Player Matchup

Ne Zha
Ne Zha
FuzzyHOBOS
Ne Zha
Level 142
God Stats
25W - 15L
1,513 SR
Queue Stats
563W - 546L
1,560 Elo+
Solo
Fenrir
Fenrir
JoseBarragan69
Fenrir
Level 147
God Stats
5W - 3L
1,699 SR
Queue Stats
154W - 114L
1,552 Elo+
Party 1
Nu Wa
Nu Wa
Jpove99
Nu Wa
Level 158
God Stats
7W - 5L
1,679 SR
Queue Stats
217W - 183L
1,554 Elo+
Party 1
Sol
Sol
Robotalion3
Sol
Level 129
God Stats
31W - 27L
1,490 SR
Queue Stats
375W - 359L
1,422 Elo+
Solo
Vulcan
Vulcan
VectraTurbo
Vulcan
Level 158
God Stats
30W - 34L
1,484 SR
Queue Stats
375W - 347L
1,497 Elo+
Solo
Team Averages
Level 147
1,573 SR
1,517 Elo+

VS

Team Averages
Level 151
1,580 SR
1,527 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Gamarue
Mulan
Level 158
God Stats
0W - 1L
1,871 SR
Queue Stats
35W - 22L
1,614 Elo+
Party 2
Zeus
Zeus
LilBabyCurls
Zeus
Level 147
God Stats
9W - 8L
1,531 SR
Queue Stats
320W - 286L
1,538 Elo+
Solo
Cerberus
Cerberus
MasterLeo117
Cerberus
Level 174
God Stats
4W - 4L
1,602 SR
Queue Stats
290W - 290L
1,549 Elo+
Solo
Fenrir
Fenrir
VastoLardAYE
Fenrir
Level 128
God Stats
0W - 1L
1,395 SR
Queue Stats
3W - 5L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
FuzzyHOBOS
Ne Zha
9
2 / 0 / 5
5,536
615
2,702
6,460
2,511
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
4 / 3 / 3
5,636
626
3,771
7,769
2,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nu Wa
Jpove99
Nu Wa
11
4 / 2 / 6
6,489
721
8,003
5,430
1,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 1 / 1
5,756
640
2,596
4,412
1,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Vulcan
11
1 / 0 / 0
5,906
656
4,589
3,540
1,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
1
0 / 0 / 0
3,201
356
0
779
76
Mulan
Gamarue
Mulan
10
0 / 1 / 0
5,268
585
2,722
9,282
2,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

9
4 / 6 / 0
5,602
622
5,783
6,453
1,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
MasterLeo117
Cerberus
10
2 / 2 / 0
5,486
610
3,897
7,385
4,524
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
9
0 / 3 / 4
4,954
550
1,139
7,262
2,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
12
Kills
6
6
Deaths
12
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
0
0
0
W
Ne Zha
FuzzyHOBOS
Ne Zha
2
0
5
4.5
L
Mulan
Gamarue
Mulan
0
1
0
0
W
4
3
3
1.83
W
Nu Wa
Jpove99
Nu Wa
4
2
6
3.5
L
4
6
0
0.67
L
Cerberus
MasterLeo117
Cerberus
2
2
0
1
W
1
1
1
1.5
L
Fenrir
0
3
4
0.67
W
Vulcan
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,661
Damage
13,541
27,611
Taken
31,161
8,578
Mitigated
10,951
9,771
Healing
6,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
0
0
0
0
779
76
0
779
0
0
0
W
Ne Zha
FuzzyHOBOS
Ne Zha
2,702
863
66
1,769
6,460
2,511
0
1,154
5,240
0
24,471
L
Mulan
Gamarue
Mulan
2,722
278
0
2,751
9,282
2,985
0
4,843
4,061
0
39,055
W
3,771
1,289
0
3,027
7,769
2,058
0
2,681
4,902
0
31,029
W
Nu Wa
Jpove99
Nu Wa
8,003
866
0
790
5,430
1,253
0
3,200
1,836
45,348
0
L
5,783
488
0
545
6,453
1,116
0
3,811
2,642
29,316
25
L
Cerberus
MasterLeo117
Cerberus
3,897
137
0
1,879
7,385
4,524
0
2,444
4,629
33,699
636
W
2,596
681
0
2,484
4,412
1,082
0
1,836
2,576
31,406
2,726
L
Fenrir
1,139
100
68
1,491
7,262
2,250
0
2,533
4,669
0
22,792
W
Vulcan
4,589
37
0
1,635
3,540
1,674
0
0
3,540
37,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,323
Gold Earned
24,511
311
Minions Killed
255
0
Camps Cleared
0
943,608
Distance Traveled
768,022
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,201
356
0
0
0
0
0
W
Ne Zha
5,536
615
30
3
0
201,352
2
L
Mulan
5,268
585
77
9
0
184,039
0
W
Fenrir
5,636
626
54
6
0
212,496
0
W
Nu Wa
6,489
721
62
7
0
176,538
0
L
Zeus
5,602
622
55
6
0
165,017
2
L
Cerberus
5,486
610
79
9
0
188,432
0
W
Sol
5,756
640
86
10
0
164,921
2
L
Fenrir
4,954
550
44
5
0
230,534
0
W
Vulcan
5,906
656
79
9
0
188,301
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role