Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
DevilishDRB
Hun Batz
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
350W - 333L
1,496 Elo+
Party 1
Neith
Neith
Salzballz
Neith
Level 153
God Stats
4W - 5L
1,634 SR
Queue Stats
177W - 162L
1,550 Elo+
Solo
Cthulhu
Cthulhu
rebelmaul
Cthulhu
Level 187
God Stats
10W - 4L
1,733 SR
Queue Stats
298W - 293L
1,571 Elo+
Party 1
Yemoja
Yemoja
sleepycook
Yemoja
Level 73
God Stats
1W - 1L
1,283 SR
Queue Stats
82W - 76L
1,537 Elo+
Solo
Team Averages
Level 146
1,530 SR
1,531 Elo+

VS

Team Averages
Level 156
1,515 SR
1,537 Elo+
Neith
Neith
 
Neith
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Cattickler
Horus
Level 122
God Stats
7W - 7L
1,579 SR
Queue Stats
206W - 188L
1,573 Elo+
Solo
Awilix
Awilix
iS o r s cF
Awilix
Level 144
God Stats
6W - 8L
1,445 SR
Queue Stats
37W - 40L
1,561 Elo+
Party 2
Zhong Kui
Zhong Kui
iT r a p z cF
Zhong Kui
Level 167
God Stats
4W - 2L
1,551 SR
Queue Stats
30W - 32L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
8
0 / 5 / 0
4,794
479
1,512
6,133
1,700
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Hun Batz
DevilishDRB
Hun Batz
11
1 / 3 / 1
5,595
560
4,294
8,781
2,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Salzballz
Neith
10
1 / 2 / 1
5,079
508
2,809
5,798
1,699
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
rebelmaul
Cthulhu
8
0 / 5 / 0
4,684
468
4,392
9,581
5,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Yemoja
sleepycook
Yemoja
10
1 / 2 / 2
5,747
575
2,477
7,818
4,063
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
4 / 1 / 2
6,270
627
4,443
4,312
1,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
 
Baron Samedi
10
1 / 1 / 5
5,802
580
5,526
8,498
6,419
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Horus
12
3 / 0 / 3
7,034
703
5,988
8,370
3,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Awilix
9
3 / 1 / 6
5,448
545
4,006
4,591
1,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
iT r a p z cF
Zhong Kui
12
6 / 0 / 2
7,056
706
5,941
5,672
3,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
17
17
Deaths
3
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
5
0
0
W
Neith
 
Neith
4
1
2
5
W
Baron Samedi
 
Baron Samedi
1
1
5
3.5
W
Horus
3
0
3
4.5
L
Hun Batz
DevilishDRB
Hun Batz
1
3
1
0.5
L
Neith
Salzballz
Neith
1
2
1
0.75
W
Awilix
3
1
6
6
W
Zhong Kui
iT r a p z cF
Zhong Kui
6
0
2
7
L
Cthulhu
rebelmaul
Cthulhu
0
5
0
0
L
Yemoja
sleepycook
Yemoja
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,484
Damage
25,904
38,111
Taken
31,443
15,195
Mitigated
17,162
11,721
Healing
13,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
1,512
76
201
1,460
6,133
1,700
0
2,273
3,649
21,854
591
W
Neith
 
Neith
4,443
701
0
1,195
4,312
1,703
0
735
3,577
0
46,221
W
Baron Samedi
 
Baron Samedi
5,526
201
56
3,567
8,498
6,419
0
1,877
6,621
20,749
0
W
Horus
5,988
2,368
40
3,330
8,370
3,688
168
3,116
4,903
0
44,474
L
Hun Batz
DevilishDRB
Hun Batz
4,294
917
0
3,798
8,781
2,382
0
1,688
6,967
0
45,464
L
Neith
Salzballz
Neith
2,809
1,262
0
1,061
5,798
1,699
0
2,008
3,790
0
32,990
W
Awilix
4,006
1,719
0
2,189
4,591
1,385
0
31
4,560
0
23,298
W
Zhong Kui
iT r a p z cF
Zhong Kui
5,941
960
0
2,757
5,672
3,967
0
2,004
3,562
42,351
2,315
L
Cthulhu
rebelmaul
Cthulhu
4,392
386
0
786
9,581
5,351
0
1,840
7,597
24,232
734
L
Yemoja
sleepycook
Yemoja
2,477
691
1,902
2,513
7,818
4,063
0
2,940
4,878
16,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,899
Gold Earned
31,610
255
Minions Killed
311
0
Camps Cleared
0
985,476
Distance Traveled
1,030,758
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
4,794
479
40
4
0
189,878
0
W
Neith
6,270
627
88
9
0
185,773
0
W
Baron Samedi
5,802
580
21
2
0
191,109
3
W
Horus
7,034
703
67
7
0
184,714
0
L
Hun Batz
5,595
560
98
10
0
230,604
0
L
Neith
5,079
508
58
6
0
186,564
0
W
Awilix
5,448
545
43
4
0
258,058
0
W
Zhong Kui
7,056
706
92
9
0
211,104
4
L
Cthulhu
4,684
468
35
4
0
205,751
0
L
Yemoja
5,747
575
24
2
0
172,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role