Player Matchup

Bastet
Bastet
Diamond II
Nychtophilia
Bastet
Diamond II
Level 99
God Stats
4W - 1L
1,762 SR
Queue Stats
55W - 45L
2,389 MMR
Solo
Anhur
Anhur
Masters
Rheca
Anhur
Masters
Level 158
God Stats
10W - 2L
1,833 SR
Queue Stats
319W - 285L
2,414 MMR
Solo
Hercules
Hercules
Diamond III
TurtleGoose1
Hercules
Diamond III
Level 148
God Stats
2W - 2L
1,387 SR
Queue Stats
94W - 68L
2,416 MMR
Solo
Artio
Artio
Diamond I
driotica
Artio
Diamond I
Level 159
God Stats
5W - 1L
2,004 SR
Queue Stats
255W - 244L
2,395 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Masters
iCrazyDolphin
Morgan Le Fay
Masters
Level 218
God Stats
34W - 15L
1,866 SR
Queue Stats
268W - 232L
2,591 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,771 SR
2,441 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 194
1,644 SR
2,033 MMR
Yemoja
Yemoja
Masters
 
Yemoja
Masters
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Charybdis
Charybdis
Masters
 
Charybdis
Masters
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Masters
Bo0tsAndCats
Cthulhu
Masters
Level 192
God Stats
1W - 2L
1,881 SR
Queue Stats
213W - 175L
2,296 MMR
Party 2
Merlin
Merlin
Diamond I
Hibíki
Merlin
Diamond I
Level 149
God Stats
8W - 14L
1,631 SR
Queue Stats
247W - 218L
2,501 MMR
Party 1
Ravana
Ravana
Masters
Swеeet
Ravana
Masters
Level 249
God Stats
5W - 3L
1,709 SR
Queue Stats
515W - 465L
2,369 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
7
2 / 0 / 3
4,038
808
2,818
2,692
600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anhur
Rheca
Anhur
7
1 / 0 / 2
3,892
778
2,050
3,163
701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
TurtleGoose1
Hercules
7
0 / 0 / 0
3,844
769
1,897
3,462
1,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

Artio
driotica
Artio
5
1 / 1 / 2
3,728
746
2,161
4,452
2,235
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morgan Le Fay
iCrazyDolphin
Morgan Le Fay
8
5 / 0 / 1
4,375
875
3,296
2,817
706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
Chang'eKuzenboCu ChulainnLancelot

VS

Bans
FreyaMedusaIx ChelCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
5
0 / 1 / 1
3,042
608
1,857
4,475
934
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
 
Charybdis
2
0 / 2 / 0
2,562
512
2,307
2,271
675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Bo0tsAndCats
Cthulhu
6
0 / 0 / 0
3,423
685
1,447
3,407
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
Hibíki
Merlin
6
0 / 3 / 0
3,410
682
423
2,579
611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ravana
Swеeet
Ravana
5
1 / 3 / 0
3,230
646
1,482
3,819
877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
9
Kills
1
1
Deaths
9
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
1
0.5
L
Charybdis
 
Charybdis
0
2
0
0
L
Cthulhu
Bo0tsAndCats
Cthulhu
0
0
0
0
L
Merlin
Hibíki
Merlin
0
3
0
0
W
Bastet
2
0
3
3.5
W
Anhur
Rheca
Anhur
1
0
2
2
L
Ravana
Swеeet
Ravana
1
3
0
0.33
W
Hercules
TurtleGoose1
Hercules
0
0
0
0
W
Artio
driotica
Artio
1
1
2
2
W
Morgan Le Fay
iCrazyDolphin
Morgan Le Fay
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,222
Damage
7,516
16,586
Taken
16,551
5,506
Mitigated
5,218
9,464
Healing
4,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,857
679
913
1,452
4,475
934
0
1,841
2,634
4,628
0
L
Charybdis
 
Charybdis
2,307
1,388
0
614
2,271
675
0
950
1,321
0
4,776
L
Cthulhu
Bo0tsAndCats
Cthulhu
1,447
380
0
750
3,407
2,121
0
0
3,407
14,007
0
L
Merlin
Hibíki
Merlin
423
86
0
170
2,579
611
0
1,022
1,557
15,353
0
W
Bastet
2,818
1,157
0
1,913
2,692
600
0
142
2,540
0
18,398
W
Anhur
Rheca
Anhur
2,050
1,822
0
1,840
3,163
701
25
802
2,277
0
24,296
L
Ravana
Swеeet
Ravana
1,482
465
0
900
3,819
877
0
1,644
2,175
0
9,694
W
Hercules
TurtleGoose1
Hercules
1,897
980
0
1,362
3,462
1,264
0
1,213
2,015
0
21,145
W
Artio
driotica
Artio
2,161
194
640
2,565
4,452
2,235
0
638
3,786
9,523
0
W
Morgan Le Fay
iCrazyDolphin
Morgan Le Fay
3,296
238
0
1,144
2,817
706
16
624
2,073
20,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,877
Gold Earned
15,667
187
Minions Killed
121
0
Camps Cleared
0
548,646
Distance Traveled
429,823
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
3,042
608
3
1
0
78,071
1
L
Charybdis
2,562
512
9
2
0
37,283
0
L
Cthulhu
3,423
685
40
8
0
106,793
0
L
Merlin
3,410
682
37
7
0
94,052
0
W
Bastet
4,038
808
37
7
0
119,492
0
W
Anhur
3,892
778
49
10
0
86,922
0
L
Ravana
3,230
646
32
6
0
113,624
0
W
Hercules
3,844
769
46
9
0
113,516
0
W
Artio
3,728
746
11
2
0
104,334
0
W
Morgan Le Fay
4,375
875
44
9
0
124,382
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role