Player Matchup

Yemoja
Yemoja
Aang n Appa
Yemoja
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,141 Elo+
Party 1
Jing Wei
Jing Wei
Creezykillem23
Jing Wei
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Scylla
Scylla
HimxThatGuy
Scylla
Level 107
God Stats
1W - 3L
1,728 SR
Queue Stats
91W - 108L
1,388 Elo+
Solo
Atlas
Atlas
Shamoan
Atlas
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
redneckjohncamp
Tsukuyomi
Level 141
God Stats
0W - 3L
1,284 SR
Queue Stats
121W - 128L
1,562 Elo+
Solo
Team Averages
Level 81
1,502 SR
1,418 Elo+

VS

Team Averages
Level 124
1,525 SR
1,459 Elo+
Shiva
Shiva
A-Money050
Shiva
Level 85
God Stats
4W - 4L
1,560 SR
Queue Stats
320W - 310L
1,494 Elo+
Party 2
Yemoja
Yemoja
HeckRSC
Yemoja
Level 128
God Stats
2W - 1L
1,515 SR
Queue Stats
109W - 119L
1,402 Elo+
Solo
Izanami
Izanami
InYourShower
Izanami
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
152W - 130L
1,472 Elo+
Solo
Fenrir
Fenrir
birdmaniii_93
Fenrir
Level 183
God Stats
4W - 3L
1,302 SR
Queue Stats
207W - 227L
1,476 Elo+
Party 2
Bacchus
Bacchus
lSLE3PY2NiCEl
Bacchus
Level 158
God Stats
3W - 2L
1,748 SR
Queue Stats
103W - 119L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
0 / 4 / 3
7,449
745
2,328
13,643
7,312
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Jing Wei
12
1 / 8 / 2
6,788
679
9,129
11,694
4,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
11
0 / 6 / 1
6,441
644
6,703
7,929
2,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
Shamoan
Atlas
14
2 / 5 / 2
7,706
771
5,487
12,079
10,755
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
redneckjohncamp
Tsukuyomi
12
1 / 7 / 1
6,738
674
11,336
11,600
5,140
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
17
12 / 0 / 16
10,173
1,017
19,072
15,461
11,600
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Yemoja
HeckRSC
Yemoja
14
1 / 0 / 22
8,946
895
3,635
12,643
8,360
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Izanami
InYourShower
Izanami
15
9 / 3 / 14
9,639
964
15,449
11,682
5,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
7 / 2 / 20
9,287
929
11,160
13,899
12,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bacchus
14
1 / 0 / 21
9,150
915
5,158
10,191
11,917
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
123
4
Kills
30
30
Deaths
5
9
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Shiva
12
0
16
20
L
Yemoja
0
4
3
0.38
L
Jing Wei
1
8
2
0.25
W
Yemoja
HeckRSC
Yemoja
1
0
22
12
L
Scylla
0
6
1
0.08
W
Izanami
InYourShower
Izanami
9
3
14
5.33
L
Atlas
Shamoan
Atlas
2
5
2
0.6
W
7
2
20
8.5
W
Bacchus
1
0
21
11.5
L
Tsukuyomi
redneckjohncamp
Tsukuyomi
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,983
Damage
54,474
56,945
Taken
63,876
30,158
Mitigated
49,491
11,079
Healing
35,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
19,072
3,038
4,300
3,424
15,461
11,600
106
3,502
11,959
0
33,226
L
Yemoja
2,328
566
5,620
2,822
13,643
7,312
0
1,589
12,054
7,083
0
L
Jing Wei
9,129
6,134
137
400
11,694
4,388
0
1,105
10,589
0
15,727
W
Yemoja
HeckRSC
Yemoja
3,635
670
13,321
3,907
12,643
8,360
965
4,187
8,456
10,544
0
L
Scylla
6,703
758
0
180
7,929
2,563
0
1,194
6,735
14,051
0
W
Izanami
InYourShower
Izanami
15,449
7,201
1,029
1,431
11,682
5,216
1,128
3,137
8,545
0
30,844
L
Atlas
Shamoan
Atlas
5,487
2,139
0
416
12,079
10,755
0
2,278
9,801
13,441
0
W
11,160
622
783
1,048
13,899
12,398
825
1,850
12,049
1,309
16,189
W
Bacchus
5,158
341
3,564
2,861
10,191
11,917
560
1,842
8,349
7,199
1,896
L
Tsukuyomi
redneckjohncamp
Tsukuyomi
11,336
1,650
416
1,088
11,600
5,140
0
2,725
8,875
0
18,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,122
Gold Earned
47,195
75
Minions Killed
108
0
Camps Cleared
0
768,399
Distance Traveled
969,635
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,173
1,017
37
4
0
225,620
0
L
Yemoja
7,449
745
15
2
0
163,884
0
L
Jing Wei
6,788
679
19
2
0
154,852
0
W
Yemoja
8,946
895
5
1
0
179,757
0
L
Scylla
6,441
644
20
2
0
142,163
0
W
Izanami
9,639
964
45
5
0
164,295
0
L
Atlas
7,706
771
13
1
0
154,011
0
W
Fenrir
9,287
929
15
2
0
200,103
0
W
Bacchus
9,150
915
6
1
0
199,860
0
L
Tsukuyomi
6,738
674
8
1
0
153,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role