Player Matchup

Geb
Geb
Hxshira
Geb
Level 117
God Stats
1W - 2L
1,524 SR
Queue Stats
159W - 200L
1,475 Elo+
Party 1
Chang'e
Chang'e
LegendaryPR23
Chang'e
Level 108
God Stats
2W - 1L
1,819 SR
Queue Stats
139W - 175L
1,528 Elo+
Party 1
Janus
Janus
lDardo
Janus
Level 105
God Stats
10W - 11L
1,552 SR
Queue Stats
251W - 281L
1,544 Elo+
Party 1
Athena
Athena
tttiiitttooo
Athena
Level 109
God Stats
27W - 26L
1,588 SR
Queue Stats
150W - 165L
1,503 Elo+
Party 1
Danzaburou
Danzaburou
xXRevaniteXx
Danzaburou
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 191L
1,495 Elo+
Party 1
Team Averages
Level 100
1,597 SR
1,509 Elo+

VS

Team Averages
Level 138
1,602 SR
1,594 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
BenBoy0
Chiron
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 13L
1,807 Elo+
Solo
Ra
Ra
GuajiBoy
Ra
Level 141
God Stats
19W - 3L
1,978 SR
Queue Stats
374W - 343L
1,574 Elo+
Solo
Cerberus
Cerberus
Kobra396
Cerberus
Level 127
God Stats
15W - 10L
1,627 SR
Queue Stats
131W - 142L
1,519 Elo+
Party 2
Erlang Shen
Erlang Shen
jjswiggidy69
Erlang Shen
Level 115
God Stats
3W - 5L
1,403 SR
Queue Stats
138W - 141L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
13
2 / 1 / 0
7,454
621
8,920
9,793
6,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Chang'e
10
0 / 3 / 1
5,390
449
4,845
10,601
3,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
lDardo
Janus
12
1 / 2 / 0
6,310
526
2,522
8,236
1,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
9
0 / 2 / 1
5,615
468
1,322
7,782
4,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
xXRevaniteXx
Danzaburou
10
0 / 3 / 0
5,753
479
4,725
8,056
2,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
2 / 2 / 1
7,244
604
6,702
12,719
8,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Chiron
BenBoy0
Chiron
14
2 / 0 / 2
7,575
631
7,811
7,436
2,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
2 / 0 / 1
8,222
685
7,788
5,177
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Kobra396
Cerberus
12
1 / 0 / 4
7,233
603
3,418
7,920
5,671
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
jjswiggidy69
Erlang Shen
13
4 / 1 / 3
7,268
606
5,720
9,609
5,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
3
Kills
11
11
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
2
1
1.25
W
Chiron
BenBoy0
Chiron
2
0
2
3
W
2
0
1
2.5
L
Geb
2
1
0
2
W
Cerberus
Kobra396
Cerberus
1
0
4
3
L
Chang'e
0
3
1
0.17
W
Erlang Shen
jjswiggidy69
Erlang Shen
4
1
3
5.5
L
Janus
lDardo
Janus
1
2
0
0.5
L
Athena
0
2
1
0.25
L
Danzaburou
xXRevaniteXx
Danzaburou
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,334
Damage
31,439
44,468
Taken
42,861
19,125
Mitigated
23,853
12,245
Healing
19,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
6,702
2,031
0
4,766
12,719
8,192
0
7,518
4,758
0
47,779
W
Chiron
BenBoy0
Chiron
7,811
4,469
273
5,012
7,436
2,485
394
1,534
5,902
0
62,481
W
7,788
327
770
2,409
5,177
1,930
142
2,456
2,599
64,156
679
L
Geb
8,920
2,079
0
1,980
9,793
6,932
0
393
8,728
50,303
2,951
W
Cerberus
Kobra396
Cerberus
3,418
416
0
2,168
7,920
5,671
0
2,030
5,802
22,906
0
L
Chang'e
4,845
342
488
2,766
10,601
3,060
0
2,527
7,933
38,996
0
W
Erlang Shen
jjswiggidy69
Erlang Shen
5,720
3,125
0
4,057
9,609
5,575
0
3,478
5,977
0
57,084
L
Janus
lDardo
Janus
2,522
86
0
2,614
8,236
1,932
0
4,299
3,334
50,560
1,097
L
Athena
1,322
383
0
1,983
7,782
4,651
0
2,815
4,809
17,037
0
L
Danzaburou
xXRevaniteXx
Danzaburou
4,725
2,300
0
2,414
8,056
2,550
0
353
7,703
0
35,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,522
Gold Earned
37,542
359
Minions Killed
453
0
Camps Cleared
0
1,337,776
Distance Traveled
1,271,326
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,244
604
82
7
0
240,311
0
W
Chiron
7,575
631
102
9
0
221,764
2
W
Ra
8,222
685
125
10
0
265,384
2
L
Geb
7,454
621
108
9
0
230,489
2
W
Cerberus
7,233
603
51
4
0
259,261
3
L
Chang'e
5,390
449
68
6
0
276,135
0
W
Erlang Shen
7,268
606
93
8
0
284,606
0
L
Janus
6,310
526
91
8
0
278,462
4
L
Athena
5,615
468
31
3
0
295,233
0
L
Danzaburou
5,753
479
61
5
0
257,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role