Player Matchup

Ares
Ares
Aranj
Ares
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
279W - 281L
1,452 Elo+
Solo
Hel
Hel
Demonic2501
Hel
Level 116
God Stats
2W - 1L
1,639 SR
Queue Stats
61W - 60L
1,393 Elo+
Solo
Xing Tian
Xing Tian
Eviolite
Xing Tian
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,289 Elo+
Party 1
Hachiman
Hachiman
God Nub Raj
Hachiman
Level 129
God Stats
4W - 4L
1,416 SR
Queue Stats
177W - 182L
1,475 Elo+
Solo
Cthulhu
Cthulhu
OopsiYeeted
Cthulhu
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,482 Elo+
Party 1
Team Averages
Level 110
1,511 SR
1,418 Elo+

VS

Team Averages
Level 50
1,483 SR
1,457 Elo+
Kali
Kali
B0SS_SLOTH20
Kali
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 101L
1,472 Elo+
Solo
Hel
Hel
I_AM_TERIBBLE_
Hel
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,366 Elo+
Solo
Tsukuyomi
Tsukuyomi
LegendofHope37
Tsukuyomi
Level 66
God Stats
2W - 9L
1,166 SR
Queue Stats
216W - 223L
1,461 Elo+
Party 2
Mulan
Mulan
TheGinger092
Mulan
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,471 Elo+
Party 2
Ymir
Ymir
j05h7h3d3m0n
Ymir
Level 49
God Stats
2W - 2L
1,751 SR
Queue Stats
232W - 214L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Aranj
Ares
18
11 / 2 / 21
10,924
993
11,284
11,922
14,220
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 3 / 22
9,663
878
10,407
9,527
3,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Xing Tian
Eviolite
Xing Tian
16
2 / 3 / 23
9,143
831
7,109
14,818
15,647
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
God Nub Raj
Hachiman
16
9 / 3 / 15
9,896
900
15,609
10,553
4,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
OopsiYeeted
Cthulhu
16
8 / 3 / 20
9,853
896
15,372
15,402
11,641
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 4
7,298
663
4,760
12,688
4,960
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 7 / 6
7,896
718
6,420
8,817
3,440
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tsukuyomi
LegendofHope37
Tsukuyomi
16
9 / 6 / 3
9,523
866
23,061
13,809
6,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 8 / 9
7,488
681
8,991
13,570
10,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
0 / 7 / 10
8,091
736
6,549
16,203
17,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
45
35
Kills
13
14
Deaths
35
101
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ares
Aranj
Ares
11
2
21
10.75
L
2
7
4
0.57
W
5
3
22
5.33
W
Xing Tian
Eviolite
Xing Tian
2
3
23
4.5
W
Hachiman
God Nub Raj
Hachiman
9
3
15
5.5
L
2
7
6
0.71
L
Tsukuyomi
LegendofHope37
Tsukuyomi
9
6
3
1.75
W
Cthulhu
OopsiYeeted
Cthulhu
8
3
20
6
L
0
8
9
0.56
L
0
7
10
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,781
Damage
49,781
62,222
Taken
65,087
49,791
Mitigated
43,039
27,563
Healing
12,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Aranj
Ares
11,284
435
327
1,544
11,922
14,220
0
2,649
9,273
16,099
869
L
4,760
789
265
3,180
12,688
4,960
0
8,527
3,715
0
11,742
W
10,407
111
9,240
4,208
9,527
3,832
39
1,899
7,628
19,273
0
W
Xing Tian
Eviolite
Xing Tian
7,109
650
1,202
2,363
14,818
15,647
0
3,896
10,922
19,165
1,216
W
Hachiman
God Nub Raj
Hachiman
15,609
9,666
1,369
2,389
10,553
4,451
415
886
9,667
0
28,827
L
6,420
936
1,026
625
8,817
3,440
0
6,628
1,797
10,343
136
L
Tsukuyomi
LegendofHope37
Tsukuyomi
23,061
3,771
313
2,989
13,809
6,443
0
10,063
3,534
0
29,496
W
Cthulhu
OopsiYeeted
Cthulhu
15,372
1,179
1,189
3,732
15,402
11,641
313
3,620
11,782
21,254
1,480
L
8,991
1,947
308
1,826
13,570
10,345
0
5,915
7,274
0
18,942
L
6,549
1,442
739
1,317
16,203
17,851
0
9,131
6,222
15,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,479
Gold Earned
40,296
122
Minions Killed
72
0
Camps Cleared
0
979,225
Distance Traveled
862,145
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,924
993
12
1
0
204,717
0
L
Kali
7,298
663
18
2
0
177,460
0
W
Hel
9,663
878
31
3
0
194,677
0
W
Xing Tian
9,143
831
24
2
0
184,652
1
W
Hachiman
9,896
900
33
3
0
187,064
0
L
Hel
7,896
718
7
1
0
162,650
0
L
Tsukuyomi
9,523
866
15
1
0
195,875
0
W
Cthulhu
9,853
896
22
2
0
208,115
0
L
Mulan
7,488
681
16
1
0
171,504
0
L
Ymir
8,091
736
16
1
0
154,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role