Player Matchup

Jormungandr
Jormungandr
Silver I
SilverCrow809
Jormungandr
Silver I
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
242W - 261L
1,173 MMR
Solo
Maui
Maui
Silver II
Stillmatic99
Maui
Silver II
Level 47
God Stats
10W - 11L
1,470 SR
Queue Stats
46W - 48L
1,136 MMR
Party 3
Erlang Shen
Erlang Shen
Bronze IV
Wowitshimm
Erlang Shen
Bronze IV
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 7L
1,318 MMR
Party 1
Neith
Neith
Bronze IV
X1J3
Neith
Bronze IV
Level 108
God Stats
1W - 2L
1,382 SR
Queue Stats
2W - 12L
1,318 MMR
Party 1
Ix Chel
Ix Chel
Bronze III
YoungSKRT
Ix Chel
Bronze III
Level 44
God Stats
1W - 1L
1,059 SR
Queue Stats
8W - 23L
1,400 MMR
Party 3
Team Averages
Bronze I
Bronze I
Average Tier
Level 81
1,382 SR
1,269 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 156
1,473 SR
1,290 MMR
Medusa
Medusa
Gold III
GrimGrimaces
Medusa
Gold III
Level 141
God Stats
40W - 34L
1,562 SR
Queue Stats
313W - 321L
1,430 MMR
Solo
Sol
Sol
Silver I
HammahJay
Sol
Silver I
Level 127
God Stats
2W - 1L
1,282 SR
Queue Stats
280W - 312L
1,160 MMR
Party 2
Horus
Horus
Gold III
Lend Me A BIC
Horus
Gold III
Level 198
God Stats
3W - 3L
1,443 SR
Queue Stats
503W - 512L
1,416 MMR
Solo
Mulan
Mulan
Silver I
RyanDeNotS
Mulan
Silver I
Level 138
God Stats
110W - 87L
1,524 SR
Queue Stats
455W - 475L
1,028 MMR
Party 2
Kali
Kali
Gold IV
xStYLiNxOnxEmx
Kali
Gold IV
Level 177
God Stats
145W - 106L
1,554 SR
Queue Stats
517W - 530L
1,418 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
SilverCrow809
Jormungandr
9
3 / 5 / 1
5,869
587
4,271
8,263
4,536
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 1 / 0
4,920
492
1,769
7,227
4,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Erlang Shen
Wowitshimm
Erlang Shen
10
1 / 3 / 1
5,310
531
3,836
7,449
2,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
X1J3
Neith
8
0 / 3 / 0
4,670
467
2,923
4,913
1,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
YoungSKRT
Ix Chel
9
0 / 3 / 0
4,715
472
1,330
4,565
1,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
CthulhuKing ArthurBacchusAgni

VS

Bans
NemesisCu ChulainnSerqetChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
4 / 0 / 1
6,696
670
3,015
4,814
1,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
2 / 0 / 2
6,158
616
3,859
3,956
985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
0 / 0 / 5
6,112
611
2,586
6,139
3,886
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mulan
11
4 / 4 / 2
6,415
642
6,757
10,810
4,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
5 / 0 / 2
7,284
728
3,428
6,094
2,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
4
Kills
15
15
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Medusa
4
0
1
4.5
W
2
0
2
3
W
0
0
5
2.5
W
Mulan
4
4
2
1.25
L
Jormungandr
SilverCrow809
Jormungandr
3
5
1
0.7
L
0
1
0
0
L
Erlang Shen
Wowitshimm
Erlang Shen
1
3
1
0.5
L
Neith
X1J3
Neith
0
3
0
0
L
Ix Chel
YoungSKRT
Ix Chel
0
3
0
0
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,129
Damage
19,645
32,417
Taken
31,813
13,198
Mitigated
12,847
9,416
Healing
11,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
3,015
358
0
908
4,814
1,445
763
1,307
3,507
0
51,373
W
3,859
1,081
0
2,397
3,956
985
821
208
3,748
39,338
2,359
W
2,586
1,032
445
2,658
6,139
3,886
0
1,397
4,742
0
16,853
W
Mulan
6,757
756
0
2,174
10,810
4,416
0
3,997
6,813
0
33,001
L
Jormungandr
SilverCrow809
Jormungandr
4,271
1,464
0
1,882
8,263
4,536
0
0
8,263
29,297
0
L
1,769
305
168
2,351
7,227
4,122
0
1,407
5,820
19,652
0
L
Erlang Shen
Wowitshimm
Erlang Shen
3,836
2,387
0
2,800
7,449
2,461
0
287
7,162
0
33,285
L
Neith
X1J3
Neith
2,923
924
0
1,213
4,913
1,020
46
2,159
2,754
0
25,531
L
Ix Chel
YoungSKRT
Ix Chel
1,330
205
187
815
4,565
1,059
0
0
4,565
27,331
610
W
3,428
2,128
0
3,303
6,094
2,115
0
444
5,650
0
54,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,484
Gold Earned
32,665
222
Minions Killed
342
0
Camps Cleared
0
962,887
Distance Traveled
1,064,829
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,696
670
87
9
0
223,500
0
W
Sol
6,158
616
69
7
0
188,548
2
W
Horus
6,112
611
28
3
0
232,458
4
W
Mulan
6,415
642
57
6
0
182,770
0
L
Jormungandr
5,869
587
47
5
0
164,614
0
L
Maui
4,920
492
31
3
0
198,829
0
L
Erlang Shen
5,310
531
63
6
0
238,596
0
L
Neith
4,670
467
35
4
0
173,054
0
L
Ix Chel
4,715
472
46
5
0
187,794
1
W
Kali
7,284
728
101
10
0
237,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role