Player Matchup

Tyr
Tyr
 
Tyr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
InfiniteZota
Freya
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,531 Elo+
Solo
Merlin
Merlin
MasterSoulbinder
Merlin
Level 121
God Stats
93W - 90L
1,615 SR
Queue Stats
245W - 285L
1,566 Elo+
Solo
Nut
Nut
MrVantastic
Nut
Level 50
God Stats
4W - 8L
1,735 SR
Queue Stats
6W - 14L
1,434 Elo+
Solo
Artio
Artio
faraonraaa
Artio
Level 108
God Stats
4W - 3L
1,626 SR
Queue Stats
388W - 388L
1,550 Elo+
Solo
Team Averages
Level 108
1,595 SR
1,516 Elo+

VS

Team Averages
Level 103
1,503 SR
1,525 Elo+
Merlin
Merlin
Khieran
Merlin
Level 109
God Stats
25W - 19L
1,597 SR
Queue Stats
265W - 230L
1,523 Elo+
Solo
Cerberus
Cerberus
SaintSchwartz
Cerberus
Level 86
God Stats
5W - 2L
1,743 SR
Queue Stats
459W - 387L
1,583 Elo+
Solo
Danzaburou
Danzaburou
josma001
Danzaburou
Level 87
God Stats
45W - 26L
1,374 SR
Queue Stats
96W - 70L
1,529 Elo+
Solo
Chernobog
Chernobog
lerandomrandy
Chernobog
Level 73
God Stats
18W - 13L
1,478 SR
Queue Stats
350W - 333L
1,505 Elo+
Solo
Terra
Terra
v3ttamaru
Terra
Level 159
God Stats
4W - 7L
1,320 SR
Queue Stats
1,165W - 1,233L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
1 / 1 / 0
5,375
1,075
698
1,903
1,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
0 / 4 / 2
5,559
1,112
2,797
6,416
1,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

11
1 / 2 / 2
6,139
1,228
5,591
5,506
1,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
1 / 3 / 2
5,976
1,195
3,141
7,440
1,928
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Artio
10
0 / 3 / 2
5,637
1,127
1,812
4,790
3,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Team 1 Tickets

311

VS

Team 2 Tickets

393

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Khieran
Merlin
11
5 / 0 / 5
7,097
1,419
6,205
2,137
723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
SaintSchwartz
Cerberus
11
2 / 0 / 8
6,470
1,294
6,379
5,369
5,756
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
josma001
Danzaburou
12
1 / 0 / 7
6,655
1,331
3,192
2,991
1,117
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Chernobog
lerandomrandy
Chernobog
12
5 / 2 / 6
7,313
1,463
5,279
3,429
1,143
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
v3ttamaru
Terra
11
0 / 1 / 8
6,353
1,271
3,184
4,534
3,312
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
3
Kills
13
13
Deaths
3
8
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
1
0
1
L
0
4
2
0.25
W
Merlin
Khieran
Merlin
5
0
5
7.5
L
1
2
2
1
L
1
3
2
0.67
W
Cerberus
SaintSchwartz
Cerberus
2
0
8
6
L
Artio
0
3
2
0.33
W
Danzaburou
josma001
Danzaburou
1
0
7
4.5
W
Chernobog
lerandomrandy
Chernobog
5
2
6
4
W
Terra
v3ttamaru
Terra
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,039
Damage
24,239
26,055
Taken
18,460
9,550
Mitigated
12,051
2,264
Healing
6,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
698
0
0
225
1,903
1,338
0
1,021
882
0
1,400
L
2,797
1,141
0
403
6,416
1,687
0
4,607
1,809
9,569
0
W
Merlin
Khieran
Merlin
6,205
505
0
93
2,137
723
0
1,541
596
12,687
0
L
5,591
202
0
0
5,506
1,479
0
2,985
2,521
22,093
0
L
3,141
2,015
0
659
7,440
1,928
0
4,516
2,924
0
13,448
W
Cerberus
SaintSchwartz
Cerberus
6,379
414
0
2,436
5,369
5,756
0
3,114
2,255
10,409
1,481
L
Artio
1,812
180
180
797
4,790
3,118
0
2,357
2,433
3,019
0
W
Danzaburou
josma001
Danzaburou
3,192
927
67
1,559
2,991
1,117
0
1,573
1,418
0
20,252
W
Chernobog
lerandomrandy
Chernobog
5,279
2,951
0
378
3,429
1,143
0
2,552
877
0
13,891
W
Terra
v3ttamaru
Terra
3,184
256
234
1,373
4,534
3,312
0
1,420
3,114
8,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,686
Gold Earned
33,888
81
Minions Killed
103
3
Camps Cleared
8
320,679
Distance Traveled
558,987
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,375
1,075
0
0
0
15,339
0
L
Freya
5,559
1,112
12
2
2
74,439
0
W
Merlin
7,097
1,419
20
4
2
106,024
0
L
Merlin
6,139
1,228
45
9
1
92,123
0
L
Nut
5,976
1,195
22
4
0
81,098
0
W
Cerberus
6,470
1,294
14
3
1
116,621
0
L
Artio
5,637
1,127
2
0
0
57,680
0
W
Danzaburou
6,655
1,331
32
6
4
109,390
0
W
Chernobog
7,313
1,463
24
5
1
112,436
0
W
Terra
6,353
1,271
13
3
0
114,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role