Player Matchup

Sol
Sol
CuchiCopi
Sol
Level 112
God Stats
6W - 4L
1,769 SR
Queue Stats
38W - 31L
1,589 Elo+
Party 2
Ratatoskr
Ratatoskr
Escalent
Ratatoskr
Level 64
God Stats
4W - 3L
1,791 SR
Queue Stats
54W - 45L
1,536 Elo+
Party 2
Cthulhu
Cthulhu
JOTA001
Cthulhu
Level 102
God Stats
50W - 42L
1,486 SR
Queue Stats
619W - 593L
1,430 Elo+
Solo
Tiamat
Tiamat
SamuraiiPie
Tiamat
Level 129
God Stats
1W - 1L
1,151 SR
Queue Stats
67W - 57L
1,532 Elo+
Party 2
Surtr
Surtr
XxSwamboxX
Surtr
Level 52
God Stats
6W - 2L
1,754 SR
Queue Stats
102W - 98L
1,526 Elo+
Solo
Team Averages
Level 92
1,590 SR
1,522 Elo+

VS

Team Averages
Level 111
1,501 SR
1,539 Elo+
Vamana
Vamana
Anxiety4
Vamana
Level 119
God Stats
1W - 3L
1,314 SR
Queue Stats
162W - 143L
1,553 Elo+
Party 3
Aphrodite
Aphrodite
ReandoroSenpai
Aphrodite
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
128W - 111L
1,715 Elo+
Party 3
Ra
Ra
RingFire
Ra
Level 84
God Stats
0W - 2L
1,628 SR
Queue Stats
5W - 9L
1,424 Elo+
Party 1
Hercules
Hercules
Wildrider75
Hercules
Level 89
God Stats
2W - 2L
1,562 SR
Queue Stats
55W - 50L
1,500 Elo+
Party 1
Cerberus
Cerberus
YaliPapi
Cerberus
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 105L
1,506 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
6,367
637
3,464
4,800
1,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ratatoskr
Escalent
Ratatoskr
11
3 / 0 / 5
6,220
622
4,577
8,115
2,791
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
JOTA001
Cthulhu
10
1 / 1 / 6
5,709
571
5,180
6,214
3,816
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Tiamat
11
4 / 1 / 2
6,395
640
3,450
4,273
1,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
11
2 / 0 / 2
7,106
711
5,825
6,567
3,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Anxiety4
Vamana
10
0 / 2 / 0
5,264
526
1,211
5,884
2,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Aphrodite
ReandoroSenpai
Aphrodite
7
0 / 3 / 1
4,819
482
1,317
7,712
5,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 3 / 0
5,536
554
2,704
4,843
1,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Wildrider75
Hercules
9
0 / 2 / 0
5,015
502
2,452
5,584
1,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
YaliPapi
Cerberus
10
0 / 3 / 0
5,128
513
2,984
8,609
6,280
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
13
Kills
1
2
Deaths
13
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Vamana
Anxiety4
Vamana
0
2
0
0
W
3
0
0
3
W
Ratatoskr
Escalent
Ratatoskr
3
0
5
5.5
W
Cthulhu
JOTA001
Cthulhu
1
1
6
4
L
Aphrodite
ReandoroSenpai
Aphrodite
0
3
1
0.17
L
1
3
0
0.33
W
Tiamat
4
1
2
5
L
Hercules
Wildrider75
Hercules
0
2
0
0
W
Surtr
2
0
2
3
L
Cerberus
YaliPapi
Cerberus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,496
Damage
10,668
29,969
Taken
32,632
12,974
Mitigated
17,020
8,546
Healing
11,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Anxiety4
Vamana
1,211
492
0
1,002
5,884
2,046
0
2,479
3,405
0
35,316
W
3,464
1,158
0
1,573
4,800
1,186
1,268
649
4,151
40,597
3,005
W
Ratatoskr
Escalent
Ratatoskr
4,577
691
0
3,146
8,115
2,791
0
1,145
6,956
0
44,209
W
Cthulhu
JOTA001
Cthulhu
5,180
122
21
365
6,214
3,816
155
1,187
4,962
24,898
4,641
L
Aphrodite
ReandoroSenpai
Aphrodite
1,317
405
1,582
3,015
7,712
5,062
0
5,105
2,607
11,949
0
L
2,704
276
152
550
4,843
1,791
0
3,245
1,598
36,925
0
W
Tiamat
3,450
491
0
1,593
4,273
1,600
0
1,919
2,175
31,566
0
L
Hercules
Wildrider75
Hercules
2,452
677
0
2,196
5,584
1,841
0
716
4,834
0
33,403
W
Surtr
5,825
2,277
0
1,848
6,567
3,581
0
2,456
4,111
1,141
42,242
L
Cerberus
YaliPapi
Cerberus
2,984
147
0
3,449
8,609
6,280
0
345
7,580
38,019
993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,797
Gold Earned
25,762
336
Minions Killed
359
0
Camps Cleared
0
1,051,422
Distance Traveled
979,628
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,264
526
57
6
0
206,228
0
W
Sol
6,367
637
84
8
0
208,341
2
W
Ratatoskr
6,220
622
63
6
0
241,148
0
W
Cthulhu
5,709
571
40
4
0
200,016
0
L
Aphrodite
4,819
482
21
2
0
183,168
2
L
Ra
5,536
554
86
9
0
191,974
1
W
Tiamat
6,395
640
73
7
0
203,491
1
L
Hercules
5,015
502
68
7
0
219,830
0
W
Surtr
7,106
711
76
8
0
198,426
0
L
Cerberus
5,128
513
127
13
0
178,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role