Player Matchup

Hercules
Hercules
 
Hercules
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DJ N3vermore
Neith
Level 86
God Stats
14W - 11L
1,513 SR
Queue Stats
75W - 93L
1,502 Elo+
Party 1
Cthulhu
Cthulhu
Steelersrock176
Cthulhu
Level 64
God Stats
7W - 5L
1,673 SR
Queue Stats
31W - 48L
1,376 Elo+
Party 1
Fenrir
Fenrir
Ziggy Pog
Fenrir
Level 87
God Stats
2W - 0L
1,738 SR
Queue Stats
76W - 62L
1,504 Elo+
Party 1
Ix Chel
Ix Chel
bearxD12
Ix Chel
Level 61
God Stats
12W - 12L
1,547 SR
Queue Stats
92W - 85L
1,470 Elo+
Solo
Team Averages
Level 77
1,594 SR
1,471 Elo+

VS

Team Averages
Level 90
1,435 SR
1,484 Elo+
Ullr
Ullr
GucciCentipede
Ullr
Level 83
God Stats
6W - 10L
1,235 SR
Queue Stats
258W - 234L
1,441 Elo+
Party 3
Ares
Ares
IanMG3469
Ares
Level 109
God Stats
2W - 4L
1,465 SR
Queue Stats
489W - 473L
1,538 Elo+
Party 2
Chaac
Chaac
QuetzalDrago
Chaac
Level 86
God Stats
8W - 7L
1,610 SR
Queue Stats
406W - 391L
1,536 Elo+
Party 2
Zhong Kui
Zhong Kui
Skwee0201
Zhong Kui
Level 84
God Stats
5W - 11L
1,354 SR
Queue Stats
214W - 222L
1,427 Elo+
Party 3
Maui
Maui
spingbingg
Maui
Level 86
God Stats
26W - 29L
1,510 SR
Queue Stats
216W - 180L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
2 / 1 / 2
6,231
566
5,424
7,201
4,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 2 / 5
6,385
580
6,856
4,440
1,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
4 / 4 / 3
5,755
523
4,622
8,544
5,536
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
Ziggy Pog
Fenrir
12
4 / 1 / 0
6,740
613
2,633
8,724
3,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
bearxD12
Ix Chel
12
3 / 2 / 4
7,425
675
6,483
6,060
2,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 3
5,103
464
3,110
7,464
2,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ares
10
2 / 3 / 2
5,794
527
2,280
7,886
3,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 0
6,379
580
4,560
9,444
7,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Zhong Kui
Skwee0201
Zhong Kui
12
4 / 3 / 1
6,942
631
5,598
7,788
5,517
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

8
2 / 4 / 3
5,401
491
3,436
10,661
6,996
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
15
Kills
10
10
Deaths
16
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
1
2
3
W
2
2
5
2.25
L
1
3
3
0.83
L
Ares
2
3
2
1
L
1
3
0
0.33
L
Zhong Kui
Skwee0201
Zhong Kui
4
3
1
1.5
W
4
4
3
1.38
W
Fenrir
Ziggy Pog
Fenrir
4
1
0
4
W
Ix Chel
bearxD12
Ix Chel
3
2
4
2.5
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,018
Damage
18,984
34,969
Taken
43,243
17,138
Mitigated
26,024
10,681
Healing
9,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,424
2,133
0
3,104
7,201
4,792
0
879
6,322
572
33,657
W
6,856
4,176
0
1,459
4,440
1,295
369
1,652
2,788
0
41,571
L
3,110
846
0
1,086
7,464
2,161
0
1,711
5,753
0
22,315
L
Ares
2,280
39
0
662
7,886
3,725
0
1,331
6,446
31,857
0
L
4,560
663
0
2,640
9,444
7,625
0
788
8,340
0
43,224
L
Zhong Kui
Skwee0201
Zhong Kui
5,598
500
0
3,264
7,788
5,517
0
4,619
3,169
37,236
1,759
W
4,622
487
352
867
8,544
5,536
278
2,790
5,754
18,769
0
W
Fenrir
Ziggy Pog
Fenrir
2,633
618
0
1,366
8,724
3,505
81
2,388
6,336
0
46,801
W
Ix Chel
bearxD12
Ix Chel
6,483
1,069
1,280
2,253
6,060
2,010
468
3,086
2,974
50,763
0
L
3,436
820
0
1,833
10,661
6,996
0
3,757
6,904
11,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,536
Gold Earned
29,619
342
Minions Killed
252
0
Camps Cleared
0
1,130,969
Distance Traveled
1,046,641
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,231
566
74
7
0
247,407
0
W
Neith
6,385
580
74
7
0
195,646
0
L
Ullr
5,103
464
44
4
0
201,492
0
L
Ares
5,794
527
52
5
0
237,761
0
L
Chaac
6,379
580
79
7
0
210,540
0
L
Zhong Kui
6,942
631
68
6
0
186,774
0
W
Cthulhu
5,755
523
18
2
0
219,982
0
W
Fenrir
6,740
613
77
7
0
258,319
0
W
Ix Chel
7,425
675
99
9
0
209,615
0
L
Maui
5,401
491
9
1
0
210,074
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role