Player Matchup

Merlin
Merlin
bobmane123
Merlin
Level 6
God Stats
0W - 2L
1,322 SR
Queue Stats
1W - 10L
825 Elo+
Party 2
King Arthur
King Arthur
bobmayne
King Arthur
Level 99
God Stats
0W - 9L
1,046 SR
Queue Stats
39W - 56L
941 Elo+
Party 2
Cthulhu
Cthulhu
pinkfire6
Cthulhu
Level 5
God Stats
0W - 3L
1,092 SR
Queue Stats
1W - 8L
1,013 Elo+
Party 2
Team Averages
Level 37
1,153 SR
926 Elo+

VS

Team Averages
Level 66
1,572 SR
1,498 Elo+
Nut
Nut
BeingNaughty
Nut
Level 83
God Stats
3W - 1L
1,795 SR
Queue Stats
39W - 39L
1,422 Elo+
Party 1
Ymir
Ymir
HumblePrimeTime
Ymir
Level 27
God Stats
16W - 13L
1,422 SR
Queue Stats
31W - 33L
1,406 Elo+
Party 1
Ix Chel
Ix Chel
ScarySausage
Ix Chel
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 25L
1,666 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
bobmane123
Merlin
17
1 / 4 / 0
10,166
782
11,443
9,298
2,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

King Arthur
bobmayne
King Arthur
13
0 / 8 / 1
8,601
662
3,021
13,568
8,232
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cthulhu
pinkfire6
Cthulhu
14
0 / 9 / 0
8,806
677
5,635
23,081
11,280
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
16 / 1 / 5
13,315
1,024
20,407
11,688
4,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
3 / 0 / 14
10,984
845
5,045
9,995
7,689
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ix Chel
ScarySausage
Ix Chel
18
2 / 0 / 15
11,634
895
15,856
7,423
2,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
55
1
Kills
21
21
Deaths
1
1
Assists
34
Player
Kills
Deaths
Assists
KDA
W
16
1
5
18.5
W
3
0
14
10
W
Ix Chel
ScarySausage
Ix Chel
2
0
15
9.5
L
Merlin
bobmane123
Merlin
1
4
0
0.25
L
King Arthur
bobmayne
King Arthur
0
8
1
0.06
L
Cthulhu
pinkfire6
Cthulhu
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,099
Damage
41,308
45,947
Taken
29,106
22,457
Mitigated
15,338
3,752
Healing
15,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,407
14,963
0
4,631
11,688
4,770
3,074
5,762
5,926
0
62,102
W
5,045
112
0
4,760
9,995
7,689
241
7,421
2,574
16,636
0
W
Ix Chel
ScarySausage
Ix Chel
15,856
1,306
1,838
3,839
7,423
2,879
251
4,279
3,144
60,643
425
L
Merlin
bobmane123
Merlin
11,443
763
0
1,219
9,298
2,945
0
3,537
5,749
44,107
394
L
King Arthur
bobmayne
King Arthur
3,021
0
203
269
13,568
8,232
0
6,843
6,639
1,360
12,959
L
Cthulhu
pinkfire6
Cthulhu
5,635
621
0
2,061
23,081
11,280
0
10,392
12,562
17,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,573
Gold Earned
35,933
127
Minions Killed
180
0
Camps Cleared
0
517,298
Distance Traveled
654,124
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
13,315
1,024
58
4
0
212,229
1
W
Ymir
10,984
845
24
2
0
197,378
0
W
Ix Chel
11,634
895
98
8
0
244,517
0
L
Merlin
10,166
782
79
6
0
177,970
0
L
King Arthur
8,601
662
21
2
0
159,973
4
L
Cthulhu
8,806
677
27
2
0
179,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role