Player Matchup

Danzaburou
Danzaburou
Platinum IV
 
Danzaburou
Platinum IV
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
MrSATANSSJ3
Sun Wukong
Gold V
Level 106
God Stats
10W - 6L
1,663 SR
Queue Stats
225W - 236L
1,332 MMR
Party 1
Nu Wa
Nu Wa
Platinum IV
S0ulSkin
Nu Wa
Platinum IV
Level 149
God Stats
8W - 5L
1,489 SR
Queue Stats
305W - 317L
1,670 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 117
1,551 SR
1,501 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,517 SR
1,514 MMR
Raijin
Raijin
Gold III
ColoniousMonk
Raijin
Gold III
Level 168
God Stats
71W - 74L
1,621 SR
Queue Stats
176W - 204L
1,561 MMR
Party 2
Medusa
Medusa
Gold IV
DEER_VA_1210
Medusa
Gold IV
Level 129
God Stats
6W - 17L
1,394 SR
Queue Stats
140W - 163L
1,482 MMR
Party 2
Cerberus
Cerberus
Bronze III
TrippinOnFlakka
Cerberus
Bronze III
Level 97
God Stats
0W - 1L
1,536 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
8 / 2 / 4
10,775
980
10,285
6,619
2,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
MrSATANSSJ3
Sun Wukong
16
2 / 3 / 10
9,485
862
8,198
12,067
8,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nu Wa
S0ulSkin
Nu Wa
16
2 / 2 / 8
9,499
864
8,359
4,657
1,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AchillesKuzenboCthulhuHorusNe Zha

VS

Bans
GebOdinAthenaMulanAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 5
8,847
804
6,966
6,869
2,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
13
5 / 4 / 1
8,843
804
5,614
9,960
3,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cerberus
14
1 / 5 / 5
8,833
803
3,688
12,677
10,167
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
12
Kills
7
7
Deaths
12
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
8
2
4
5
L
1
3
5
1.17
L
Medusa
5
4
1
1.38
W
Sun Wukong
MrSATANSSJ3
Sun Wukong
2
3
10
2.33
W
Nu Wa
S0ulSkin
Nu Wa
2
2
8
3
L
Cerberus
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,842
Damage
16,268
23,343
Taken
29,506
12,161
Mitigated
15,653
6,132
Healing
4,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
10,285
1,824
0
1,871
6,619
2,282
722
2,442
4,177
0
38,451
L
6,966
555
0
1,786
6,869
2,219
0
2,491
4,073
42,888
442
L
Medusa
5,614
1,706
0
359
9,960
3,267
285
2,586
7,029
0
31,920
W
Sun Wukong
MrSATANSSJ3
Sun Wukong
8,198
1,558
300
3,517
12,067
8,649
392
6,267
5,800
0
28,634
W
Nu Wa
S0ulSkin
Nu Wa
8,359
2,843
0
444
4,657
1,230
2,344
1,520
3,137
36,014
0
L
Cerberus
3,688
289
0
2,608
12,677
10,167
0
3,332
8,946
19,234
1,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,759
Gold Earned
26,523
157
Minions Killed
187
0
Camps Cleared
0
614,776
Distance Traveled
524,362
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,775
980
63
6
0
209,232
0
L
Raijin
8,847
804
87
8
0
176,672
0
L
Medusa
8,843
804
57
5
0
177,775
0
W
Sun Wukong
9,485
862
44
4
0
210,463
0
W
Nu Wa
9,499
864
50
5
0
195,081
0
L
Cerberus
8,833
803
43
4
0
169,915
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role