Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
DripFlair
Yemoja
Level 26
God Stats
5W - 8L
1,435 SR
Queue Stats
26W - 38L
1,327 Elo+
Party 1
Hades
Hades
GodofM0nkeys
Hades
Level 115
God Stats
4W - 7L
1,322 SR
Queue Stats
18W - 23L
1,444 Elo+
Party 1
Sol
Sol
kilotangoo
Sol
Level 109
God Stats
38W - 32L
1,540 SR
Queue Stats
109W - 173L
1,421 Elo+
Solo
Anhur
Anhur
litjit9509
Anhur
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 102L
1,422 Elo+
Party 1
Team Averages
Level 82
1,459 SR
1,423 Elo+

VS

Team Averages
Level 119
1,563 SR
1,523 Elo+
Ravana
Ravana
 
Ravana
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DianaCrowe
Ymir
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 11L
1,666 Elo+
Solo
Poseidon
Poseidon
IIDrowzy_JrixkII
Poseidon
Level 66
God Stats
16W - 13L
1,669 SR
Queue Stats
186W - 180L
1,516 Elo+
Solo
Jing Wei
Jing Wei
Psychopath0
Jing Wei
Level 154
God Stats
3W - 3L
1,676 SR
Queue Stats
139W - 136L
1,481 Elo+
Solo
Mulan
Mulan
gtlow
Mulan
Level 159
God Stats
29W - 28L
1,471 SR
Queue Stats
315W - 290L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
0 / 2 / 0
4,896
490
995
7,275
2,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
DripFlair
Yemoja
8
0 / 2 / 0
4,752
475
2,492
6,744
3,599
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 5 / 0
4,893
489
1,597
7,673
4,103
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
0 / 0 / 0
5,568
557
1,748
6,183
1,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
8
0 / 1 / 0
4,485
449
4,364
8,383
2,137
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
5 / 0 / 0
6,414
641
5,690
4,676
1,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 0 / 2
5,337
534
2,179
6,645
3,302
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 0 / 2
6,042
604
3,296
3,975
1,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Psychopath0
Jing Wei
8
1 / 0 / 3
5,074
507
6,442
5,355
1,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
gtlow
Mulan
12
4 / 0 / 1
7,048
705
3,877
5,151
3,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
10
10
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
2
0
0
W
Ravana
 
Ravana
5
0
0
5
W
0
0
2
1
L
Yemoja
DripFlair
Yemoja
0
2
0
0
L
0
5
0
0
W
0
0
2
1
W
Jing Wei
Psychopath0
Jing Wei
1
0
3
2.5
W
Mulan
gtlow
Mulan
4
0
1
4.5
L
0
0
0
0
L
Anhur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,196
Damage
21,484
36,258
Taken
25,802
13,539
Mitigated
10,477
12,466
Healing
10,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
995
78
0
945
7,275
2,314
0
886
6,269
32,722
895
W
Ravana
 
Ravana
5,690
1,392
0
2,859
4,676
1,630
271
969
3,707
0
47,991
W
2,179
0
0
1,914
6,645
3,302
0
1,258
5,387
16,975
0
L
Yemoja
DripFlair
Yemoja
2,492
790
2,061
823
6,744
3,599
0
744
6,000
14,808
0
L
1,597
354
0
2,400
7,673
4,103
0
548
6,695
24,236
0
W
3,296
270
0
1,561
3,975
1,143
0
2,044
1,931
43,521
662
W
Jing Wei
Psychopath0
Jing Wei
6,442
5,238
0
1,663
5,355
1,185
344
1,509
3,846
0
29,251
W
Mulan
gtlow
Mulan
3,877
162
0
2,875
5,151
3,217
0
917
4,234
0
43,158
L
1,748
248
0
3,345
6,183
1,386
37
1,606
4,423
34,360
3,494
L
Anhur
4,364
3,183
0
2,892
8,383
2,137
0
1,324
7,059
0
24,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,594
Gold Earned
29,915
275
Minions Killed
324
0
Camps Cleared
0
930,951
Distance Traveled
1,046,619
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
4,896
490
69
7
0
209,658
0
W
Ravana
6,414
641
97
10
0
227,588
0
W
Ymir
5,337
534
16
2
0
204,909
0
L
Yemoja
4,752
475
22
2
0
179,054
0
L
Hades
4,893
489
58
6
0
174,090
0
W
Poseidon
6,042
604
97
10
0
228,830
1
W
Jing Wei
5,074
507
39
4
0
184,894
2
W
Mulan
7,048
705
75
8
0
200,398
0
L
Sol
5,568
557
81
8
0
177,788
0
L
Anhur
4,485
449
45
5
0
190,361
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role