Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
CBA Livrenub
Medusa
Level 107
God Stats
4W - 6L
1,338 SR
Queue Stats
412W - 388L
1,463 Elo+
Party 1
Hades
Hades
LadyReappeR
Hades
Level 128
God Stats
5W - 1L
1,759 SR
Queue Stats
279W - 252L
1,494 Elo+
Party 1
Anubis
Anubis
WisiiicK M12
Anubis
Level 72
God Stats
22W - 22L
1,421 SR
Queue Stats
63W - 83L
1,348 Elo+
Solo
Team Averages
Level 128
1,504 SR
1,461 Elo+

VS

Team Averages
Level 107
1,472 SR
1,410 Elo+
Nu Wa
Nu Wa
BabyIvy-
Nu Wa
Level 105
God Stats
0W - 2L
1,517 SR
Queue Stats
8W - 12L
1,404 Elo+
Solo
Ymir
Ymir
KGBballer7
Ymir
Level 56
God Stats
0W - 2L
1,243 SR
Queue Stats
54W - 69L
1,298 Elo+
Solo
Izanami
Izanami
Legitliquid
Izanami
Level 146
God Stats
10W - 10L
1,568 SR
Queue Stats
109W - 102L
1,459 Elo+
Solo
Aphrodite
Aphrodite
PHANTOMSRISE-_-
Aphrodite
Level 109
God Stats
2W - 6L
1,352 SR
Queue Stats
228W - 216L
1,451 Elo+
Party 2
Arachne
Arachne
bltaylor45
Arachne
Level 118
God Stats
8W - 7L
1,678 SR
Queue Stats
347W - 363L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
6 / 1 / 1
9,438
674
6,038
8,036
2,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bacchus
 
Bacchus
12
1 / 0 / 4
7,571
541
3,734
7,710
6,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
14
4 / 0 / 5
8,067
576
7,564
6,998
2,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 3 / 5
7,035
503
7,232
10,478
3,683
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Anubis
14
2 / 0 / 1
9,002
643
3,626
6,199
2,106
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BabyIvy-
Nu Wa
12
0 / 3 / 0
6,770
484
6,043
4,404
694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 4 / 0
6,222
444
2,993
10,363
6,654
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Legitliquid
Izanami
10
0 / 4 / 0
6,068
433
2,393
10,614
2,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Aphrodite
PHANTOMSRISE-_-
Aphrodite
12
3 / 2 / 1
6,956
497
7,866
7,861
2,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
bltaylor45
Arachne
11
1 / 1 / 2
6,306
450
3,433
8,780
3,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
14
Kills
4
4
Deaths
14
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
1
1
6.5
W
Bacchus
 
Bacchus
1
0
4
3
L
Nu Wa
BabyIvy-
Nu Wa
0
3
0
0
W
Medusa
4
0
5
6.5
L
0
4
0
0
W
1
3
5
1.17
L
Izanami
Legitliquid
Izanami
0
4
0
0
L
Aphrodite
PHANTOMSRISE-_-
Aphrodite
3
2
1
1.75
W
Anubis
2
0
1
2.5
L
Arachne
bltaylor45
Arachne
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,194
Damage
22,728
39,421
Taken
42,022
18,154
Mitigated
15,624
18,547
Healing
12,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,038
2,004
0
5,067
8,036
2,790
0
1,889
5,951
0
71,587
W
Bacchus
 
Bacchus
3,734
468
136
2,803
7,710
6,847
237
2,209
5,343
21,557
0
L
Nu Wa
BabyIvy-
Nu Wa
6,043
2,378
0
145
4,404
694
0
3,534
870
47,688
0
W
Medusa
7,564
2,111
0
1,700
6,998
2,728
1,086
2,387
4,553
0
65,332
L
2,993
517
0
2,160
10,363
6,654
0
2,972
7,391
17,490
0
W
7,232
104
385
4,534
10,478
3,683
0
5,102
5,018
41,086
1,926
L
Izanami
Legitliquid
Izanami
2,393
1,127
0
4,051
10,614
2,772
60
1,906
8,708
0
50,704
L
Aphrodite
PHANTOMSRISE-_-
Aphrodite
7,866
545
618
4,176
7,861
2,371
0
3,387
4,474
47,748
0
W
Anubis
3,626
46
0
3,922
6,199
2,106
496
4,545
1,654
79,217
1,716
L
Arachne
bltaylor45
Arachne
3,433
2,567
0
952
8,780
3,133
0
2,634
6,146
0
36,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,113
Gold Earned
32,322
514
Minions Killed
358
0
Camps Cleared
0
1,393,142
Distance Traveled
1,262,458
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,438
674
119
9
0
294,650
0
W
Bacchus
7,571
541
52
4
0
301,841
2
L
Nu Wa
6,770
484
77
6
0
245,801
0
W
Medusa
8,067
576
98
7
0
275,958
0
L
Ymir
6,222
444
34
2
0
255,458
0
W
Hades
7,035
503
86
6
0
288,564
2
L
Izanami
6,068
433
84
6
0
224,437
0
L
Aphrodite
6,956
497
98
7
0
233,124
0
W
Anubis
9,002
643
159
11
0
232,129
4
L
Arachne
6,306
450
65
5
0
303,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role