Player Matchup

Izanami
Izanami
Bronze III
 
Izanami
Bronze III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Gold I
BlameUrWiFi
Gilgamesh
Gold I
Level 126
God Stats
0W - 1L
1,494 SR
Queue Stats
95W - 92L
1,538 MMR
Party 1
Anubis
Anubis
Bronze III
CTown88633
Anubis
Bronze III
Level 103
God Stats
0W - 1L
1,776 SR
Queue Stats
0W - 3L
1,453 MMR
Party 2
Scylla
Scylla
Gold IV
NemesisOfAttica
Scylla
Gold IV
Level 105
God Stats
0W - 1L
1,289 SR
Queue Stats
38W - 41L
1,394 MMR
Party 1
Serqet
Serqet
Gold IV
bunkw
Serqet
Gold IV
Level 150
God Stats
5W - 3L
1,544 SR
Queue Stats
144W - 154L
1,482 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 121
1,521 SR
1,473 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 136
1,530 SR
1,456 MMR
Bellona
Bellona
Silver III
Ke381nt
Bellona
Silver III
Level 127
God Stats
2W - 2L
1,511 SR
Queue Stats
16W - 20L
1,431 MMR
Party 3
Merlin
Merlin
Bronze III
LumpaUmpa
Merlin
Bronze III
Level 124
God Stats
1W - 2L
1,461 SR
Queue Stats
6W - 8L
1,471 MMR
Party 3
Charybdis
Charybdis
Gold V
RuggEdNacoM
Charybdis
Gold V
Level 152
God Stats
35W - 26L
1,506 SR
Queue Stats
190W - 203L
1,446 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
alztrek
Baron Samedi
Gold V
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 35L
1,462 MMR
Solo
Thanatos
Thanatos
Gold III
crelin21
Thanatos
Gold III
Level 147
God Stats
3W - 3L
1,672 SR
Queue Stats
356W - 377L
1,472 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
2 / 1 / 1
9,675
509
4,918
10,593
2,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
BlameUrWiFi
Gilgamesh
16
2 / 2 / 1
9,561
503
12,238
17,526
19,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Anubis
CTown88633
Anubis
11
1 / 12 / 7
7,727
407
5,900
14,016
4,703
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
7 / 4 / 2
9,741
513
7,413
11,047
3,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Serqet
bunkw
Serqet
15
7 / 6 / 4
9,410
495
11,659
18,682
6,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
LancelotAresThorAo Kuang

VS

Bans
ArtioAnhurKing ArthurChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ke381nt
Bellona
17
4 / 0 / 4
11,050
582
11,329
14,230
19,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
LumpaUmpa
Merlin
17
8 / 5 / 8
11,353
598
12,971
10,110
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Charybdis
RuggEdNacoM
Charybdis
16
4 / 4 / 5
10,561
556
12,132
13,277
4,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
alztrek
Baron Samedi
14
1 / 6 / 12
9,630
507
8,118
17,638
17,119
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
crelin21
Thanatos
16
8 / 4 / 6
10,246
539
9,653
15,434
5,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
60
19
Kills
25
25
Deaths
19
15
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
1
1
2.5
L
Gilgamesh
BlameUrWiFi
Gilgamesh
2
2
1
1.25
L
Anubis
CTown88633
Anubis
1
12
7
0.38
W
Bellona
Ke381nt
Bellona
4
0
4
6
W
Merlin
LumpaUmpa
Merlin
8
5
8
2.4
L
7
4
2
2
W
Charybdis
RuggEdNacoM
Charybdis
4
4
5
1.63
W
Baron Samedi
alztrek
Baron Samedi
1
6
12
1.17
L
Serqet
bunkw
Serqet
7
6
4
1.5
W
Thanatos
crelin21
Thanatos
8
4
6
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,128
Damage
54,203
71,864
Taken
70,689
37,017
Mitigated
49,478
12,644
Healing
25,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,918
3,336
0
2,294
10,593
2,685
0
1,198
9,395
0
77,141
L
Gilgamesh
BlameUrWiFi
Gilgamesh
12,238
3,686
0
2,966
17,526
19,988
0
3,044
13,624
369
72,348
L
Anubis
CTown88633
Anubis
5,900
120
30
1,854
14,016
4,703
0
6,899
6,966
30,652
1,259
W
Bellona
Ke381nt
Bellona
11,329
3,009
0
4,514
14,230
19,539
0
471
13,024
1,103
72,642
W
Merlin
LumpaUmpa
Merlin
12,971
1,027
0
1,549
10,110
3,330
110
1,588
8,180
85,527
2,689
L
7,413
928
0
782
11,047
3,490
112
3,257
7,700
70,704
0
W
Charybdis
RuggEdNacoM
Charybdis
12,132
6,939
0
6,137
13,277
4,368
1,795
1,059
12,032
0
90,423
W
Baron Samedi
alztrek
Baron Samedi
8,118
960
172
4,350
17,638
17,119
0
8,024
9,249
33,793
954
L
Serqet
bunkw
Serqet
11,659
3,515
0
4,718
18,682
6,151
0
6,788
11,825
0
62,575
W
Thanatos
crelin21
Thanatos
9,653
2,231
0
9,145
15,434
5,122
0
2,849
11,697
0
62,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,114
Gold Earned
52,840
549
Minions Killed
530
0
Camps Cleared
0
1,822,043
Distance Traveled
1,828,033
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,675
509
153
8
0
379,992
1
L
Gilgamesh
9,561
503
133
7
0
372,034
1
L
Anubis
7,727
407
48
3
0
303,462
0
W
Bellona
11,050
582
119
6
0
369,127
2
W
Merlin
11,353
598
147
8
0
359,089
0
L
Scylla
9,741
513
132
7
0
359,174
4
W
Charybdis
10,561
556
137
7
0
321,635
4
W
Baron Samedi
9,630
507
37
2
0
348,942
3
L
Serqet
9,410
495
83
4
0
407,381
2
W
Thanatos
10,246
539
90
5
0
429,240
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role