
L
Zeus
10,303
859
54
5
0
172,910
0
W
Janus
11,737
978
65
5
0
219,897
0
W
Guan Yu
10,853
904
19
2
0
245,314
0
W
Ares
11,140
928
22
2
0
219,390
0
L
Sylvanus
8,806
734
21
2
0
177,231
0
W
Vamana
8,965
747
20
2
0
182,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role