Player Matchup

Apollo
Apollo
AvianRacer40272
Apollo
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 59L
1,504 Elo+
Solo
Cthulhu
Cthulhu
BannedKneecap
Cthulhu
Level 84
God Stats
63W - 58L
1,556 SR
Queue Stats
391W - 365L
1,482 Elo+
Solo
Lancelot
Lancelot
EchoZen
Lancelot
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 55L
1,359 Elo+
Party 2
Poseidon
Poseidon
JimmyBeastIsHung
Poseidon
Level 128
God Stats
0W - 1L
1,334 SR
Queue Stats
52W - 44L
1,560 Elo+
Solo
Achilles
Achilles
Mark836
Achilles
Level 24
God Stats
5W - 5L
1,500 SR
Queue Stats
72W - 93L
1,280 Elo+
Party 2
Team Averages
Level 78
1,478 SR
1,437 Elo+

VS

Team Averages
Level 114
1,600 SR
1,501 Elo+
Cerberus
Cerberus
ShadowLord240
Cerberus
Level 45
God Stats
17W - 13L
1,617 SR
Queue Stats
22W - 14L
1,537 Elo+
Party 1
Bellona
Bellona
Sub_Zer0_4527
Bellona
Level 149
God Stats
20W - 27L
1,514 SR
Queue Stats
330W - 325L
1,514 Elo+
Party 1
Loki
Loki
Vintxge_Ace
Loki
Level 157
God Stats
11W - 8L
1,593 SR
Queue Stats
103W - 113L
1,508 Elo+
Party 1
Neith
Neith
Zetsu0San
Neith
Level 174
God Stats
12W - 18L
1,480 SR
Queue Stats
176W - 187L
1,516 Elo+
Party 1
Nu Wa
Nu Wa
gabecdm
Nu Wa
Level 45
God Stats
2W - 0L
1,795 SR
Queue Stats
59W - 71L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 2
8,219
483
7,560
14,616
3,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
12
3 / 4 / 3
8,584
505
11,614
14,925
12,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
EchoZen
Lancelot
12
0 / 4 / 1
7,026
413
2,364
14,322
4,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
1 / 7 / 0
8,045
473
3,200
11,736
2,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Achilles
Mark836
Achilles
12
2 / 4 / 0
7,417
436
4,062
12,715
6,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ShadowLord240
Cerberus
13
1 / 3 / 7
8,680
511
3,579
10,876
7,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
18
9 / 3 / 3
11,172
657
13,568
15,029
8,654
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
8 / 2 / 6
10,606
624
11,002
11,508
3,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Neith
Zetsu0San
Neith
18
5 / 0 / 2
11,303
665
6,158
4,290
1,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
gabecdm
Nu Wa
16
4 / 0 / 5
10,180
599
14,968
6,908
2,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
50
8
Kills
27
27
Deaths
8
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
8
2
0.38
L
Cthulhu
3
4
3
1.13
L
Lancelot
EchoZen
Lancelot
0
4
1
0.13
L
1
7
0
0.14
L
Achilles
Mark836
Achilles
2
4
0
0.5
W
Cerberus
ShadowLord240
Cerberus
1
3
7
1.5
W
Bellona
9
3
3
3.5
W
8
2
6
5.5
W
Neith
Zetsu0San
Neith
5
0
2
6
W
Nu Wa
gabecdm
Nu Wa
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,800
Damage
49,275
68,314
Taken
48,611
30,521
Mitigated
23,688
10,902
Healing
14,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,560
4,760
71
2,115
14,616
3,991
723
2,423
12,193
0
63,734
L
Cthulhu
11,614
444
127
2,707
14,925
12,509
0
6,037
8,888
45,703
805
L
Lancelot
EchoZen
Lancelot
2,364
160
53
2,927
14,322
4,769
0
2,778
11,544
0
52,141
L
3,200
515
0
750
11,736
2,412
0
4,398
7,338
62,040
1,168
L
Achilles
Mark836
Achilles
4,062
1,073
0
2,152
12,715
6,840
28
2,731
9,984
0
36,199
W
Cerberus
ShadowLord240
Cerberus
3,579
367
0
2,375
10,876
7,276
0
5,762
4,938
16,538
240
W
Bellona
13,568
6,995
0
4,628
15,029
8,654
747
2,362
12,667
0
88,004
W
11,002
2,692
0
5,590
11,508
3,892
0
3,400
7,932
0
76,210
W
Neith
Zetsu0San
Neith
6,158
592
0
1,853
4,290
1,592
1,684
399
3,862
0
90,731
W
Nu Wa
gabecdm
Nu Wa
14,968
1,433
0
500
6,908
2,274
304
2,400
4,221
79,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,291
Gold Earned
51,941
464
Minions Killed
547
0
Camps Cleared
0
1,674,268
Distance Traveled
1,758,004
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,219
483
107
6
0
309,362
0
L
Cthulhu
8,584
505
83
5
0
353,619
4
L
Lancelot
7,026
413
76
4
0
413,879
0
L
Poseidon
8,045
473
125
7
0
284,869
3
L
Achilles
7,417
436
73
4
0
312,539
0
W
Cerberus
8,680
511
24
1
0
312,363
2
W
Bellona
11,172
657
123
7
0
376,136
3
W
Loki
10,606
624
105
6
0
404,995
4
W
Neith
11,303
665
156
9
0
303,412
0
W
Nu Wa
10,180
599
139
8
0
361,098
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role