Player Matchup

Lancelot
Lancelot
Gold II
GUNZZ SNF
Lancelot
Gold II
Level 159
God Stats
4W - 10L
1,462 SR
Queue Stats
235W - 248L
1,658 MMR
Solo
Nox
Nox
Gold V
ImNotSommerRay
Nox
Gold V
Level 69
God Stats
41W - 31L
1,657 SR
Queue Stats
74W - 72L
1,603 MMR
Party 1
Nemesis
Nemesis
Gold V
OfficialStevie
Nemesis
Gold V
Level 149
God Stats
7W - 7L
1,609 SR
Queue Stats
74W - 71L
1,663 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,576 SR
1,641 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 185
1,500 SR
1,675 MMR
Olorun
Olorun
Gold IV
Kalculated
Olorun
Gold IV
Level 173
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,702 MMR
Party 2
Erlang Shen
Erlang Shen
Gold IV
MentalRestored
Erlang Shen
Gold IV
Level 226
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,707 MMR
Party 2
Bastet
Bastet
Platinum V
pakyita25
Bastet
Platinum V
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
63W - 60L
1,617 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GUNZZ SNF
Lancelot
13
1 / 5 / 3
8,393
763
9,522
10,429
3,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

14
1 / 5 / 5
8,800
800
4,045
8,428
3,076
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 6 / 2
9,507
864
8,230
13,406
5,405
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
AthenaAres

VS

Bans
AchillesChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Kalculated
Olorun
16
3 / 4 / 10
10,306
937
7,651
8,159
2,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Erlang Shen
MentalRestored
Erlang Shen
16
4 / 0 / 10
10,106
919
7,691
11,565
11,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
pakyita25
Bastet
16
9 / 2 / 7
10,724
975
10,380
9,941
4,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
6
Kills
16
16
Deaths
6
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Lancelot
GUNZZ SNF
Lancelot
1
5
3
0.5
L
1
5
5
0.7
W
Olorun
Kalculated
Olorun
3
4
10
2
W
Erlang Shen
MentalRestored
Erlang Shen
4
0
10
9
L
4
6
2
0.83
W
Bastet
pakyita25
Bastet
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,797
Damage
25,722
32,263
Taken
29,665
12,211
Mitigated
18,302
2,070
Healing
8,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
GUNZZ SNF
Lancelot
9,522
1,139
0
462
10,429
3,730
0
1,690
8,164
0
21,772
L
4,045
288
0
0
8,428
3,076
0
2,202
5,878
27,410
639
W
Olorun
Kalculated
Olorun
7,651
4,852
560
2,639
8,159
2,609
1,935
886
7,273
40,355
9,842
W
Erlang Shen
MentalRestored
Erlang Shen
7,691
4,225
0
2,694
11,565
11,369
434
1,996
9,569
0
29,971
L
8,230
3,838
0
1,608
13,406
5,405
0
2,966
9,797
0
24,904
W
Bastet
pakyita25
Bastet
10,380
2,245
0
2,661
9,941
4,324
849
1,003
8,938
0
29,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,700
Gold Earned
31,136
114
Minions Killed
158
0
Camps Cleared
0
642,317
Distance Traveled
661,525
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,393
763
25
2
0
243,521
4
L
Nox
8,800
800
48
4
0
192,635
0
W
Olorun
10,306
937
75
7
0
188,686
0
W
Erlang Shen
10,106
919
43
4
0
225,053
0
L
Nemesis
9,507
864
41
4
0
206,161
0
W
Bastet
10,724
975
40
4
0
247,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role