Player Matchup

Jing Wei
Jing Wei
ASAPKerb
Jing Wei
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 55L
1,504 Elo+
Party 1
Arachne
Arachne
KylTer2
Arachne
Level 69
God Stats
8W - 6L
1,558 SR
Queue Stats
255W - 246L
1,461 Elo+
Solo
Sun Wukong
Sun Wukong
OneInThePinker
Sun Wukong
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,361 Elo+
Solo
Sylvanus
Sylvanus
TF x RUNNERS
Sylvanus
Level 112
God Stats
5W - 4L
1,717 SR
Queue Stats
106W - 105L
1,525 Elo+
Party 1
Discordia
Discordia
TacticalTree420
Discordia
Level 118
God Stats
3W - 2L
1,755 SR
Queue Stats
100W - 100L
1,505 Elo+
Party 1
Team Averages
Level 97
1,606 SR
1,471 Elo+

VS

Team Averages
Level 113
1,511 SR
1,501 Elo+
Guan Yu
Guan Yu
Communismchan
Guan Yu
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 113L
1,517 Elo+
Solo
Geb
Geb
MR LoveNutz
Geb
Level 125
God Stats
3W - 2L
1,526 SR
Queue Stats
111W - 121L
1,460 Elo+
Solo
Ganesha
Ganesha
RPGoblin
Ganesha
Level 107
God Stats
2W - 2L
1,191 SR
Queue Stats
377W - 361L
1,527 Elo+
Solo
Martichoras
Martichoras
Senater1994
Martichoras
Level 91
God Stats
3W - 0L
1,836 SR
Queue Stats
89W - 84L
1,494 Elo+
Solo
Cernunnos
Cernunnos
crafter82
Cernunnos
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 74L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ASAPKerb
Jing Wei
14
0 / 6 / 5
7,889
607
5,404
13,146
4,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
KylTer2
Arachne
15
1 / 7 / 9
8,392
646
6,653
15,808
13,255
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Sun Wukong
OneInThePinker
Sun Wukong
13
0 / 3 / 4
7,716
594
4,001
11,675
9,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
TF x RUNNERS
Sylvanus
17
6 / 5 / 4
9,892
761
12,085
20,415
17,579
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
TacticalTree420
Discordia
16
3 / 4 / 5
9,204
708
26,952
10,734
3,202
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
18
6 / 2 / 13
11,754
904
7,133
22,995
17,347
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

16
4 / 3 / 17
10,933
841
12,472
22,183
18,972
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ganesha
RPGoblin
Ganesha
17
0 / 3 / 19
9,966
767
12,542
12,153
6,685
Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Martichoras
Senater1994
Martichoras
17
9 / 2 / 11
11,247
865
21,932
10,894
4,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
crafter82
Cernunnos
17
6 / 2 / 9
11,228
864
12,464
11,795
4,230
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
94
10
Kills
25
25
Deaths
12
27
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
ASAPKerb
Jing Wei
0
6
5
0.42
W
Guan Yu
6
2
13
6.25
L
Arachne
KylTer2
Arachne
1
7
9
0.79
W
4
3
17
4.17
L
Sun Wukong
OneInThePinker
Sun Wukong
0
3
4
0.67
W
Ganesha
RPGoblin
Ganesha
0
3
19
3.17
W
Martichoras
Senater1994
Martichoras
9
2
11
7.25
L
Sylvanus
TF x RUNNERS
Sylvanus
6
5
4
1.6
L
Discordia
TacticalTree420
Discordia
3
4
5
1.38
W
Cernunnos
crafter82
Cernunnos
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,095
Damage
66,543
71,778
Taken
80,020
47,964
Mitigated
52,109
26,137
Healing
47,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
ASAPKerb
Jing Wei
5,404
3,907
305
709
13,146
4,404
0
4,815
8,331
0
20,332
W
Guan Yu
7,133
901
16,357
13,484
22,995
17,347
417
11,090
11,905
0
13,185
L
Arachne
KylTer2
Arachne
6,653
3,452
854
2,067
15,808
13,255
0
7,888
7,920
0
10,875
W
12,472
653
3,825
3,301
22,183
18,972
450
7,773
13,816
26,525
610
L
Sun Wukong
OneInThePinker
Sun Wukong
4,001
144
231
1,218
11,675
9,524
0
3,652
8,023
0
13,921
W
Ganesha
RPGoblin
Ganesha
12,542
1,028
1,384
2,298
12,153
6,685
701
5,976
6,177
29,825
916
W
Martichoras
Senater1994
Martichoras
21,932
6,226
1,069
2,401
10,894
4,875
2,505
6,447
4,447
0
42,443
L
Sylvanus
TF x RUNNERS
Sylvanus
12,085
2,417
11,181
7,001
20,415
17,579
0
5,064
15,351
19,713
738
L
Discordia
TacticalTree420
Discordia
26,952
1,079
1,726
845
10,734
3,202
0
3,078
7,656
45,800
0
W
Cernunnos
crafter82
Cernunnos
12,464
6,331
860
2,832
11,795
4,230
2,182
7,013
4,782
0
34,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,093
Gold Earned
55,128
116
Minions Killed
207
0
Camps Cleared
0
985,850
Distance Traveled
1,096,437
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,889
607
33
3
0
206,928
0
W
Guan Yu
11,754
904
25
2
0
304,059
0
L
Arachne
8,392
646
14
1
0
194,152
0
W
Geb
10,933
841
39
3
0
193,854
0
L
Sun Wukong
7,716
594
17
1
0
174,939
0
W
Ganesha
9,966
767
6
0
0
226,634
0
W
Martichoras
11,247
865
70
5
0
216,463
0
L
Sylvanus
9,892
761
21
2
0
201,747
0
L
Discordia
9,204
708
31
2
0
208,084
0
W
Cernunnos
11,228
864
67
5
0
155,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role