Player Matchup

Xbalanque
Xbalanque
Benski964
Xbalanque
Level 89
God Stats
2W - 1L
1,479 SR
Queue Stats
64W - 52L
1,428 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Finifer
Tsukuyomi
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Yemoja
Yemoja
RyanFron
Yemoja
Level 17
God Stats
22W - 24L
1,462 SR
Queue Stats
24W - 28L
1,389 Elo+
Party 3
Nox
Nox
gucci67
Nox
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,296 Elo+
Party 2
Ymir
Ymir
lark-daddyLGRW
Ymir
Level 96
God Stats
54W - 27L
1,593 SR
Queue Stats
111W - 93L
1,431 Elo+
Party 3
Team Averages
Level 50
1,507 SR
1,409 Elo+

VS

Team Averages
Level 57
1,548 SR
1,432 Elo+
Charybdis
Charybdis
AdrianMLG
Charybdis
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
176W - 153L
1,447 Elo+
Party 1
Tiamat
Tiamat
Alejandronis
Tiamat
Level 49
God Stats
10W - 4L
1,801 SR
Queue Stats
178W - 160L
1,441 Elo+
Party 1
Cerberus
Cerberus
Cheftomi23
Cerberus
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
94W - 70L
1,511 Elo+
Party 1
Zhong Kui
Zhong Kui
Nachotaaaa
Zhong Kui
Level 59
God Stats
13W - 7L
1,656 SR
Queue Stats
125W - 111L
1,459 Elo+
Party 1
Nike
Nike
SleepyZ95
Nike
Level 45
God Stats
1W - 1L
1,282 SR
Queue Stats
127W - 134L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Benski964
Xbalanque
14
2 / 4 / 1
7,861
462
11,216
12,572
3,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Tsukuyomi
Finifer
Tsukuyomi
9
0 / 5 / 1
6,013
354
2,539
8,585
2,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
RyanFron
Yemoja
9
0 / 6 / 0
6,112
360
2,784
12,586
9,768
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nox
13
2 / 2 / 0
7,447
438
4,735
8,182
2,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 2 / 3
7,337
432
7,067
15,450
9,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AdrianMLG
Charybdis
17
3 / 1 / 3
10,310
606
10,306
9,101
3,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
17
3 / 0 / 1
10,445
614
6,176
6,176
4,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
Cheftomi23
Cerberus
13
1 / 1 / 10
8,399
494
7,322
17,562
16,409
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
Nachotaaaa
Zhong Kui
16
4 / 1 / 7
9,338
549
9,805
10,332
7,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nike
15
8 / 1 / 1
9,969
586
8,024
12,109
9,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
4
Kills
19
19
Deaths
4
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AdrianMLG
Charybdis
3
1
3
4.5
W
Tiamat
3
0
1
3.5
L
Xbalanque
Benski964
Xbalanque
2
4
1
0.63
W
Cerberus
Cheftomi23
Cerberus
1
1
10
6
L
Tsukuyomi
Finifer
Tsukuyomi
0
5
1
0.1
W
Zhong Kui
Nachotaaaa
Zhong Kui
4
1
7
7.5
L
Yemoja
RyanFron
Yemoja
0
6
0
0
W
Nike
8
1
1
8.5
L
Nox
2
2
0
1
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,341
Damage
41,633
57,375
Taken
55,280
27,356
Mitigated
42,116
16,209
Healing
20,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AdrianMLG
Charybdis
10,306
5,305
0
3,256
9,101
3,613
2,662
1,395
7,706
0
87,716
W
Tiamat
6,176
158
0
3,226
6,176
4,538
253
2,170
4,006
76,026
3,447
L
Xbalanque
Benski964
Xbalanque
11,216
7,144
0
3,843
12,572
3,823
0
4,761
7,811
0
71,671
W
Cerberus
Cheftomi23
Cerberus
7,322
1,045
0
6,232
17,562
16,409
0
6,664
10,898
24,311
0
L
Tsukuyomi
Finifer
Tsukuyomi
2,539
646
0
1,754
8,585
2,077
0
3,515
4,938
0
21,311
W
Zhong Kui
Nachotaaaa
Zhong Kui
9,805
2,755
0
6,344
10,332
7,944
12
1,476
8,856
62,053
26,480
L
Yemoja
RyanFron
Yemoja
2,784
556
196
1,759
12,586
9,768
0
3,648
8,375
23,252
0
W
Nike
8,024
1,098
0
1,429
12,109
9,612
160
3,584
8,525
0
58,999
L
Nox
4,735
626
0
2,132
8,182
2,362
0
3,134
4,924
34,465
2,092
L
7,067
724
2,493
4,032
15,450
9,326
0
7,723
7,727
28,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,770
Gold Earned
48,461
295
Minions Killed
595
0
Camps Cleared
0
1,531,621
Distance Traveled
1,765,765
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,310
606
147
9
0
322,573
0
W
Tiamat
10,445
614
153
9
0
370,291
8
L
Xbalanque
7,861
462
123
7
0
279,370
0
W
Cerberus
8,399
494
74
4
0
351,299
4
L
Tsukuyomi
6,013
354
45
3
0
325,496
0
W
Zhong Kui
9,338
549
124
7
0
387,137
0
L
Yemoja
6,112
360
40
2
0
278,516
0
W
Nike
9,969
586
97
6
0
334,465
0
L
Nox
7,447
438
70
4
0
335,672
6
L
Ymir
7,337
432
17
1
0
312,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role