Player Matchup

Thor
Thor
KoRn97-_-
Thor
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,359 Elo+
Party 1
Horus
Horus
ShenCastle
Horus
Level 144
God Stats
0W - 2L
1,710 SR
Queue Stats
10W - 16L
1,299 Elo+
Party 1
Kukulkan
Kukulkan
farvanator1230
Kukulkan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,299 Elo+
Party 1
Team Averages
Level 106
1,570 SR
1,319 Elo+

VS

Team Averages
Level 107
1,555 SR
1,482 Elo+
Anhur
Anhur
Atwal11
Anhur
Level 77
God Stats
6W - 3L
1,661 SR
Queue Stats
164W - 160L
1,467 Elo+
Solo
Ymir
Ymir
Juanisimo_o
Ymir
Level 85
God Stats
1W - 0L
1,708 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ra
Ra
theblackshark57
Ra
Level 159
God Stats
46W - 44L
1,297 SR
Queue Stats
172W - 173L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
1 / 4 / 2
7,555
756
4,143
7,718
1,828
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Horus
12
1 / 4 / 4
7,379
738
3,237
9,510
5,587
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Kukulkan
13
3 / 4 / 2
8,125
813
5,390
6,101
1,279
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Atwal11
Anhur
14
4 / 3 / 5
8,946
895
5,953
8,194
2,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
2 / 2 / 7
8,120
812
1,565
5,364
3,871
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
6 / 0 / 4
9,870
987
9,366
3,401
1,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
5
Kills
12
12
Deaths
5
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Anhur
Atwal11
Anhur
4
3
5
2.17
W
2
2
7
2.75
L
Thor
1
4
2
0.5
L
Horus
1
4
4
0.75
L
Kukulkan
3
4
2
1
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,770
Damage
16,884
23,329
Taken
16,959
8,694
Mitigated
7,548
3,783
Healing
5,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Atwal11
Anhur
5,953
2,655
0
2,202
8,194
2,504
842
2,968
5,226
0
31,408
W
1,565
248
75
372
5,364
3,871
242
2,218
3,146
7,664
117
L
Thor
4,143
393
0
1,034
7,718
1,828
0
2,885
4,833
0
22,493
L
Horus
3,237
1,636
263
1,839
9,510
5,587
0
4,017
5,382
0
14,610
L
Kukulkan
5,390
756
0
647
6,101
1,279
0
3,675
2,335
25,136
0
W
9,366
344
1,917
1,408
3,401
1,173
108
224
3,177
39,762
531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,059
Gold Earned
26,936
103
Minions Killed
135
0
Camps Cleared
0
477,142
Distance Traveled
522,807
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,946
895
49
5
0
147,840
0
W
Ymir
8,120
812
6
1
0
171,167
0
L
Thor
7,555
756
37
4
0
175,621
0
L
Horus
7,379
738
12
1
0
155,387
2
L
Kukulkan
8,125
813
54
5
0
146,134
0
W
Ra
9,870
987
80
8
0
203,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role