Player Matchup

Susano
Susano
CHARLTON B37
Susano
Level 161
God Stats
2W - 1L
1,524 SR
Queue Stats
140W - 156L
1,470 Elo+
Party 1
Jormungandr
Jormungandr
MicahMaybe
Jormungandr
Level 139
God Stats
1W - 1L
1,557 SR
Queue Stats
2W - 2L
1,507 Elo+
Solo
Ullr
Ullr
artyom12
Ullr
Level 119
God Stats
3W - 2L
1,550 SR
Queue Stats
95W - 111L
1,473 Elo+
Solo
Aphrodite
Aphrodite
mix_edsignals
Aphrodite
Level 101
God Stats
10W - 7L
1,517 SR
Queue Stats
96W - 98L
1,473 Elo+
Solo
Mulan
Mulan
oJOSHdaBAMFo
Mulan
Level 85
God Stats
8W - 10L
1,389 SR
Queue Stats
189W - 193L
1,513 Elo+
Party 1
Team Averages
Level 121
1,507 SR
1,487 Elo+

VS

Team Averages
Level 135
1,584 SR
1,481 Elo+
Tyr
Tyr
Bishop2450
Tyr
Level 157
God Stats
0W - 1L
1,812 SR
Queue Stats
14W - 21L
1,479 Elo+
Party 2
Kuzenbo
Kuzenbo
GroolGoblin
Kuzenbo
Level 102
God Stats
0W - 1L
1,562 SR
Queue Stats
19W - 22L
1,472 Elo+
Solo
Martichoras
Martichoras
Matamarranos216
Martichoras
Level 155
God Stats
8W - 5L
1,648 SR
Queue Stats
156W - 190L
1,485 Elo+
Solo
Lancelot
Lancelot
MyNameIsOmally
Lancelot
Level 159
God Stats
0W - 1L
1,620 SR
Queue Stats
30W - 41L
1,514 Elo+
Party 2
Scylla
Scylla
x-LilDorito-x
Scylla
Level 104
God Stats
8W - 10L
1,276 SR
Queue Stats
185W - 186L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
15
5 / 2 / 10
9,759
976
8,307
8,048
3,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jormungandr
MicahMaybe
Jormungandr
17
6 / 2 / 12
10,824
1,082
15,927
15,419
14,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ullr
16
5 / 2 / 7
9,815
982
7,805
7,873
3,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Aphrodite
mix_edsignals
Aphrodite
16
3 / 0 / 7
9,454
945
6,013
4,729
1,965
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

16
6 / 0 / 7
9,820
982
12,675
11,273
11,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
8,600
860
4,378
11,483
10,951
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kuzenbo
GroolGoblin
Kuzenbo
13
0 / 6 / 2
8,250
825
8,443
16,045
18,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Martichoras
Matamarranos216
Martichoras
14
0 / 4 / 2
8,638
864
3,900
9,743
3,955
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Lancelot
15
3 / 5 / 1
9,548
955
12,881
14,302
5,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 6 / 1
8,971
897
3,803
9,085
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
12
25
Kills
6
6
Deaths
25
43
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Susano
5
2
10
5
L
Kuzenbo
GroolGoblin
Kuzenbo
0
6
2
0.17
L
Martichoras
Matamarranos216
Martichoras
0
4
2
0.25
W
Jormungandr
MicahMaybe
Jormungandr
6
2
12
6
L
Lancelot
3
5
1
0.7
W
Ullr
5
2
7
4.25
W
Aphrodite
mix_edsignals
Aphrodite
3
0
7
6.5
W
6
0
7
9.5
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,727
Damage
33,405
47,342
Taken
60,658
34,952
Mitigated
41,467
15,124
Healing
6,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,378
350
0
2,245
11,483
10,951
0
4,344
6,769
0
10,852
W
Susano
8,307
1,375
0
806
8,048
3,900
0
2,599
5,369
0
23,239
L
Kuzenbo
GroolGoblin
Kuzenbo
8,443
3,854
0
647
16,045
18,517
0
6,247
9,354
14,943
0
L
Martichoras
Matamarranos216
Martichoras
3,900
1,138
0
91
9,743
3,955
0
5,130
4,436
0
23,807
W
Jormungandr
MicahMaybe
Jormungandr
15,927
5,169
0
4,953
15,419
14,054
126
2,167
13,130
48,398
1,559
L
Lancelot
12,881
2,011
0
3,598
14,302
5,694
0
2,580
11,414
0
33,209
W
Ullr
7,805
3,405
0
667
7,873
3,053
1,262
1,270
6,475
0
29,302
W
Aphrodite
mix_edsignals
Aphrodite
6,013
225
1,156
3,683
4,729
1,965
476
2,810
1,839
23,031
1,042
W
12,675
2,679
0
3,859
11,273
11,980
202
2,950
8,283
0
24,290
L
3,803
344
0
259
9,085
2,350
0
2,667
6,224
12,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,672
Gold Earned
44,007
256
Minions Killed
130
0
Camps Cleared
0
1,046,067
Distance Traveled
946,107
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,600
860
16
2
0
198,515
0
W
Susano
9,759
976
37
4
0
219,861
0
L
Kuzenbo
8,250
825
13
1
0
180,921
0
L
Martichoras
8,638
864
38
4
0
182,085
0
W
Jormungandr
10,824
1,082
85
9
0
205,725
0
L
Lancelot
9,548
955
40
4
0
219,095
0
W
Ullr
9,815
982
58
6
0
213,129
0
W
Aphrodite
9,454
945
44
4
0
200,959
0
W
Mulan
9,820
982
32
3
0
206,393
0
L
Scylla
8,971
897
23
2
0
165,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role