Player Matchup

Serqet
Serqet
 
Serqet
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Bestrk
Ymir
Level 80
God Stats
2W - 2L
1,615 SR
Queue Stats
9W - 10L
1,330 Elo+
Solo
Scylla
Scylla
ToothlessApple
Scylla
Level 50
God Stats
3W - 9L
1,196 SR
Queue Stats
45W - 38L
1,446 Elo+
Solo
Set
Set
theirish_3
Set
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
404W - 391L
1,481 Elo+
Solo
Chernobog
Chernobog
vLWOLF38
Chernobog
Level 104
God Stats
6W - 6L
1,561 SR
Queue Stats
313W - 303L
1,492 Elo+
Solo
Team Averages
Level 90
1,474 SR
1,450 Elo+

VS

Team Averages
Level 76
1,466 SR
1,451 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
NoodlesMx
Bellona
Level 95
God Stats
6W - 3L
1,269 SR
Queue Stats
29W - 28L
1,201 Elo+
Solo
Ymir
Ymir
REXterminator
Ymir
Level 72
God Stats
16W - 11L
1,610 SR
Queue Stats
501W - 512L
1,468 Elo+
Solo
Neith
Neith
UncleIroh7084
Neith
Level 60
God Stats
4W - 0L
1,500 SR
Queue Stats
50W - 45L
1,460 Elo+
Solo
Baron Samedi
Baron Samedi
duarwi
Baron Samedi
Level 85
God Stats
3W - 1L
1,452 SR
Queue Stats
46W - 30L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
5 / 1 / 0
7,481
575
6,055
10,432
4,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
Bestrk
Ymir
9
0 / 2 / 0
5,137
395
2,560
7,963
5,850
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 1 / 0
4,856
374
1,855
2,279
610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
0 / 4 / 1
5,554
427
3,600
10,748
6,421
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Chernobog
vLWOLF38
Chernobog
13
1 / 2 / 1
7,096
546
5,229
9,632
3,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
1 / 2 / 4
6,884
530
4,520
11,982
3,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bellona
NoodlesMx
Bellona
14
4 / 0 / 1
8,779
675
6,699
9,694
5,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 0 / 3
7,707
593
6,243
7,936
6,538
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
1 / 2 / 1
7,290
561
5,705
5,753
1,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
duarwi
Baron Samedi
12
0 / 2 / 4
7,376
567
3,873
7,131
2,498
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
6
Kills
10
10
Deaths
6
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
5
1
0
5
W
Ao Kuang
 
Ao Kuang
1
2
4
1.5
L
Ymir
Bestrk
Ymir
0
2
0
0
W
Bellona
NoodlesMx
Bellona
4
0
1
4.5
W
4
0
3
5.5
L
0
1
0
0
W
1
2
1
0.75
W
Baron Samedi
duarwi
Baron Samedi
0
2
4
1
L
0
4
1
0.13
L
Chernobog
vLWOLF38
Chernobog
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,299
Damage
27,040
41,054
Taken
42,496
20,463
Mitigated
20,307
9,485
Healing
17,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
6,055
1,014
0
3,619
10,432
4,156
0
4,129
6,303
0
51,710
W
Ao Kuang
 
Ao Kuang
4,520
1,179
0
6,119
11,982
3,621
0
571
10,827
42,642
1,279
L
Ymir
Bestrk
Ymir
2,560
452
0
451
7,963
5,850
0
2,115
5,848
14,907
0
W
Bellona
NoodlesMx
Bellona
6,699
2,912
0
4,520
9,694
5,959
0
1,149
8,545
0
50,655
W
6,243
1,268
0
2,075
7,936
6,538
116
1,033
6,777
28,862
0
L
1,855
356
0
21
2,279
610
0
1,742
537
14,781
615
W
5,705
1,119
0
666
5,753
1,691
544
0
5,753
0
48,932
W
Baron Samedi
duarwi
Baron Samedi
3,873
430
188
3,434
7,131
2,498
1,075
1,856
5,275
42,953
4,042
L
3,600
1,708
0
1,196
10,748
6,421
0
4,019
6,729
0
28,993
L
Chernobog
vLWOLF38
Chernobog
5,229
3,032
0
4,198
9,632
3,426
715
2,128
7,504
0
56,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,124
Gold Earned
38,036
288
Minions Killed
366
0
Camps Cleared
0
1,084,117
Distance Traveled
1,245,388
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,481
575
88
7
0
314,384
0
W
Ao Kuang
6,884
530
77
6
0
283,221
0
L
Ymir
5,137
395
19
1
0
202,658
0
W
Bellona
8,779
675
87
7
0
228,943
3
W
Ymir
7,707
593
40
3
0
262,208
0
L
Scylla
4,856
374
26
2
0
109,778
0
W
Neith
7,290
561
82
6
0
228,569
4
W
Baron Samedi
7,376
567
80
6
0
242,447
0
L
Set
5,554
427
40
3
0
221,687
0
L
Chernobog
7,096
546
115
9
0
235,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role