Player Matchup

Amaterasu
Amaterasu
A2Shon
Amaterasu
Level 204
God Stats
3W - 3L
1,317 SR
Queue Stats
167W - 180L
1,508 Elo+
Party 2
Rama
Rama
CuteChair
Rama
Level 138
God Stats
10W - 17L
1,508 SR
Queue Stats
309W - 277L
1,532 Elo+
Solo
Merlin
Merlin
Fisher82
Merlin
Level 174
God Stats
1W - 1L
1,498 SR
Queue Stats
176W - 153L
1,526 Elo+
Solo
Cthulhu
Cthulhu
PelosV2
Cthulhu
Level 119
God Stats
0W - 3L
1,332 SR
Queue Stats
129W - 144L
1,482 Elo+
Party 2
Cliodhna
Cliodhna
ybol
Cliodhna
Level 177
God Stats
17W - 16L
1,500 SR
Queue Stats
204W - 211L
1,516 Elo+
Party 2
Team Averages
Level 162
1,431 SR
1,513 Elo+

VS

Team Averages
Level 150
1,808 SR
1,540 Elo+
Thor
Thor
IJormedAnhur
Thor
Level 154
God Stats
5W - 5L
1,736 SR
Queue Stats
268W - 252L
1,535 Elo+
Party 3
Nu Wa
Nu Wa
JAHgamer
Nu Wa
Level 169
God Stats
152W - 104L
1,681 SR
Queue Stats
371W - 341L
1,538 Elo+
Solo
Fenrir
Fenrir
K9SniffSniff
Fenrir
Level 157
God Stats
10W - 0L
2,059 SR
Queue Stats
86W - 51L
1,575 Elo+
Party 1
Cthulhu
Cthulhu
KronprinzLaso
Cthulhu
Level 122
God Stats
5W - 1L
1,733 SR
Queue Stats
84W - 59L
1,556 Elo+
Party 1
Freya
Freya
RavenNoir5
Freya
Level 150
God Stats
2W - 1L
1,832 SR
Queue Stats
111W - 114L
1,495 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
A2Shon
Amaterasu
7
0 / 1 / 1
3,819
637
1,818
4,503
2,462
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rama
6
1 / 1 / 0
3,724
621
1,542
3,197
761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Fisher82
Merlin
5
0 / 3 / 0
3,324
554
1,148
3,358
811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
PelosV2
Cthulhu
6
0 / 1 / 1
3,639
607
1,753
4,094
1,236
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cliodhna
ybol
Cliodhna
7
2 / 4 / 0
4,080
680
1,917
5,257
1,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 2
4,277
713
1,024
3,826
1,795
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
JAHgamer
Nu Wa
8
2 / 1 / 1
4,539
757
2,915
2,547
597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fenrir
8
3 / 0 / 3
4,658
776
1,782
4,196
1,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cthulhu
8
2 / 1 / 3
4,727
788
3,445
4,140
1,658
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Freya
7
1 / 1 / 1
3,794
632
3,036
2,775
717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
3
Kills
9
10
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
A2Shon
Amaterasu
0
1
1
0.5
L
Rama
1
1
0
1
L
Merlin
Fisher82
Merlin
0
3
0
0
W
1
0
2
2
W
Nu Wa
JAHgamer
Nu Wa
2
1
1
2.5
W
Fenrir
3
0
3
4.5
W
Cthulhu
2
1
3
3.5
L
Cthulhu
PelosV2
Cthulhu
0
1
1
0.5
W
Freya
1
1
1
1.5
L
Cliodhna
ybol
Cliodhna
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,178
Damage
12,202
20,409
Taken
17,484
6,556
Mitigated
6,295
7,053
Healing
6,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
A2Shon
Amaterasu
1,818
967
0
2,251
4,503
2,462
0
2,502
2,001
0
20,110
L
Rama
1,542
1,212
0
942
3,197
761
0
1,152
1,869
0
19,839
L
Merlin
Fisher82
Merlin
1,148
89
0
984
3,358
811
0
2,323
1,035
14,128
0
W
1,024
100
159
2,113
3,826
1,795
0
834
2,992
0
6,467
W
Nu Wa
JAHgamer
Nu Wa
2,915
1,035
0
190
2,547
597
0
1,074
1,473
24,924
1,369
W
Fenrir
1,782
437
0
884
4,196
1,528
0
149
4,047
0
21,961
W
Cthulhu
3,445
865
0
1,612
4,140
1,658
0
0
4,140
23,061
1,206
L
Cthulhu
PelosV2
Cthulhu
1,753
189
631
868
4,094
1,236
0
1,588
2,221
11,145
0
W
Freya
3,036
1,077
0
1,240
2,775
717
0
844
1,931
19,305
0
L
Cliodhna
ybol
Cliodhna
1,917
279
0
1,377
5,257
1,286
0
1,237
3,980
0
13,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,586
Gold Earned
21,995
157
Minions Killed
196
0
Camps Cleared
0
551,880
Distance Traveled
668,566
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
3,819
637
37
6
0
125,478
0
L
Rama
3,724
621
43
7
0
98,119
0
L
Merlin
3,324
554
30
5
0
87,200
0
W
Thor
4,277
713
9
2
0
126,885
1
W
Nu Wa
4,539
757
47
8
0
123,671
2
W
Fenrir
4,658
776
45
8
0
156,982
0
W
Cthulhu
4,727
788
47
8
0
134,853
2
L
Cthulhu
3,639
607
16
3
0
117,513
2
W
Freya
3,794
632
48
8
0
126,175
0
L
Cliodhna
4,080
680
31
5
0
123,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role