Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
DogutoryAfalkie
Artemis
Level 195
God Stats
2W - 6L
1,493 SR
Queue Stats
184W - 172L
1,585 Elo+
Party 3
Merlin
Merlin
Fruitblazer
Merlin
Level 207
God Stats
10W - 4L
1,725 SR
Queue Stats
676W - 693L
1,541 Elo+
Party 3
Ix Chel
Ix Chel
KingMoLak
Ix Chel
Level 112
God Stats
4W - 6L
1,785 SR
Queue Stats
139W - 135L
1,599 Elo+
Party 2
Kuzenbo
Kuzenbo
iMerps
Kuzenbo
Level 156
God Stats
3W - 2L
1,584 SR
Queue Stats
332W - 336L
1,544 Elo+
Party 2
Team Averages
Level 165
1,617 SR
1,554 Elo+

VS

Team Averages
Level 148
1,594 SR
1,546 Elo+
Horus
Horus
ItalianFireplace
Horus
Level 160
God Stats
1W - 1L
1,295 SR
Queue Stats
122W - 107L
1,600 Elo+
Party 1
Lancelot
Lancelot
Jinx7779
Lancelot
Level 147
God Stats
2W - 0L
1,763 SR
Queue Stats
80W - 71L
1,506 Elo+
Solo
Freya
Freya
OverratedButton
Freya
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,544 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
PlzBorger
Morgan Le Fay
Level 157
God Stats
3W - 0L
1,818 SR
Queue Stats
333W - 277L
1,613 Elo+
Party 1
Sun Wukong
Sun Wukong
TheEyeholeMan
Sun Wukong
Level 168
God Stats
3W - 2L
1,592 SR
Queue Stats
139W - 135L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
9
0 / 5 / 4
6,189
619
1,711
6,448
2,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 6 / 7
7,196
720
10,057
8,779
3,181
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
15
0 / 4 / 10
7,621
762
6,962
8,258
3,473
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ix Chel
KingMoLak
Ix Chel
14
7 / 4 / 2
8,318
832
11,402
8,417
3,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
iMerps
Kuzenbo
14
3 / 3 / 5
7,819
782
5,728
10,154
12,424
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 9
8,422
842
5,181
12,083
12,110
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
Jinx7779
Lancelot
13
5 / 4 / 8
8,516
852
5,423
9,282
6,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
4 / 2 / 8
8,861
886
5,412
10,333
5,036
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morgan Le Fay
PlzBorger
Morgan Le Fay
18
7 / 0 / 12
10,394
1,039
14,495
11,593
6,295
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
TheEyeholeMan
Sun Wukong
14
4 / 3 / 12
8,902
890
9,976
13,022
13,885
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
71
12
Kills
22
22
Deaths
12
28
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
5
4
0.4
L
2
6
7
0.92
L
Merlin
0
4
10
1.25
W
2
3
9
2.17
W
Lancelot
Jinx7779
Lancelot
5
4
8
2.25
L
Ix Chel
KingMoLak
Ix Chel
7
4
2
2
W
4
2
8
4
W
Morgan Le Fay
PlzBorger
Morgan Le Fay
7
0
12
13
W
Sun Wukong
TheEyeholeMan
Sun Wukong
4
3
12
3.33
L
Kuzenbo
iMerps
Kuzenbo
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,860
Damage
40,487
42,056
Taken
56,313
24,937
Mitigated
44,098
10,430
Healing
24,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
1,711
997
483
745
6,448
2,168
0
3,033
3,415
0
4,173
L
10,057
2,339
585
1,088
8,779
3,181
0
5,782
2,997
0
15,004
L
Merlin
6,962
76
0
1,459
8,258
3,473
0
3,955
4,303
24,869
0
W
5,181
1,853
3,020
3,819
12,083
12,110
117
5,125
6,958
706
9,389
W
Lancelot
Jinx7779
Lancelot
5,423
317
173
1,607
9,282
6,772
1,098
4,121
5,161
0
10,582
L
Ix Chel
KingMoLak
Ix Chel
11,402
1,972
2,661
2,159
8,417
3,691
0
4,654
3,763
19,311
601
W
5,412
1,441
1,344
3,497
10,333
5,036
851
5,149
5,184
19,256
827
W
Morgan Le Fay
PlzBorger
Morgan Le Fay
14,495
219
2,523
4,405
11,593
6,295
554
4,416
7,177
37,477
1,192
W
Sun Wukong
TheEyeholeMan
Sun Wukong
9,976
436
975
3,138
13,022
13,885
623
4,833
8,189
2,268
17,398
L
Kuzenbo
iMerps
Kuzenbo
5,728
2,444
281
969
10,154
12,424
0
3,691
6,463
7,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,143
Gold Earned
45,095
73
Minions Killed
118
0
Camps Cleared
0
771,930
Distance Traveled
965,146
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,189
619
8
1
0
94,007
0
L
Artemis
7,196
720
13
1
0
165,000
0
L
Merlin
7,621
762
40
4
0
185,499
0
W
Horus
8,422
842
14
1
0
187,327
0
W
Lancelot
8,516
852
12
1
0
190,480
0
L
Ix Chel
8,318
832
10
1
0
163,116
0
W
Freya
8,861
886
19
2
0
174,506
0
W
Morgan Le Fay
10,394
1,039
56
6
0
217,413
0
W
Sun Wukong
8,902
890
17
2
0
195,420
0
L
Kuzenbo
7,819
782
2
0
0
164,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role