Player Matchup

Xing Tian
Xing Tian
Diamond II
 
Xing Tian
Diamond II
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond II
BugléWizard
Medusa
Diamond II
Level 251
God Stats
33W - 21L
1,665 SR
Queue Stats
387W - 363L
2,337 MMR
Solo
Yu Huang
Yu Huang
Masters
FTSword
Yu Huang
Masters
Level 151
God Stats
11W - 8L
1,368 SR
Queue Stats
205W - 175L
2,373 MMR
Solo
Bacchus
Bacchus
Masters
HBCentral
Bacchus
Masters
Level 200
God Stats
15W - 14L
1,663 SR
Queue Stats
395W - 373L
2,637 MMR
Solo
Ne Zha
Ne Zha
Diamond I
OriginReformed
Ne Zha
Diamond I
Level 184
God Stats
2W - 1L
1,321 SR
Queue Stats
284W - 259L
2,330 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 175
1,503 SR
2,235 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 135
1,802 SR
2,414 MMR
Charon
Charon
Masters
IICancelThatII
Charon
Masters
Level 69
God Stats
3W - 2L
1,886 SR
Queue Stats
93W - 56L
2,565 MMR
Party 2
Horus
Horus
Diamond I
ProfessorLoki
Horus
Diamond I
Level 207
God Stats
1W - 1L
1,778 SR
Queue Stats
57W - 32L
2,360 MMR
Party 1
Danzaburou
Danzaburou
Masters
Shrek1onDVD
Danzaburou
Masters
Level 89
God Stats
9W - 12L
1,892 SR
Queue Stats
397W - 385L
2,280 MMR
Party 1
Artemis
Artemis
Masters
Snipeyy
Artemis
Masters
Level 154
God Stats
1W - 2L
1,560 SR
Queue Stats
83W - 56L
2,605 MMR
Party 2
Chaac
Chaac
Diamond III
beWondorian
Chaac
Diamond III
Level 157
God Stats
2W - 3L
1,896 SR
Queue Stats
381W - 367L
2,257 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
14
1 / 1 / 1
8,047
575
7,073
12,130
6,147
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
14
4 / 6 / 0
8,290
592
9,528
10,260
2,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
FTSword
Yu Huang
15
2 / 0 / 0
8,776
627
6,138
5,086
1,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bacchus
HBCentral
Bacchus
12
3 / 2 / 5
7,636
545
7,613
10,442
9,840
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
1 / 3 / 5
7,953
568
6,633
13,574
6,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Bans
Cu ChulainnChang'eLancelotMulan

VS

Bans
Zhong KuiKing ArthurAresFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 2
8,152
582
8,419
10,861
2,742
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 1 / 6
7,247
518
5,014
13,553
10,614
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Shrek1onDVD
Danzaburou
13
5 / 4 / 1
7,777
556
10,099
11,388
4,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artemis
Snipeyy
Artemis
13
3 / 4 / 3
6,938
496
4,994
10,219
2,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

10
0 / 1 / 0
6,707
479
4,336
8,639
7,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
24
11
Kills
12
12
Deaths
11
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
1
1
1
1.5
W
Medusa
4
6
0
0.67
W
Yu Huang
FTSword
Yu Huang
2
0
0
2
W
Bacchus
HBCentral
Bacchus
3
2
5
2.75
L
2
1
2
3
W
1
3
5
1.17
L
2
1
6
5
L
Danzaburou
Shrek1onDVD
Danzaburou
5
4
1
1.38
L
Artemis
Snipeyy
Artemis
3
4
3
1.13
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,985
Damage
32,862
51,492
Taken
54,660
26,787
Mitigated
27,476
11,410
Healing
19,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
7,073
567
0
4,212
12,130
6,147
0
2,527
9,603
53,421
1,443
W
Medusa
9,528
2,484
0
1,080
10,260
2,799
272
211
10,049
0
64,867
W
Yu Huang
FTSword
Yu Huang
6,138
822
0
903
5,086
1,477
88
1,617
3,469
64,734
732
W
Bacchus
HBCentral
Bacchus
7,613
1,414
0
2,003
10,442
9,840
0
863
9,579
20,421
3,035
L
8,419
1,217
0
3,540
10,861
2,742
0
3,650
6,595
61,709
2,044
W
6,633
1,791
0
3,212
13,574
6,524
0
2,794
10,780
0
77,507
L
5,014
1,611
1,995
4,113
13,553
10,614
0
5,326
7,871
2,487
16,822
L
Danzaburou
Shrek1onDVD
Danzaburou
10,099
2,751
0
1,603
11,388
4,214
0
2,964
8,424
0
56,803
L
Artemis
Snipeyy
Artemis
4,994
2,538
0
3,975
10,219
2,765
0
3,228
6,770
0
49,776
L
4,336
648
0
4,043
8,639
7,141
0
3,638
4,812
0
40,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,702
Gold Earned
36,821
493
Minions Killed
403
0
Camps Cleared
0
1,475,118
Distance Traveled
1,358,907
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,047
575
96
7
0
285,176
0
W
Medusa
8,290
592
110
8
0
286,852
5
W
Yu Huang
8,776
627
146
10
0
284,729
3
W
Bacchus
7,636
545
30
2
0
304,457
1
L
Charon
8,152
582
106
8
0
304,772
0
W
Ne Zha
7,953
568
111
8
0
313,904
4
L
Horus
7,247
518
35
3
0
310,675
6
L
Danzaburou
7,777
556
94
7
0
293,459
0
L
Artemis
6,938
496
89
6
0
283,874
0
L
Chaac
6,707
479
79
6
0
166,127
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role