Player Matchup

Cernunnos
Cernunnos
ChugParsley
Cernunnos
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 70L
1,538 Elo+
Party 2
Ares
Ares
Drogozor
Ares
Level 142
God Stats
27W - 12L
1,709 SR
Queue Stats
151W - 121L
1,575 Elo+
Solo
Tiamat
Tiamat
MooManX
Tiamat
Level 120
God Stats
14W - 9L
1,702 SR
Queue Stats
157W - 131L
1,562 Elo+
Party 2
Thanatos
Thanatos
UltimateAwaking
Thanatos
Level 126
God Stats
8W - 9L
1,584 SR
Queue Stats
74W - 53L
1,615 Elo+
Solo
Achilles
Achilles
sayrid
Achilles
Level 126
God Stats
0W - 3L
1,510 SR
Queue Stats
150W - 129L
1,572 Elo+
Party 2
Team Averages
Level 127
1,601 SR
1,572 Elo+

VS

Team Averages
Level 157
1,410 SR
1,601 Elo+
Ix Chel
Ix Chel
Chadmonkulus115
Ix Chel
Level 127
God Stats
3W - 2L
1,261 SR
Queue Stats
39W - 36L
1,556 Elo+
Party 3
Kali
Kali
DevilishDRB
Kali
Level 159
God Stats
10W - 6L
1,599 SR
Queue Stats
350W - 333L
1,511 Elo+
Party 1
Vamana
Vamana
Esuminy
Vamana
Level 163
God Stats
1W - 2L
1,321 SR
Queue Stats
284W - 216L
1,603 Elo+
Party 3
Hercules
Hercules
ReaperOfmars825
Hercules
Level 148
God Stats
1W - 0L
1,291 SR
Queue Stats
9W - 10L
1,754 Elo+
Solo
Medusa
Medusa
rebelmaul
Medusa
Level 187
God Stats
4W - 1L
1,579 SR
Queue Stats
298W - 293L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ChugParsley
Cernunnos
11
4 / 2 / 1
6,209
564
5,428
6,257
1,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
9
0 / 1 / 4
5,875
534
5,074
8,172
6,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
MooManX
Tiamat
11
0 / 3 / 1
5,831
530
2,679
5,633
2,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
10
2 / 6 / 0
5,735
521
2,758
10,692
2,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
sayrid
Achilles
11
0 / 2 / 0
5,958
542
5,127
14,574
9,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 2
6,949
632
5,452
3,693
1,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
5 / 0 / 5
6,921
629
3,880
10,848
4,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Vamana
Esuminy
Vamana
13
3 / 0 / 0
7,362
669
10,894
10,470
8,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
8
0 / 4 / 2
4,480
407
1,095
9,530
5,047
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Medusa
rebelmaul
Medusa
12
1 / 1 / 1
6,230
566
7,166
6,026
1,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
6
Kills
14
14
Deaths
6
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
1
2
6
L
Cernunnos
ChugParsley
Cernunnos
4
2
1
2.25
W
5
0
5
7.5
L
Ares
0
1
4
2
W
Vamana
Esuminy
Vamana
3
0
0
3
L
Tiamat
MooManX
Tiamat
0
3
1
0.17
W
Hercules
0
4
2
0.25
L
Thanatos
2
6
0
0.33
W
Medusa
rebelmaul
Medusa
1
1
1
1.5
L
Achilles
sayrid
Achilles
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,066
Damage
28,487
45,328
Taken
40,567
22,128
Mitigated
20,616
17,819
Healing
15,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,452
446
370
798
3,693
1,145
0
1,180
2,221
36,967
1,898
L
Cernunnos
ChugParsley
Cernunnos
5,428
2,196
0
2,659
6,257
1,710
0
0
6,257
0
45,642
W
3,880
1,817
0
5,155
10,848
4,191
0
1,616
9,052
0
44,856
L
Ares
5,074
336
0
1,930
8,172
6,521
0
220
7,912
22,666
0
W
Vamana
Esuminy
Vamana
10,894
3,953
0
4,618
10,470
8,474
0
0
10,470
0
59,484
L
Tiamat
MooManX
Tiamat
2,679
502
0
1,349
5,633
2,129
0
2,763
2,597
35,003
0
W
Hercules
1,095
279
108
3,395
9,530
5,047
0
3,109
6,421
0
9,848
L
Thanatos
2,758
569
0
6,491
10,692
2,598
0
1,923
8,513
0
31,536
W
Medusa
rebelmaul
Medusa
7,166
2,232
0
1,400
6,026
1,759
0
1,376
4,650
0
59,598
L
Achilles
sayrid
Achilles
5,127
621
0
5,390
14,574
9,170
0
0
13,622
0
43,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,608
Gold Earned
31,942
324
Minions Killed
383
0
Camps Cleared
0
1,142,145
Distance Traveled
1,147,505
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,949
632
79
7
0
225,737
2
L
Cernunnos
6,209
564
85
8
0
214,175
2
W
Kali
6,921
629
79
7
0
259,913
0
L
Ares
5,875
534
19
2
0
234,746
5
W
Vamana
7,362
669
97
9
0
230,027
4
L
Tiamat
5,831
530
95
9
0
221,940
0
W
Hercules
4,480
407
15
1
0
200,820
0
L
Thanatos
5,735
521
52
5
0
235,326
0
W
Medusa
6,230
566
113
10
0
231,008
0
L
Achilles
5,958
542
73
7
0
235,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role