Player Matchup

Izanami
Izanami
 
Izanami
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
DirtNapem
Mercury
Level 245
God Stats
13W - 16L
1,502 SR
Queue Stats
494W - 513L
1,512 Elo+
Party 1
King Arthur
King Arthur
PhoenixSordauc
King Arthur
Level 175
God Stats
12W - 12L
1,554 SR
Queue Stats
322W - 290L
1,589 Elo+
Party 2
Atlas
Atlas
SonOfLiberty352
Atlas
Level 135
God Stats
2W - 2L
1,801 SR
Queue Stats
56W - 67L
1,473 Elo+
Party 1
Raijin
Raijin
Zekriontrox
Raijin
Level 159
God Stats
1W - 6L
1,432 SR
Queue Stats
322W - 289L
1,586 Elo+
Party 2
Team Averages
Level 175
1,558 SR
1,532 Elo+

VS

Team Averages
Level 147
1,488 SR
1,544 Elo+
Nut
Nut
 
Nut
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
G1ganotosaurus
Hades
Level 139
God Stats
1W - 1L
1,280 SR
Queue Stats
44W - 36L
1,601 Elo+
Solo
Fenrir
Fenrir
IllllllllI1419
Fenrir
Level 87
God Stats
18W - 18L
1,586 SR
Queue Stats
214W - 171L
1,527 Elo+
Solo
Ymir
Ymir
JhowRambo
Ymir
Level 176
God Stats
5W - 5L
1,582 SR
Queue Stats
115W - 106L
1,532 Elo+
Solo
Poseidon
Poseidon
alligieri
Poseidon
Level 158
God Stats
10W - 12L
1,491 SR
Queue Stats
242W - 216L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
0 / 3 / 3
5,915
538
4,397
8,233
1,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
DirtNapem
Mercury
11
2 / 1 / 5
6,059
551
4,973
6,818
2,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
PhoenixSordauc
King Arthur
12
2 / 0 / 0
7,114
647
5,480
8,613
5,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
5 / 0 / 1
6,789
617
4,792
5,943
3,737
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Raijin
12
0 / 1 / 1
5,890
535
1,377
3,276
938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
13
3 / 3 / 0
7,208
655
7,371
8,810
2,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 2 / 0
6,350
577
3,612
9,867
4,944
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

9
0 / 2 / 1
5,219
474
1,814
6,218
1,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
9
0 / 1 / 1
5,610
510
2,039
7,819
3,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
alligieri
Poseidon
13
2 / 1 / 0
7,156
651
3,598
4,496
1,222
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
9
Kills
5
5
Deaths
9
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
3
0.5
W
Nut
 
Nut
3
3
0
1
L
Mercury
DirtNapem
Mercury
2
1
5
4.5
W
0
2
0
0
W
0
2
1
0.25
W
Ymir
0
1
1
0.5
L
King Arthur
PhoenixSordauc
King Arthur
2
0
0
2
L
5
0
1
5.5
L
Raijin
0
1
1
0.5
W
Poseidon
alligieri
Poseidon
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,019
Damage
18,434
32,883
Taken
37,210
14,643
Mitigated
14,462
9,207
Healing
18,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,397
2,847
0
2,815
8,233
1,993
0
1,174
7,059
0
51,488
W
Nut
 
Nut
7,371
5,318
0
3,310
8,810
2,774
1,761
1,938
6,872
0
64,888
L
Mercury
DirtNapem
Mercury
4,973
3,319
0
1,921
6,818
2,855
0
980
5,838
0
44,971
W
3,612
943
50
6,096
9,867
4,944
0
0
9,867
42,223
0
W
1,814
583
0
3,499
6,218
1,813
0
272
5,946
0
32,982
W
Ymir
2,039
556
1,227
2,175
7,819
3,709
0
2,051
5,768
13,254
0
L
King Arthur
PhoenixSordauc
King Arthur
5,480
980
0
2,375
8,613
5,120
0
4,201
4,412
0
48,532
L
4,792
2,263
0
1,408
5,943
3,737
0
1,461
4,482
17,334
0
L
Raijin
1,377
53
0
688
3,276
938
0
1,138
2,138
44,575
0
W
Poseidon
alligieri
Poseidon
3,598
373
0
2,428
4,496
1,222
0
1,908
2,588
59,061
2,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,767
Gold Earned
31,543
354
Minions Killed
413
0
Camps Cleared
0
1,180,886
Distance Traveled
1,079,007
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,915
538
95
9
0
219,468
3
W
Nut
7,208
655
123
11
0
196,585
0
L
Mercury
6,059
551
74
7
0
273,307
0
W
Hades
6,350
577
87
8
0
186,105
2
W
Fenrir
5,219
474
59
5
0
249,242
0
W
Ymir
5,610
510
25
2
0
210,760
1
L
King Arthur
7,114
647
85
8
0
221,076
0
L
Atlas
6,789
617
18
2
0
239,766
3
L
Raijin
5,890
535
82
7
0
227,269
2
W
Poseidon
7,156
651
119
11
0
236,315
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role