Player Matchup

King Arthur
King Arthur
AleiMJ
King Arthur
Level 105
God Stats
2W - 1L
1,431 SR
Queue Stats
270W - 239L
1,561 Elo+
Party 2
Cthulhu
Cthulhu
BillTheKrill011
Cthulhu
Level 109
God Stats
12W - 7L
1,645 SR
Queue Stats
233W - 226L
1,495 Elo+
Party 3
Fenrir
Fenrir
WhitestRice
Fenrir
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
106W - 111L
1,491 Elo+
Party 3
Charybdis
Charybdis
ZeydaAtaraxia
Charybdis
Level 83
God Stats
3W - 2L
1,500 SR
Queue Stats
65W - 73L
1,490 Elo+
Party 3
Yu Huang
Yu Huang
badbitxhsonly
Yu Huang
Level 89
God Stats
8W - 5L
1,500 SR
Queue Stats
238W - 220L
1,565 Elo+
Party 2
Team Averages
Level 95
1,515 SR
1,520 Elo+

VS

Team Averages
Level 75
1,519 SR
1,477 Elo+
Artemis
Artemis
 
Artemis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
DWADE946
Sun Wukong
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 10L
1,286 Elo+
Solo
Erlang Shen
Erlang Shen
FreeloBert
Erlang Shen
Level 71
God Stats
1W - 2L
1,384 SR
Queue Stats
11W - 13L
1,486 Elo+
Party 1
Raijin
Raijin
MaLeCr
Raijin
Level 69
God Stats
0W - 1L
1,572 SR
Queue Stats
59W - 58L
1,576 Elo+
Solo
Baron Samedi
Baron Samedi
Szizi
Baron Samedi
Level 63
God Stats
0W - 2L
1,636 SR
Queue Stats
10W - 10L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AleiMJ
King Arthur
17
6 / 1 / 0
10,275
642
13,511
17,467
12,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

12
0 / 0 / 6
6,591
412
7,042
6,832
3,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
14
6 / 1 / 3
8,227
514
5,355
9,555
4,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
ZeydaAtaraxia
Charybdis
16
1 / 0 / 2
8,983
561
2,986
8,230
3,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
badbitxhsonly
Yu Huang
16
2 / 1 / 5
9,104
569
5,126
7,034
2,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
0 / 3 / 1
7,318
457
5,373
7,886
2,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
DWADE946
Sun Wukong
12
0 / 6 / 1
7,347
459
5,715
14,859
9,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Erlang Shen
FreeloBert
Erlang Shen
15
3 / 1 / 0
8,059
504
5,141
11,748
5,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Raijin
MaLeCr
Raijin
15
0 / 2 / 1
8,335
521
8,628
8,338
2,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Szizi
Baron Samedi
9
0 / 3 / 0
6,201
388
2,396
8,990
5,355
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
15
Kills
3
3
Deaths
15
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
3
1
0.17
W
King Arthur
AleiMJ
King Arthur
6
1
0
6
W
0
0
6
3
L
Sun Wukong
DWADE946
Sun Wukong
0
6
1
0.08
L
Erlang Shen
FreeloBert
Erlang Shen
3
1
0
3
L
Raijin
MaLeCr
Raijin
0
2
1
0.25
L
Baron Samedi
Szizi
Baron Samedi
0
3
0
0
W
Fenrir
6
1
3
7.5
W
Charybdis
ZeydaAtaraxia
Charybdis
1
0
2
2
W
Yu Huang
badbitxhsonly
Yu Huang
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,020
Damage
27,253
49,118
Taken
51,821
24,469
Mitigated
25,098
15,518
Healing
14,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
5,373
1,713
0
2,269
7,886
2,255
0
622
7,146
0
55,489
W
King Arthur
AleiMJ
King Arthur
13,511
2,860
0
4,725
17,467
12,080
10
826
16,597
0
84,632
W
7,042
255
261
1,785
6,832
3,203
0
3,254
3,328
23,702
1,374
L
Sun Wukong
DWADE946
Sun Wukong
5,715
1,666
0
4,067
14,859
9,848
0
0
14,859
0
47,348
L
Erlang Shen
FreeloBert
Erlang Shen
5,141
1,583
0
3,000
11,748
5,130
0
2,322
9,308
0
67,562
L
Raijin
MaLeCr
Raijin
8,628
534
0
2,762
8,338
2,510
0
3,828
4,252
74,487
0
L
Baron Samedi
Szizi
Baron Samedi
2,396
163
423
2,470
8,990
5,355
0
4,117
4,353
16,288
0
W
Fenrir
5,355
936
0
1,366
9,555
4,013
0
2,364
6,989
0
52,527
W
Charybdis
ZeydaAtaraxia
Charybdis
2,986
1,628
0
5,131
8,230
3,011
0
450
7,780
0
70,955
W
Yu Huang
badbitxhsonly
Yu Huang
5,126
1,042
0
2,250
7,034
2,162
0
3,232
3,400
78,953
814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,180
Gold Earned
37,260
544
Minions Killed
463
0
Camps Cleared
0
1,618,715
Distance Traveled
1,539,366
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,318
457
102
6
0
275,194
6
W
King Arthur
10,275
642
123
8
0
299,974
6
W
Cthulhu
6,591
412
37
2
0
347,343
0
L
Sun Wukong
7,347
459
82
5
0
281,878
0
L
Erlang Shen
8,059
504
103
6
0
375,032
0
L
Raijin
8,335
521
161
10
0
295,126
6
L
Baron Samedi
6,201
388
15
1
0
312,136
3
W
Fenrir
8,227
514
80
5
0
365,556
1
W
Charybdis
8,983
561
145
9
0
280,619
4
W
Yu Huang
9,104
569
159
10
0
325,223
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role