Player Matchup

Ix Chel
Ix Chel
DoctorHarambe
Ix Chel
Level 100
God Stats
0W - 1L
1,478 SR
Queue Stats
17W - 52L
1,329 Elo+
Party 2
Izanami
Izanami
MUPP3TS
Izanami
Level 154
God Stats
0W - 1L
1,734 SR
Queue Stats
105W - 176L
1,431 Elo+
Party 2
Fafnir
Fafnir
MarsupiaI
Fafnir
Level 170
God Stats
1W - 7L
1,478 SR
Queue Stats
198W - 318L
1,474 Elo+
Party 2
Lancelot
Lancelot
PatchedAp
Lancelot
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 107L
1,438 Elo+
Party 2
Shiva
Shiva
iamShah
Shiva
Level 112
God Stats
2W - 9L
1,481 SR
Queue Stats
54W - 71L
1,465 Elo+
Party 2
Team Averages
Level 127
1,534 SR
1,427 Elo+

VS

Team Averages
Level 111
1,558 SR
1,558 Elo+
Bacchus
Bacchus
 
Bacchus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
CIXV1
Ishtar
Level 42
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 98L
1,507 Elo+
Solo
Horus
Horus
ChoGath
Horus
Level 62
God Stats
3W - 0L
1,863 SR
Queue Stats
112W - 77L
1,623 Elo+
Solo
Chang'e
Chang'e
SinRH
Chang'e
Level 141
God Stats
13W - 6L
1,672 SR
Queue Stats
291W - 231L
1,568 Elo+
Party 1
Ne Zha
Ne Zha
drims4
Ne Zha
Level 154
God Stats
1W - 4L
1,257 SR
Queue Stats
345W - 282L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
10
1 / 4 / 1
5,388
539
2,633
7,252
2,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Izanami
MUPP3TS
Izanami
10
0 / 3 / 1
5,491
549
2,745
6,179
1,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
MarsupiaI
Fafnir
10
1 / 1 / 1
6,387
639
5,190
8,745
8,724
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lancelot
PatchedAp
Lancelot
9
0 / 2 / 1
4,996
500
1,046
7,766
2,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Shiva
iamShah
Shiva
9
0 / 3 / 0
5,296
530
3,479
8,119
3,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
3 / 1 / 2
5,863
586
4,663
6,826
4,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
CIXV1
Ishtar
11
1 / 0 / 3
5,726
573
4,284
5,160
1,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Horus
ChoGath
Horus
12
3 / 0 / 0
7,236
724
6,007
7,511
3,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
SinRH
Chang'e
11
3 / 1 / 7
6,271
627
4,266
5,393
1,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
drims4
Ne Zha
11
3 / 0 / 6
6,192
619
5,587
6,252
2,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
2
Kills
13
13
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
1
2
4
W
Ishtar
CIXV1
Ishtar
1
0
3
2.5
W
Horus
ChoGath
Horus
3
0
0
3
L
Ix Chel
1
4
1
0.38
L
Izanami
MUPP3TS
Izanami
0
3
1
0.17
L
Fafnir
MarsupiaI
Fafnir
1
1
1
1.5
L
Lancelot
PatchedAp
Lancelot
0
2
1
0.25
W
Chang'e
SinRH
Chang'e
3
1
7
6.5
W
Ne Zha
drims4
Ne Zha
3
0
6
6
L
Shiva
iamShah
Shiva
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,093
Damage
24,807
38,061
Taken
31,142
18,985
Mitigated
14,108
7,713
Healing
13,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,663
819
0
2,508
6,826
4,824
0
1,708
5,118
14,804
0
W
Ishtar
CIXV1
Ishtar
4,284
2,408
0
3,121
5,160
1,536
0
1,839
3,321
0
46,037
W
Horus
ChoGath
Horus
6,007
2,937
80
3,792
7,511
3,964
0
0
7,062
1,881
51,208
L
Ix Chel
2,633
318
589
1,461
7,252
2,152
0
2,423
4,829
28,299
0
L
Izanami
MUPP3TS
Izanami
2,745
1,715
0
2,110
6,179
1,935
853
2,813
3,366
0
46,301
L
Fafnir
MarsupiaI
Fafnir
5,190
912
0
2,150
8,745
8,724
219
2,910
5,835
16,448
511
L
Lancelot
PatchedAp
Lancelot
1,046
211
0
0
7,766
2,493
0
884
6,843
0
33,536
W
Chang'e
SinRH
Chang'e
4,266
246
1,490
1,942
5,393
1,458
0
2,227
3,166
40,523
1,491
W
Ne Zha
drims4
Ne Zha
5,587
2,087
0
888
6,252
2,326
0
1,951
4,301
0
43,023
L
Shiva
iamShah
Shiva
3,479
214
110
1,293
8,119
3,681
0
176
7,547
0
30,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,558
Gold Earned
31,288
310
Minions Killed
334
0
Camps Cleared
0
1,083,343
Distance Traveled
1,158,597
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,863
586
20
2
0
241,313
4
W
Ishtar
5,726
573
83
8
0
201,237
1
W
Horus
7,236
724
82
8
0
200,466
1
L
Ix Chel
5,388
539
66
7
0
207,804
0
L
Izanami
5,491
549
88
9
0
195,058
2
L
Fafnir
6,387
639
34
3
0
223,994
2
L
Lancelot
4,996
500
56
6
0
248,999
0
W
Chang'e
6,271
627
79
8
0
248,118
0
W
Ne Zha
6,192
619
70
7
0
267,463
0
L
Shiva
5,296
530
66
7
0
207,488
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role