Player Matchup

Sol
Sol
Platinum II
AndyCaper0
Sol
Platinum II
Level 127
God Stats
1W - 5L
1,406 SR
Queue Stats
423W - 422L
1,841 MMR
Solo
Loki
Loki
Platinum II
Bah4mutKQ
Loki
Platinum II
Level 157
God Stats
7W - 6L
1,568 SR
Queue Stats
112W - 97L
1,879 MMR
Solo
Ratatoskr
Ratatoskr
Platinum V
Im2dandy4andy
Ratatoskr
Platinum V
Level 154
God Stats
2W - 2L
1,655 SR
Queue Stats
177W - 169L
1,851 MMR
Solo
Ra
Ra
Platinum IV
RawGrizzly
Ra
Platinum IV
Level 127
God Stats
12W - 5L
1,660 SR
Queue Stats
223W - 231L
1,856 MMR
Solo
Sun Wukong
Sun Wukong
Diamond V
erickbest5
Sun Wukong
Diamond V
Level 147
God Stats
16W - 17L
1,627 SR
Queue Stats
153W - 147L
1,869 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 142
1,583 SR
1,859 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,763 SR
1,860 MMR
Thanatos
Thanatos
Platinum I
Alfichus
Thanatos
Platinum I
Level 108
God Stats
30W - 19L
1,719 SR
Queue Stats
374W - 371L
2,035 MMR
Party 1
Mulan
Mulan
Gold III
ByMaxRL
Mulan
Gold III
Level 89
God Stats
14W - 12L
1,554 SR
Queue Stats
196W - 202L
1,629 MMR
Party 1
Sobek
Sobek
Diamond IV
Supportence
Sobek
Diamond IV
Level 159
God Stats
8W - 2L
1,828 SR
Queue Stats
163W - 140L
1,894 MMR
Solo
Janus
Janus
Gold II
iFMJ
Janus
Gold II
Level 144
God Stats
3W - 0L
1,886 SR
Queue Stats
17W - 8L
1,895 MMR
Solo
Medusa
Medusa
Platinum III
misaelGAMEPLAY
Medusa
Platinum III
Level 152
God Stats
8W - 3L
1,828 SR
Queue Stats
344W - 350L
1,848 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 0
6,615
662
4,613
6,594
1,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Loki
11
3 / 1 / 1
5,984
598
2,600
6,833
2,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ratatoskr
Im2dandy4andy
Ratatoskr
7
0 / 3 / 2
4,724
472
1,902
5,872
1,836
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
0 / 4 / 1
5,598
560
3,017
5,370
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
erickbest5
Sun Wukong
10
5 / 3 / 0
6,578
658
8,105
7,501
3,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
KaliSerqetFreyaChang'e

VS

Bans
ArtioErlang ShenCharonAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Alfichus
Thanatos
11
2 / 2 / 1
5,899
590
2,075
7,886
2,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
ByMaxRL
Mulan
10
2 / 4 / 1
6,103
610
4,589
9,113
3,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 2 / 8
6,309
631
4,575
9,861
7,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
iFMJ
Janus
12
3 / 1 / 1
6,924
692
4,627
5,559
1,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 1 / 1
7,103
710
5,760
6,255
1,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
10
Kills
13
13
Deaths
10
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Alfichus
Thanatos
2
2
1
1.25
L
2
2
0
1
L
Loki
3
1
1
3.5
W
Mulan
ByMaxRL
Mulan
2
4
1
0.63
L
Ratatoskr
Im2dandy4andy
Ratatoskr
0
3
2
0.33
L
0
4
1
0.13
W
2
2
8
3
L
Sun Wukong
erickbest5
Sun Wukong
5
3
0
1.67
W
Janus
iFMJ
Janus
3
1
1
3.5
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,237
Damage
21,626
32,170
Taken
38,674
9,907
Mitigated
16,280
11,085
Healing
14,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Alfichus
Thanatos
2,075
490
0
7,837
7,886
2,364
0
68
7,778
0
36,151
L
4,613
1,118
0
3,805
6,594
1,708
0
626
5,968
48,981
2,886
L
Loki
2,600
731
0
3,338
6,833
2,029
0
1,882
4,911
0
37,795
W
Mulan
ByMaxRL
Mulan
4,589
988
0
1,348
9,113
3,416
0
31
9,042
0
35,531
L
Ratatoskr
Im2dandy4andy
Ratatoskr
1,902
508
0
1,396
5,872
1,836
0
1,661
4,139
0
9,150
L
3,017
125
164
1,136
5,370
1,048
0
3,692
1,490
39,112
0
W
4,575
192
0
3,637
9,861
7,416
0
2,638
6,988
16,908
0
L
Sun Wukong
erickbest5
Sun Wukong
8,105
1,866
0
1,246
7,501
3,286
0
1,041
6,460
0
40,321
W
Janus
iFMJ
Janus
4,627
214
0
460
5,559
1,476
0
1,281
4,028
50,178
0
W
5,760
2,156
0
923
6,255
1,608
86
2,998
3,257
0
55,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,499
Gold Earned
32,338
340
Minions Killed
366
0
Camps Cleared
0
1,110,861
Distance Traveled
1,137,714
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,899
590
80
8
0
252,140
0
L
Sol
6,615
662
91
9
0
221,695
1
L
Loki
5,984
598
67
7
0
262,077
0
W
Mulan
6,103
610
64
6
0
199,583
4
L
Ratatoskr
4,724
472
15
2
0
189,307
0
L
Ra
5,598
560
89
9
0
225,603
0
W
Sobek
6,309
631
14
1
0
235,638
4
L
Sun Wukong
6,578
658
78
8
0
212,179
2
W
Janus
6,924
692
110
11
0
248,536
1
W
Medusa
7,103
710
98
10
0
201,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role