Player Matchup

Apollo
Apollo
 
Apollo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DyeViolently
Merlin
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 16L
1,630 Elo+
Solo
Hel
Hel
Scary_fat_kid
Hel
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
366W - 339L
1,506 Elo+
Solo
Sobek
Sobek
SmokeNsmite
Sobek
Level 117
God Stats
2W - 2L
1,740 SR
Queue Stats
339W - 357L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Twitty Twisterr
Nu Wa
Level 106
God Stats
5W - 0L
1,622 SR
Queue Stats
94W - 78L
1,467 Elo+
Solo
Team Averages
Level 121
1,572 SR
1,521 Elo+

VS

Team Averages
Level 139
1,394 SR
1,478 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
DirtyRotten6687
Kukulkan
Level 149
God Stats
0W - 2L
1,262 SR
Queue Stats
263W - 249L
1,519 Elo+
Solo
Bacchus
Bacchus
Dormjromr
Bacchus
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,408 Elo+
Solo
Aphrodite
Aphrodite
celestialstars
Aphrodite
Level 109
God Stats
0W - 4L
1,209 SR
Queue Stats
62W - 72L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
4 / 4 / 6
10,435
870
9,840
10,541
5,256
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Merlin
17
4 / 2 / 7
10,647
887
17,655
8,357
3,801
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 1 / 8
9,413
784
5,172
9,748
8,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

15
2 / 4 / 9
9,281
773
9,057
25,017
28,725
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
3 / 3 / 9
9,441
787
13,970
8,545
3,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
4 / 3 / 7
9,308
776
21,555
19,627
17,624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Janus
 
Janus
14
1 / 5 / 6
8,080
673
9,915
9,826
3,873
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Kukulkan
1
0 / 1 / 0
3,032
253
0
1,305
179
Bacchus
Dormjromr
Bacchus
16
3 / 3 / 8
9,671
806
10,465
16,256
28,282
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Aphrodite
celestialstars
Aphrodite
17
4 / 2 / 5
9,117
760
6,475
15,107
8,378
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
38
14
Kills
12
14
Deaths
14
39
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
4
4
6
1.75
L
Cthulhu
 
Cthulhu
4
3
7
2.5
L
Janus
 
Janus
1
5
6
0.8
L
Kukulkan
0
1
0
0
L
Bacchus
Dormjromr
Bacchus
3
3
8
2.33
W
Merlin
4
2
7
3.75
W
1
1
8
5
W
2
4
9
1.63
W
3
3
9
2.5
L
Aphrodite
celestialstars
Aphrodite
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,694
Damage
48,410
62,208
Taken
62,121
49,820
Mitigated
58,336
34,782
Healing
34,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
9,840
2,860
416
2,908
10,541
5,256
2,789
8,774
1,767
0
19,927
L
Cthulhu
 
Cthulhu
21,555
685
3,002
4,416
19,627
17,624
0
12,039
7,588
48,262
0
L
Janus
 
Janus
9,915
535
984
1,500
9,826
3,873
0
7,792
2,034
31,183
0
L
Kukulkan
0
0
0
0
1,305
179
0
1,305
0
0
0
L
Bacchus
Dormjromr
Bacchus
10,465
657
902
2,989
16,256
28,282
0
12,171
4,085
16,313
1,078
W
Merlin
17,655
1,042
289
750
8,357
3,801
186
7,384
973
41,477
699
W
5,172
0
13,875
7,214
9,748
8,376
707
8,854
894
8,124
0
W
9,057
335
870
6,171
25,017
28,725
337
15,065
9,952
16,482
287
W
13,970
3,070
1,241
1,048
8,545
3,662
2,557
7,538
1,007
29,554
0
L
Aphrodite
celestialstars
Aphrodite
6,475
1,654
10,958
9,474
15,107
8,378
0
11,941
3,166
23,449
1,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,217
Gold Earned
39,208
142
Minions Killed
145
0
Camps Cleared
0
1,159,111
Distance Traveled
854,215
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,435
870
26
2
0
215,301
0
L
Cthulhu
9,308
776
50
4
0
221,399
0
L
Janus
8,080
673
37
3
0
211,236
0
L
Kukulkan
3,032
253
0
0
0
0
0
L
Bacchus
9,671
806
17
1
0
212,472
0
W
Merlin
10,647
887
60
5
0
232,972
0
W
Hel
9,413
784
9
1
0
253,187
0
W
Sobek
9,281
773
20
2
0
233,976
0
W
Nu Wa
9,441
787
27
2
0
223,675
0
L
Aphrodite
9,117
760
41
3
0
209,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role