Player Matchup

Chang'e
Chang'e
Masters
 
Chang'e
Masters
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Diamond III
 
Heimdallr
Diamond III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Diamond II
 
Lancelot
Diamond II
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Diamond II
 
Ganesha
Diamond II
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Masters
SorHades
Artio
Masters
Level 324
God Stats
10W - 12L
1,365 SR
Queue Stats
452W - 358L
2,799 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 152
1,473 SR
1,760 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 119
1,579 SR
1,823 MMR
Ra
Ra
Diamond IV
 
Ra
Diamond IV
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Platinum III
 
Odin
Platinum III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Diamond II
 
Anubis
Diamond II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Masters
 
Loki
Masters
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Martichoras
Martichoras
Grandmaster
carfinkus
Martichoras
Grandmaster
Level 69
God Stats
10W - 4L
1,896 SR
Queue Stats
57W - 30L
3,113 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
8
3 / 1 / 1
4,368
874
2,737
3,294
721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Heimdallr
 
Heimdallr
7
2 / 1 / 0
3,891
778
2,548
2,673
720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Lancelot
 
Lancelot
7
1 / 0 / 2
3,620
724
1,502
3,866
1,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
 
Ganesha
5
0 / 0 / 2
3,615
723
1,150
4,011
1,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artio
SorHades
Artio
8
0 / 0 / 0
4,007
801
685
2,687
1,268
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bans
HerculesKuzenboAwilixMedusaAphrodite

VS

Bans
JormungandrCthulhuAthenaIx ChelAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
1 / 3 / 0
3,673
735
1,488
3,892
946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
 
Odin
5
0 / 0 / 1
3,256
651
570
2,875
1,045
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Anubis
 
Anubis
5
0 / 2 / 1
3,155
631
1,860
3,077
1,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Loki
 
Loki
4
0 / 0 / 0
2,910
582
212
1,187
230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Martichoras
carfinkus
Martichoras
6
1 / 1 / 0
3,325
665
3,059
2,276
522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
6
Kills
2
2
Deaths
6
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
1
1
3.5
W
Heimdallr
 
Heimdallr
2
1
0
2
W
Lancelot
 
Lancelot
1
0
2
2
W
Ganesha
 
Ganesha
0
0
2
1
L
Ra
 
Ra
1
3
0
0.33
L
Odin
 
Odin
0
0
1
0.5
L
Anubis
 
Anubis
0
2
1
0.25
L
Loki
 
Loki
0
0
0
0
W
Artio
SorHades
Artio
0
0
0
0
L
Martichoras
carfinkus
Martichoras
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,622
Damage
7,189
16,531
Taken
13,307
5,301
Mitigated
3,859
7,976
Healing
4,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
2,737
201
160
1,224
3,294
721
0
1,433
1,573
20,590
495
W
Heimdallr
 
Heimdallr
2,548
1,814
0
830
2,673
720
0
266
2,407
0
20,679
W
Lancelot
 
Lancelot
1,502
317
0
1,941
3,866
1,020
0
899
2,927
0
17,388
W
Ganesha
 
Ganesha
1,150
343
0
1,978
4,011
1,572
0
281
3,730
6,951
0
L
Ra
 
Ra
1,488
419
152
1,283
3,892
946
0
1,502
2,178
18,870
0
L
Odin
 
Odin
570
347
503
1,251
2,875
1,045
0
601
2,274
0
7,945
L
Anubis
 
Anubis
1,860
428
0
528
3,077
1,116
0
1,025
1,936
13,113
455
L
Loki
 
Loki
212
48
0
500
1,187
230
0
685
502
0
7,366
W
Artio
SorHades
Artio
685
105
0
1,843
2,687
1,268
0
0
2,687
20,221
1,100
L
Martichoras
carfinkus
Martichoras
3,059
1,763
0
289
2,276
522
0
384
1,892
0
22,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,501
Gold Earned
16,319
183
Minions Killed
130
0
Camps Cleared
0
565,657
Distance Traveled
529,750
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
4,368
874
56
11
0
115,202
0
W
Heimdallr
3,891
778
49
10
0
103,626
0
W
Lancelot
3,620
724
30
6
0
137,154
0
W
Ganesha
3,615
723
0
0
0
115,876
0
L
Ra
3,673
735
39
8
0
113,143
0
L
Odin
3,256
651
10
2
0
104,497
2
L
Anubis
3,155
631
29
6
0
137,186
0
L
Loki
2,910
582
13
3
0
65,093
0
W
Artio
4,007
801
48
10
0
93,799
0
L
Martichoras
3,325
665
39
8
0
109,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role