Player Matchup

Danzaburou
Danzaburou
HooDooDaVoodoo
Danzaburou
Level 18
God Stats
1W - 1L
1,295 SR
Queue Stats
7W - 9L
1,420 Elo+
Party 1
Hercules
Hercules
HoooDooo
Hercules
Level 17
God Stats
2W - 4L
1,500 SR
Queue Stats
115W - 142L
1,458 Elo+
Party 1
Zeus
Zeus
JarJarBanks8
Zeus
Level 16
God Stats
4W - 3L
1,500 SR
Queue Stats
123W - 131L
1,451 Elo+
Party 1
Gilgamesh
Gilgamesh
Lahsakari
Gilgamesh
Level 22
God Stats
12W - 12L
1,838 SR
Queue Stats
879W - 1,007L
1,359 Elo+
Solo
Fafnir
Fafnir
TeddyBearSobey
Fafnir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,522 Elo+
Solo
Team Averages
Level 20
1,527 SR
1,442 Elo+

VS

Team Averages
Level 34
1,543 SR
1,346 Elo+
Sol
Sol
CheeseDude95
Sol
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 39L
1,458 Elo+
Solo
Kali
Kali
GlobalValerie
Kali
Level 18
God Stats
0W - 1L
1,485 SR
Queue Stats
2W - 5L
1,341 Elo+
Party 2
Thoth
Thoth
ThanoStar
Thoth
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,195 Elo+
Solo
Fenrir
Fenrir
epialesdesires
Fenrir
Level 86
God Stats
0W - 1L
1,728 SR
Queue Stats
2W - 5L
1,341 Elo+
Party 2
Athena
Athena
slem_67
Athena
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 106L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HooDooDaVoodoo
Danzaburou
15
2 / 4 / 12
9,567
870
11,233
8,374
3,886
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
HoooDooo
Hercules
15
7 / 3 / 10
9,560
869
9,962
13,470
10,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
10 / 3 / 9
10,458
951
16,345
9,075
3,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Gilgamesh
Lahsakari
Gilgamesh
16
2 / 3 / 11
9,257
842
3,491
12,502
10,600
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
2 / 1 / 16
10,666
970
4,834
11,662
11,523
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 7
8,637
785
14,394
7,351
2,716
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 5 / 6
7,708
701
5,406
9,279
4,170
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Thoth
ThanoStar
Thoth
13
2 / 6 / 5
7,643
695
8,468
7,830
2,663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
4 / 6 / 5
8,233
748
5,985
12,591
7,748
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Athena
slem_67
Athena
16
3 / 4 / 7
9,487
862
6,765
13,663
18,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
44
23
Kills
14
14
Deaths
23
58
Assists
30
Player
Kills
Deaths
Assists
KDA
L
3
2
7
3.25
L
2
5
6
1
W
Danzaburou
HooDooDaVoodoo
Danzaburou
2
4
12
2
W
Hercules
HoooDooo
Hercules
7
3
10
4
W
10
3
9
4.83
W
Gilgamesh
Lahsakari
Gilgamesh
2
3
11
2.5
W
2
1
16
10
L
Thoth
ThanoStar
Thoth
2
6
5
0.75
L
4
6
5
1.08
L
Athena
slem_67
Athena
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,865
Damage
41,018
55,083
Taken
50,714
40,678
Mitigated
35,381
17,659
Healing
13,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,394
3,817
418
3,306
7,351
2,716
0
2,651
4,575
32,162
0
L
5,406
1,735
205
1,517
9,279
4,170
0
3,560
5,559
0
7,439
W
Danzaburou
HooDooDaVoodoo
Danzaburou
11,233
4,003
740
1,672
8,374
3,886
3,797
4,963
3,411
0
30,077
W
Hercules
HoooDooo
Hercules
9,962
3,825
54
4,473
13,470
10,755
0
7,608
5,862
35
15,048
W
16,345
1,271
363
1,145
9,075
3,914
1,322
5,153
3,922
30,168
593
W
Gilgamesh
Lahsakari
Gilgamesh
3,491
354
0
1,568
12,502
10,600
431
4,546
7,956
0
12,927
W
4,834
1,297
2,855
4,789
11,662
11,523
887
7,357
4,305
9,865
1,618
L
Thoth
ThanoStar
Thoth
8,468
546
577
418
7,830
2,663
0
4,188
3,522
17,294
0
L
5,985
2,363
538
4,299
12,591
7,748
0
6,754
5,546
0
8,889
L
Athena
slem_67
Athena
6,765
1,496
479
1,906
13,663
18,084
0
3,622
9,526
12,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,508
Gold Earned
41,708
124
Minions Killed
94
0
Camps Cleared
0
1,013,353
Distance Traveled
949,822
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,637
785
48
4
0
213,308
0
L
Kali
7,708
701
10
1
0
169,254
0
W
Danzaburou
9,567
870
42
4
0
167,764
0
W
Hercules
9,560
869
9
1
0
206,457
0
W
Zeus
10,458
951
41
4
0
202,946
0
W
Gilgamesh
9,257
842
18
2
0
208,692
0
W
Fafnir
10,666
970
14
1
0
227,494
0
L
Thoth
7,643
695
15
1
0
158,926
0
L
Fenrir
8,233
748
7
1
0
195,438
0
L
Athena
9,487
862
14
1
0
212,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role