Player Matchup

Neith
Neith
BigCrunchySalad
Neith
Level 143
God Stats
8W - 4L
1,612 SR
Queue Stats
137W - 132L
1,464 Elo+
Solo
Thor
Thor
BocchiHitori
Thor
Level 158
God Stats
6W - 7L
1,210 SR
Queue Stats
97W - 89L
1,522 Elo+
Party 2
Tiamat
Tiamat
ClonasepanKun
Tiamat
Level 129
God Stats
2W - 7L
1,269 SR
Queue Stats
71W - 66L
1,515 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Demon7043
Cu Chulainn
Level 104
God Stats
19W - 14L
1,602 SR
Queue Stats
174W - 134L
1,590 Elo+
Solo
Artio
Artio
kittyfuzz321
Artio
Level 158
God Stats
0W - 2L
1,505 SR
Queue Stats
104W - 103L
1,494 Elo+
Solo
Team Averages
Level 138
1,440 SR
1,517 Elo+

VS

Team Averages
Level 134
1,552 SR
1,489 Elo+
Loki
Loki
Capt Obvious324
Loki
Level 147
God Stats
3W - 3L
1,640 SR
Queue Stats
213W - 202L
1,491 Elo+
Party 1
Sobek
Sobek
Iced king 11
Sobek
Level 151
God Stats
1W - 2L
1,500 SR
Queue Stats
408W - 388L
1,498 Elo+
Party 3
Zhong Kui
Zhong Kui
IxPAKxMANxI
Zhong Kui
Level 156
God Stats
7W - 3L
1,594 SR
Queue Stats
280W - 273L
1,433 Elo+
Party 1
Bastet
Bastet
THe X D3mon
Bastet
Level 105
God Stats
8W - 7L
1,452 SR
Queue Stats
58W - 39L
1,527 Elo+
Solo
Heimdallr
Heimdallr
The Rev PL
Heimdallr
Level 113
God Stats
16W - 10L
1,574 SR
Queue Stats
256W - 251L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 0
6,838
456
3,881
7,672
3,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

13
1 / 1 / 0
7,156
477
1,746
9,570
3,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 0 / 1
7,225
482
4,955
4,988
2,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Demon7043
Cu Chulainn
12
3 / 4 / 0
7,909
527
11,419
13,647
10,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 4 / 2
7,027
468
4,292
14,466
10,647
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
7,873
525
2,059
10,594
5,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 1 / 8
8,517
568
4,424
14,612
14,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zhong Kui
IxPAKxMANxI
Zhong Kui
14
2 / 0 / 5
8,246
550
9,202
6,753
5,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bastet
15
4 / 0 / 3
7,998
533
5,998
11,539
4,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heimdallr
The Rev PL
Heimdallr
15
6 / 1 / 2
9,160
611
6,030
5,124
1,953
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
5
Kills
15
15
Deaths
5
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
1
1
0
1
W
0
3
1
0.17
L
0
0
1
0.5
L
Cu Chulainn
Demon7043
Cu Chulainn
3
4
0
0.75
W
3
1
8
7
W
Zhong Kui
IxPAKxMANxI
Zhong Kui
2
0
5
4.5
W
Bastet
4
0
3
5.5
W
Heimdallr
The Rev PL
Heimdallr
6
1
2
7
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,293
Damage
27,713
50,343
Taken
48,622
29,321
Mitigated
31,901
15,873
Healing
17,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,881
1,446
0
1,528
7,672
3,050
245
1,317
6,354
0
39,385
L
1,746
382
0
6,164
9,570
3,077
0
993
8,577
0
62,192
W
2,059
216
0
1,423
10,594
5,797
328
1,033
9,519
0
51,017
L
4,955
649
0
1,496
4,988
2,242
0
2,577
2,411
42,311
2,010
L
Cu Chulainn
Demon7043
Cu Chulainn
11,419
1,216
0
2,387
13,647
10,305
0
3,230
10,417
10,041
51,005
W
4,424
419
359
5,442
14,612
14,359
0
4,658
9,408
26,943
337
W
Zhong Kui
IxPAKxMANxI
Zhong Kui
9,202
676
0
4,746
6,753
5,128
0
2,038
4,462
50,976
0
W
Bastet
5,998
1,297
0
3,984
11,539
4,664
0
1,767
9,612
0
63,020
W
Heimdallr
The Rev PL
Heimdallr
6,030
3,182
0
1,862
5,124
1,953
1,292
1,343
3,617
0
62,883
L
4,292
0
376
3,922
14,466
10,647
0
5,641
8,825
24,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,155
Gold Earned
41,794
442
Minions Killed
432
0
Camps Cleared
0
1,584,796
Distance Traveled
1,533,189
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,838
456
78
5
0
355,392
0
L
Thor
7,156
477
105
7
0
328,753
4
W
Loki
7,873
525
87
6
0
287,383
3
L
Tiamat
7,225
482
111
7
0
318,846
2
L
Cu Chulainn
7,909
527
103
7
0
263,254
0
W
Sobek
8,517
568
32
2
0
278,447
0
W
Zhong Kui
8,246
550
102
7
0
308,173
3
W
Bastet
7,998
533
86
6
0
354,062
0
W
Heimdallr
9,160
611
125
8
0
305,124
4
L
Artio
7,027
468
45
3
0
318,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role