Player Matchup

Janus
Janus
 
Janus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Redfoxx6289
Bacchus
Level 56
God Stats
17W - 17L
1,681 SR
Queue Stats
135W - 149L
1,492 Elo+
Party 1
Skadi
Skadi
Shadowolf5947
Skadi
Level 43
God Stats
2W - 3L
1,562 SR
Queue Stats
17W - 20L
1,482 Elo+
Party 2
Thanatos
Thanatos
TheOneNdOnlyCarr
Thanatos
Level 73
God Stats
6W - 4L
1,667 SR
Queue Stats
190W - 169L
1,576 Elo+
Party 1
Zhong Kui
Zhong Kui
Xx_RC-CARR_xX
Zhong Kui
Level 58
God Stats
22W - 9L
1,826 SR
Queue Stats
143W - 132L
1,567 Elo+
Party 1
Team Averages
Level 67
1,647 SR
1,523 Elo+

VS

Team Averages
Level 132
1,547 SR
1,465 Elo+
Cerberus
Cerberus
 
Cerberus
Level 250
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Dspairs20
Tsukuyomi
Level 61
God Stats
24W - 16L
1,691 SR
Queue Stats
290W - 270L
1,455 Elo+
Party 3
Cupid
Cupid
Leonidas4601
Cupid
Level 143
God Stats
8W - 12L
1,476 SR
Queue Stats
272W - 307L
1,471 Elo+
Solo
Bakasura
Bakasura
Yslwandel
Bakasura
Level 179
God Stats
11W - 12L
1,558 SR
Queue Stats
178W - 183L
1,512 Elo+
Solo
Ymir
Ymir
whybespotato
Ymir
Level 25
God Stats
38W - 24L
1,510 SR
Queue Stats
79W - 85L
1,387 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 4 / 3
6,330
575
3,835
6,945
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Redfoxx6289
Bacchus
9
0 / 1 / 0
5,195
472
1,452
9,183
7,172
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

8
0 / 7 / 0
4,683
426
2,541
8,907
2,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
4 / 3 / 0
6,485
590
5,126
9,913
2,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
Xx_RC-CARR_xX
Zhong Kui
9
0 / 3 / 0
5,700
518
4,916
6,490
3,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
4 / 4 / 1
6,751
614
6,759
10,466
3,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
Dspairs20
Tsukuyomi
11
3 / 2 / 5
6,203
564
5,951
7,663
2,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
5 / 0 / 4
6,509
592
7,549
4,415
1,368
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
Yslwandel
Bakasura
13
3 / 0 / 1
7,586
690
4,596
8,061
3,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
3 / 0 / 6
6,850
623
5,446
4,254
2,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
6
Kills
18
18
Deaths
6
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
4
3
0.88
W
Cerberus
 
Cerberus
4
4
1
1.13
W
Tsukuyomi
Dspairs20
Tsukuyomi
3
2
5
2.75
W
5
0
4
7
L
Bacchus
Redfoxx6289
Bacchus
0
1
0
0
L
0
7
0
0
L
4
3
0
1.33
L
Zhong Kui
Xx_RC-CARR_xX
Zhong Kui
0
3
0
0
W
Bakasura
Yslwandel
Bakasura
3
0
1
3.5
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,870
Damage
30,301
41,438
Taken
34,859
17,400
Mitigated
13,301
14,441
Healing
16,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,835
220
0
1,532
6,945
1,390
0
4,572
1,878
32,612
0
W
Cerberus
 
Cerberus
6,759
0
0
2,950
10,466
3,275
43
2,357
7,828
30,089
1,939
W
Tsukuyomi
Dspairs20
Tsukuyomi
5,951
1,728
0
4,042
7,663
2,100
0
1,490
5,971
0
38,077
W
7,549
4,079
0
2,107
4,415
1,368
737
553
3,862
0
40,540
L
Bacchus
Redfoxx6289
Bacchus
1,452
24
0
2,390
9,183
7,172
0
1,889
7,294
12,246
0
L
2,541
706
0
589
8,907
2,504
0
3,042
5,865
0
27,976
L
5,126
1,461
0
7,940
9,913
2,824
0
1,847
7,864
0
44,317
L
Zhong Kui
Xx_RC-CARR_xX
Zhong Kui
4,916
1,381
0
1,990
6,490
3,510
0
0
5,352
36,771
8,108
W
Bakasura
Yslwandel
Bakasura
4,596
2,983
0
6,371
8,061
3,946
0
4,172
3,889
0
32,214
W
5,446
1,051
0
1,467
4,254
2,612
58
803
3,451
28,968
1,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,393
Gold Earned
33,899
291
Minions Killed
355
0
Camps Cleared
0
1,076,489
Distance Traveled
1,130,496
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,330
575
68
6
0
195,097
2
W
Cerberus
6,751
614
86
8
0
213,610
0
W
Tsukuyomi
6,203
564
60
5
0
242,463
0
W
Cupid
6,509
592
72
7
0
206,317
4
L
Bacchus
5,195
472
24
2
0
220,513
5
L
Skadi
4,683
426
47
4
0
191,512
0
L
Thanatos
6,485
590
74
7
0
256,521
0
L
Zhong Kui
5,700
518
78
7
0
212,846
0
W
Bakasura
7,586
690
102
9
0
228,291
0
W
Ymir
6,850
623
35
3
0
239,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role