Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Happykoala
Chang'e
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,205 Elo+
Party 1
Serqet
Serqet
Naytin7043
Serqet
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 25L
1,350 Elo+
Solo
Team Averages
Level 44
1,500 SR
1,352 Elo+

VS

Team Averages
Level 128
1,443 SR
1,383 Elo+
Surtr
Surtr
Dr_SlickDaddy720
Surtr
Level 112
God Stats
39W - 32L
1,540 SR
Queue Stats
124W - 131L
1,428 Elo+
Solo
Sylvanus
Sylvanus
Nutzack15
Sylvanus
Level 123
God Stats
1W - 2L
1,273 SR
Queue Stats
1W - 3L
1,304 Elo+
Solo
Chang'e
Chang'e
Theonlydk2
Chang'e
Level 148
God Stats
24W - 34L
1,518 SR
Queue Stats
574W - 715L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
18
0 / 1 / 3
10,456
697
7,441
19,510
26,388
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
Happykoala
Chang'e
19
3 / 0 / 0
11,378
759
18,497
12,514
5,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Serqet
Naytin7043
Serqet
15
0 / 4 / 1
9,787
652
6,225
11,864
5,588
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 2
10,141
676
8,469
11,233
5,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sylvanus
Nutzack15
Sylvanus
16
2 / 1 / 2
10,128
675
8,754
15,786
14,646
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chang'e
Theonlydk2
Chang'e
18
1 / 0 / 4
11,108
741
13,132
12,673
5,106

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
3
Kills
5
5
Deaths
3
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
0
1
3
1.5
L
2
2
2
1.5
W
Chang'e
Happykoala
Chang'e
3
0
0
3
W
Serqet
Naytin7043
Serqet
0
4
1
0.13
L
Sylvanus
Nutzack15
Sylvanus
2
1
2
3
L
Chang'e
Theonlydk2
Chang'e
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,163
Damage
30,355
43,888
Taken
39,692
37,175
Mitigated
24,862
16,640
Healing
21,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
7,441
2,078
0
0
19,510
26,388
649
7,477
12,009
22,823
1,733
L
8,469
2,383
0
2,683
11,233
5,110
0
7,620
3,489
409
37,053
W
Chang'e
Happykoala
Chang'e
18,497
1,293
7,053
6,738
12,514
5,199
1,263
7,488
5,013
66,330
0
W
Serqet
Naytin7043
Serqet
6,225
854
357
2,492
11,864
5,588
1,887
6,277
5,587
0
23,153
L
Sylvanus
Nutzack15
Sylvanus
8,754
683
2,762
3,609
15,786
14,646
0
10,036
5,304
19,715
0
L
Chang'e
Theonlydk2
Chang'e
13,132
1,022
4,912
8,016
12,673
5,106
430
7,536
4,705
48,201
2,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,621
Gold Earned
31,377
179
Minions Killed
168
0
Camps Cleared
0
791,266
Distance Traveled
681,259
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,456
697
30
2
0
276,434
0
L
Surtr
10,141
676
63
4
0
179,316
0
W
Chang'e
11,378
759
118
8
0
285,350
0
W
Serqet
9,787
652
31
2
0
229,482
1
L
Sylvanus
10,128
675
26
2
0
227,609
0
L
Chang'e
11,108
741
79
5
0
274,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role