Player Matchup

Olorun
Olorun
MIkePancho69
Olorun
Level 60
God Stats
3W - 5L
1,240 SR
Queue Stats
85W - 100L
1,414 Elo+
Solo
Fenrir
Fenrir
SmellyBerner
Fenrir
Level 67
God Stats
85W - 78L
1,488 SR
Queue Stats
142W - 155L
1,425 Elo+
Solo
Apollo
Apollo
TrippinOnFlakka
Apollo
Level 97
God Stats
7W - 6L
1,597 SR
Queue Stats
286W - 270L
1,467 Elo+
Solo
Medusa
Medusa
carlos23A
Medusa
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 36L
1,366 Elo+
Party 1
Loki
Loki
qwvo
Loki
Level 76
God Stats
57W - 42L
1,494 SR
Queue Stats
134W - 122L
1,382 Elo+
Party 1
Team Averages
Level 65
1,464 SR
1,411 Elo+

VS

Team Averages
Level 77
1,514 SR
1,469 Elo+
Janus
Janus
 
Janus
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BeigeUmbrella47
Cthulhu
Level 65
God Stats
60W - 41L
1,547 SR
Queue Stats
281W - 288L
1,422 Elo+
Solo
Geb
Geb
vHachimanv1405
Geb
Level 68
God Stats
2W - 3L
1,500 SR
Queue Stats
116W - 98L
1,454 Elo+
Solo
Arachne
Arachne
wicho369
Arachne
Level 84
God Stats
35W - 31L
1,526 SR
Queue Stats
451W - 455L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
1 / 3 / 5
8,024
535
3,298
7,217
2,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
13
5 / 2 / 8
9,125
608
6,356
13,497
11,261
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
6 / 1 / 0
10,125
675
7,908
11,465
4,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Medusa
carlos23A
Medusa
14
5 / 3 / 8
8,374
558
7,519
8,149
2,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Loki
qwvo
Loki
15
7 / 0 / 7
8,858
591
8,660
8,550
2,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
3 / 5 / 2
8,084
539
7,773
7,622
2,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
 
Medusa
12
0 / 7 / 2
7,539
503
5,588
11,617
3,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
3 / 3 / 1
7,861
524
7,543
9,633
8,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 3 / 0
5,065
338
762
4,365
1,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
wicho369
Arachne
12
3 / 7 / 4
7,416
494
6,311
13,714
4,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
24
Kills
9
9
Deaths
25
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
5
2
0.8
L
Medusa
 
Medusa
0
7
2
0.14
L
3
3
1
1.17
W
Olorun
1
3
5
1.17
W
Fenrir
5
2
8
4.5
W
6
1
0
6
W
Medusa
carlos23A
Medusa
5
3
8
3
W
Loki
qwvo
Loki
7
0
7
10.5
L
0
3
0
0
L
Arachne
wicho369
Arachne
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,741
Damage
27,977
48,878
Taken
46,951
23,485
Mitigated
20,991
15,773
Healing
5,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,773
490
0
750
7,622
2,475
0
791
6,831
58,645
272
L
Medusa
 
Medusa
5,588
1,181
0
377
11,617
3,913
611
247
11,370
0
55,943
L
7,543
314
434
2,072
9,633
8,149
0
376
9,257
40,111
0
W
Olorun
3,298
1,838
180
1,802
7,217
2,316
0
3,072
3,887
31,523
5,185
W
Fenrir
6,356
774
0
2,694
13,497
11,261
579
3,171
10,134
0
27,949
W
7,908
4,658
0
5,211
11,465
4,319
0
5,728
5,737
0
68,673
W
Medusa
carlos23A
Medusa
7,519
2,376
0
1,548
8,149
2,906
1,125
2,164
5,821
0
55,249
W
Loki
qwvo
Loki
8,660
1,877
0
4,338
8,550
2,683
447
1,661
6,727
0
66,262
L
762
33
0
691
4,365
1,579
0
0
4,365
6,648
0
L
Arachne
wicho369
Arachne
6,311
5,064
0
1,620
13,714
4,875
0
1,589
12,125
0
34,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,506
Gold Earned
35,965
410
Minions Killed
337
0
Camps Cleared
0
1,460,219
Distance Traveled
1,228,066
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,084
539
118
8
0
294,692
0
L
Medusa
7,539
503
103
7
0
263,720
0
L
Cthulhu
7,861
524
57
4
0
283,446
2
W
Olorun
8,024
535
72
5
0
239,626
5
W
Fenrir
9,125
608
34
2
0
326,726
4
W
Apollo
10,125
675
127
8
0
258,695
0
W
Medusa
8,374
558
77
5
0
283,286
0
W
Loki
8,858
591
100
7
0
351,886
0
L
Geb
5,065
338
9
1
0
87,384
0
L
Arachne
7,416
494
50
3
0
298,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role