Player Matchup

Arachne
Arachne
Gold II
BigNolo
Arachne
Gold II
Level 98
God Stats
4W - 1L
1,966 SR
Queue Stats
84W - 91L
1,523 MMR
Party 2
Ix Chel
Ix Chel
Silver I
JairoxDll
Ix Chel
Silver I
Level 142
God Stats
1W - 4L
1,740 SR
Queue Stats
64W - 72L
1,591 MMR
Solo
Hercules
Hercules
Gold III
U1218783070
Hercules
Gold III
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 68L
1,557 MMR
Solo
Ymir
Ymir
Gold III
choripanero1905
Ymir
Gold III
Level 66
God Stats
0W - 2L
1,141 SR
Queue Stats
57W - 65L
1,461 MMR
Party 2
Neith
Neith
Gold III
jpmtjpmt
Neith
Gold III
Level 109
God Stats
0W - 1L
1,772 SR
Queue Stats
47W - 42L
1,625 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 114
1,624 SR
1,551 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 129
1,631 SR
1,550 MMR
Chang'e
Chang'e
Gold I
 
Chang'e
Gold I
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold II
Cegoloide
Bastet
Gold II
Level 69
God Stats
3W - 1L
1,550 SR
Queue Stats
125W - 118L
1,585 MMR
Party 1
Medusa
Medusa
Gold I
Clannadfan
Medusa
Gold I
Level 144
God Stats
49W - 37L
1,654 SR
Queue Stats
133W - 125L
1,631 MMR
Party 1
Apollo
Apollo
Gold II
Eric_Bull
Apollo
Gold II
Level 181
God Stats
3W - 5L
1,533 SR
Queue Stats
37W - 39L
1,639 MMR
Solo
Cthulhu
Cthulhu
Gold V
WarZaca
Cthulhu
Gold V
Level 154
God Stats
11W - 6L
1,918 SR
Queue Stats
160W - 190L
1,397 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BigNolo
Arachne
13
1 / 5 / 3
7,559
445
7,100
19,496
7,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
JairoxDll
Ix Chel
12
1 / 6 / 2
7,721
454
5,450
10,412
3,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
U1218783070
Hercules
15
4 / 3 / 0
9,337
549
11,826
19,650
17,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 5 / 1
7,361
433
4,674
18,613
13,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
jpmtjpmt
Neith
15
0 / 5 / 0
8,411
495
8,328
10,758
3,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
ArtemisBacchusLancelotAthena

VS

Bans
Ao KuangMaman BrigitteThorRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
0 / 3 / 7
9,489
558
13,952
17,261
7,256
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
Cegoloide
Bastet
18
8 / 0 / 9
10,935
643
10,786
10,206
3,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
Clannadfan
Medusa
17
9 / 3 / 4
11,450
674
13,894
12,191
4,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Apollo
Eric_Bull
Apollo
16
2 / 1 / 9
9,308
548
10,623
10,806
4,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
WarZaca
Cthulhu
15
5 / 0 / 8
9,628
566
10,577
15,780
12,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
61
7
Kills
24
24
Deaths
7
6
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
0
3
7
1.17
L
Arachne
BigNolo
Arachne
1
5
3
0.5
W
Bastet
Cegoloide
Bastet
8
0
9
12.5
W
Medusa
Clannadfan
Medusa
9
3
4
3.67
W
Apollo
Eric_Bull
Apollo
2
1
9
6.5
L
Ix Chel
JairoxDll
Ix Chel
1
6
2
0.33
L
Hercules
U1218783070
Hercules
4
3
0
1.33
W
Cthulhu
WarZaca
Cthulhu
5
0
8
9
L
1
5
1
0.3
L
Neith
jpmtjpmt
Neith
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,378
Damage
59,832
78,929
Taken
66,244
45,204
Mitigated
32,747
21,654
Healing
36,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
13,952
904
2,221
11,954
17,261
7,256
660
1,377
15,094
70,507
0
L
Arachne
BigNolo
Arachne
7,100
3,877
0
6,721
19,496
7,056
0
1,831
17,665
0
50,740
W
Bastet
Cegoloide
Bastet
10,786
3,110
0
8,012
10,206
3,695
476
1,294
8,912
0
95,523
W
Medusa
Clannadfan
Medusa
13,894
4,518
0
2,657
12,191
4,878
2,621
4,436
7,709
0
91,895
W
Apollo
Eric_Bull
Apollo
10,623
6,641
0
5,257
10,806
4,127
1,963
999
9,807
0
73,201
L
Ix Chel
JairoxDll
Ix Chel
5,450
454
170
2,083
10,412
3,211
0
1,821
8,591
52,029
0
L
Hercules
U1218783070
Hercules
11,826
5,159
0
6,886
19,650
17,210
26
11,290
8,360
0
66,206
W
Cthulhu
WarZaca
Cthulhu
10,577
720
498
6,330
15,780
12,791
113
2,988
12,709
39,300
0
L
4,674
691
0
3,689
18,613
13,943
0
6,742
11,871
21,794
0
L
Neith
jpmtjpmt
Neith
8,328
1,736
0
2,105
10,758
3,784
0
2,845
7,913
0
77,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,389
Gold Earned
50,810
457
Minions Killed
574
0
Camps Cleared
0
1,719,311
Distance Traveled
1,906,998
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,489
558
110
6
0
360,022
2
L
Arachne
7,559
445
79
5
0
414,854
3
W
Bastet
10,935
643
132
8
0
440,361
3
W
Medusa
11,450
674
150
9
0
402,050
4
W
Apollo
9,308
548
122
7
0
328,889
4
L
Ix Chel
7,721
454
102
6
0
292,535
2
L
Hercules
9,337
549
117
7
0
332,811
0
W
Cthulhu
9,628
566
60
4
0
375,676
2
L
Ymir
7,361
433
29
2
0
347,379
4
L
Neith
8,411
495
130
8
0
331,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role