Player Matchup

King Arthur
King Arthur
BeanSickel
King Arthur
Level 140
God Stats
1W - 1L
1,742 SR
Queue Stats
55W - 61L
1,459 Elo+
Party 1
Thanatos
Thanatos
GrimyMilk
Thanatos
Level 111
God Stats
10W - 14L
1,500 SR
Queue Stats
47W - 66L
1,482 Elo+
Party 1
Artio
Artio
HohSiss
Artio
Level 129
God Stats
0W - 1L
1,726 SR
Queue Stats
71W - 93L
1,439 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Kryptex2017
Morgan Le Fay
Level 121
God Stats
5W - 6L
1,616 SR
Queue Stats
50W - 62L
1,486 Elo+
Party 1
Chiron
Chiron
soupwitdawontons
Chiron
Level 128
God Stats
1W - 1L
1,754 SR
Queue Stats
71W - 89L
1,446 Elo+
Party 1
Team Averages
Level 126
1,668 SR
1,462 Elo+

VS

Team Averages
Level 136
1,559 SR
1,540 Elo+
He Bo
He Bo
GebMamado20
He Bo
Level 141
God Stats
2W - 1L
1,633 SR
Queue Stats
43W - 45L
1,480 Elo+
Solo
Rama
Rama
HugoIGo
Rama
Level 125
God Stats
2W - 0L
1,307 SR
Queue Stats
174W - 162L
1,554 Elo+
Solo
Artio
Artio
LtK-Killaz
Artio
Level 159
God Stats
4W - 3L
1,652 SR
Queue Stats
188W - 166L
1,596 Elo+
Solo
Horus
Horus
ReverseAllen21
Horus
Level 130
God Stats
4W - 4L
1,646 SR
Queue Stats
133W - 127L
1,524 Elo+
Party 2
Ix Chel
Ix Chel
clarkddc
Ix Chel
Level 126
God Stats
5W - 5L
1,555 SR
Queue Stats
125W - 94L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BeanSickel
King Arthur
13
3 / 1 / 1
7,720
643
9,736
13,915
9,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thanatos
GrimyMilk
Thanatos
12
3 / 4 / 3
6,765
564
5,066
11,715
4,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
HohSiss
Artio
7
0 / 4 / 0
4,961
413
1,990
10,818
6,621
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
Kryptex2017
Morgan Le Fay
12
2 / 4 / 1
6,924
577
4,463
7,373
2,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 2 / 0
5,970
498
5,696
7,669
2,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 5
6,831
569
7,799
7,435
2,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
HugoIGo
Rama
13
3 / 1 / 3
7,417
618
6,677
8,037
2,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artio
12
1 / 4 / 1
6,844
570
9,614
17,435
9,423
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

12
3 / 0 / 5
7,459
622
4,481
6,720
4,669
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ix Chel
clarkddc
Ix Chel
14
4 / 3 / 4
7,932
661
6,721
6,336
1,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
9
Kills
15
15
Deaths
9
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BeanSickel
King Arthur
3
1
1
3.5
W
4
1
5
6.5
L
Thanatos
GrimyMilk
Thanatos
3
4
3
1.13
L
Artio
HohSiss
Artio
0
4
0
0
W
Rama
HugoIGo
Rama
3
1
3
4.5
L
Morgan Le Fay
Kryptex2017
Morgan Le Fay
2
4
1
0.63
W
Artio
1
4
1
0.38
W
3
0
5
5.5
W
Ix Chel
clarkddc
Ix Chel
4
3
4
2
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,951
Damage
35,292
51,490
Taken
45,963
25,166
Mitigated
21,294
20,738
Healing
21,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BeanSickel
King Arthur
9,736
1,899
0
5,280
13,915
9,744
0
8,702
5,213
0
60,703
W
7,799
587
0
1,371
7,435
2,530
311
443
6,980
45,542
673
L
Thanatos
GrimyMilk
Thanatos
5,066
1,376
0
7,223
11,715
4,136
0
6,185
5,530
0
47,338
L
Artio
HohSiss
Artio
1,990
143
234
3,367
10,818
6,621
0
2,298
8,520
11,771
0
W
Rama
HugoIGo
Rama
6,677
5,000
0
3,997
8,037
2,745
343
662
7,375
0
67,546
L
Morgan Le Fay
Kryptex2017
Morgan Le Fay
4,463
297
0
1,099
7,373
2,433
0
4,791
2,582
42,510
1,145
W
Artio
9,614
964
0
8,821
17,435
9,423
0
0
17,435
53,012
995
W
4,481
2,246
1,341
3,974
6,720
4,669
0
1,917
4,701
0
17,821
W
Ix Chel
clarkddc
Ix Chel
6,721
1,089
480
1,446
6,336
1,927
0
2,729
3,205
58,896
1,503
L
5,696
2,344
140
3,395
7,669
2,232
0
1,978
5,691
0
41,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,340
Gold Earned
36,483
353
Minions Killed
404
0
Camps Cleared
0
1,218,989
Distance Traveled
1,304,523
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,720
643
91
8
0
209,147
0
W
He Bo
6,831
569
66
6
0
275,901
3
L
Thanatos
6,765
564
77
6
0
264,489
4
L
Artio
4,961
413
21
2
0
271,553
2
W
Rama
7,417
618
115
10
0
228,485
0
L
Morgan Le Fay
6,924
577
89
7
0
227,350
0
W
Artio
6,844
570
89
7
0
233,184
2
W
Horus
7,459
622
29
2
0
298,861
2
W
Ix Chel
7,932
661
105
9
0
268,092
3
L
Chiron
5,970
498
75
6
0
246,450
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role