Player Matchup

Erlang Shen
Erlang Shen
Beywolf9
Erlang Shen
Level 108
God Stats
2W - 2L
1,686 SR
Queue Stats
276W - 251L
1,542 Elo+
Solo
Hel
Hel
Neguthefennec
Hel
Level 145
God Stats
0W - 6L
1,070 SR
Queue Stats
224W - 207L
1,602 Elo+
Solo
Izanami
Izanami
Thu_Real_AdrianX
Izanami
Level 102
God Stats
65W - 47L
1,593 SR
Queue Stats
66W - 48L
1,534 Elo+
Party 2
Fafnir
Fafnir
Thu_Real_LuillyT
Fafnir
Level 111
God Stats
67W - 58L
1,572 SR
Queue Stats
183W - 168L
1,475 Elo+
Party 2
Horus
Horus
Thu_Real_Velete
Horus
Level 77
God Stats
4W - 9L
1,298 SR
Queue Stats
129W - 127L
1,471 Elo+
Party 2
Team Averages
Level 109
1,444 SR
1,525 Elo+

VS

Team Averages
Level 120
1,411 SR
1,501 Elo+
Nut
Nut
 
Nut
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BDE Breezuss
Medusa
Level 145
God Stats
16W - 14L
1,695 SR
Queue Stats
359W - 420L
1,511 Elo+
Party 1
Hades
Hades
Fear Behemoth
Hades
Level 97
God Stats
13W - 20L
1,460 SR
Queue Stats
268W - 302L
1,487 Elo+
Party 1
Chaac
Chaac
MonsterFriZbee
Chaac
Level 133
God Stats
4W - 7L
1,169 SR
Queue Stats
346W - 409L
1,505 Elo+
Party 1
Erlang Shen
Erlang Shen
Yessir_Alex
Erlang Shen
Level 69
God Stats
41W - 44L
1,230 SR
Queue Stats
176W - 191L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Beywolf9
Erlang Shen
11
1 / 2 / 1
5,675
568
3,761
8,322
4,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 2 / 1
5,741
574
2,082
6,626
1,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 0
5,322
532
5,471
5,918
1,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 3 / 1
5,526
553
2,840
8,363
6,718
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 4 / 0
4,877
488
2,220
9,847
4,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
12
2 / 1 / 0
6,984
698
4,830
5,208
1,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Medusa
12
4 / 1 / 2
6,064
606
5,706
6,081
1,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Mace

Mace

+10
Physical Power

11
2 / 0 / 4
6,420
642
3,774
6,089
2,889
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

12
4 / 0 / 3
7,419
742
10,810
8,576
4,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
Yessir_Alex
Erlang Shen
11
1 / 0 / 0
5,568
557
2,710
7,331
3,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
2
Kills
13
13
Deaths
2
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
2
1
0
2
W
Medusa
4
1
2
5
L
Erlang Shen
Beywolf9
Erlang Shen
1
2
1
0.75
W
2
0
4
4
W
4
0
3
5.5
L
0
2
1
0.25
L
1
2
0
0.5
L
0
3
1
0.17
L
0
4
0
0
W
Erlang Shen
Yessir_Alex
Erlang Shen
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,374
Damage
27,830
39,076
Taken
33,285
18,580
Mitigated
14,234
10,761
Healing
16,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
4,830
2,152
0
2,929
5,208
1,397
0
1,822
3,126
0
48,168
W
Medusa
5,706
2,181
0
1,755
6,081
1,703
0
1,188
4,893
0
46,709
L
Erlang Shen
Beywolf9
Erlang Shen
3,761
1,760
0
2,653
8,322
4,380
0
302
8,020
0
36,074
W
3,774
529
381
4,085
6,089
2,889
0
1,053
5,036
17,868
550
W
10,810
1,653
0
3,543
8,576
4,720
193
243
8,071
0
53,903
L
2,082
53
527
3,320
6,626
1,736
0
0
6,626
37,618
0
L
5,471
4,031
60
1,135
5,918
1,476
0
1,676
4,242
0
45,289
L
2,840
792
93
1,811
8,363
6,718
0
1,781
6,582
11,761
0
L
2,220
1,199
0
1,162
9,847
4,270
0
0
9,847
45
21,609
W
Erlang Shen
Yessir_Alex
Erlang Shen
2,710
1,351
0
3,875
7,331
3,525
0
401
6,930
0
51,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,141
Gold Earned
32,455
310
Minions Killed
405
0
Camps Cleared
0
1,048,875
Distance Traveled
1,077,612
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
6,984
698
92
9
0
195,415
2
W
Medusa
6,064
606
73
7
0
207,716
0
L
Erlang Shen
5,675
568
73
7
0
246,202
0
W
Hades
6,420
642
58
6
0
207,112
2
W
Chaac
7,419
742
102
10
0
205,714
0
L
Hel
5,741
574
100
10
0
217,190
0
L
Izanami
5,322
532
80
8
0
186,227
0
L
Fafnir
5,526
553
21
2
0
213,534
6
L
Horus
4,877
488
36
4
0
185,722
2
W
Erlang Shen
5,568
557
80
8
0
261,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role