Player Matchup

Apollo
Apollo
Diamond II
 
Apollo
Diamond II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Cerberus
Cerberus
Diamond V
 
Cerberus
Diamond V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Fenrir
Fenrir
Diamond III
 
Fenrir
Diamond III
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Diamond I
JLDemon
Mercury
Diamond I
Level 122
God Stats
1W - 1L
1,600 SR
Queue Stats
140W - 109L
2,394 MMR
Solo
Janus
Janus
Diamond II
tïncho
Janus
Diamond II
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 43L
2,296 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,520 SR
1,838 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 194
1,630 SR
1,874 MMR
Poseidon
Poseidon
Diamond I
 
Poseidon
Diamond I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Masters
 
Sun Wukong
Masters
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Discordia
Discordia
Diamond I
RenanMN
Discordia
Diamond I
Level 249
God Stats
25W - 15L
1,703 SR
Queue Stats
129W - 97L
2,203 MMR
Party 2
Danzaburou
Danzaburou
Diamond IV
TheB3stBr
Danzaburou
Diamond IV
Level 173
God Stats
3W - 1L
1,684 SR
Queue Stats
134W - 109L
1,976 MMR
Party 2
Ares
Ares
Diamond IV
spielmeister
Ares
Diamond IV
Level 198
God Stats
33W - 15L
1,761 SR
Queue Stats
471W - 451L
2,192 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
8
1 / 5 / 0
4,836
537
3,823
6,613
1,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
 
Cerberus
8
0 / 4 / 0
4,637
515
2,794
8,279
5,957
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
 
Fenrir
7
0 / 6 / 1
4,588
510
2,213
12,600
4,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Mercury
JLDemon
Mercury
8
1 / 3 / 0
4,738
526
1,948
7,483
1,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
tïncho
Janus
11
0 / 1 / 1
5,770
641
3,399
5,590
1,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
BastetThothMedusaAthena

VS

Bans
Chang'eCthulhuOdinThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
11
3 / 0 / 8
6,724
747
5,431
2,749
810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
 
Sun Wukong
12
3 / 0 / 1
6,669
741
4,605
6,128
3,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
RenanMN
Discordia
11
6 / 1 / 1
6,541
727
6,585
4,714
1,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
TheB3stBr
Danzaburou
12
6 / 0 / 1
7,610
846
5,987
4,629
1,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 1 / 7
5,851
650
4,203
10,168
7,881
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
2
Kills
19
19
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
5
0
0.2
L
Cerberus
 
Cerberus
0
4
0
0
L
Fenrir
 
Fenrir
0
6
1
0.08
W
Poseidon
 
Poseidon
3
0
8
7
W
Sun Wukong
 
Sun Wukong
3
0
1
3.5
L
Mercury
JLDemon
Mercury
1
3
0
0.33
W
Discordia
RenanMN
Discordia
6
1
1
6.5
W
Danzaburou
TheB3stBr
Danzaburou
6
0
1
6.5
W
1
1
7
4.5
L
Janus
tïncho
Janus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,177
Damage
26,811
40,565
Taken
28,388
15,537
Mitigated
14,582
12,940
Healing
10,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,823
2,005
0
1,199
6,613
1,986
0
793
5,820
0
28,428
L
Cerberus
 
Cerberus
2,794
232
0
3,159
8,279
5,957
0
732
7,132
25,877
0
L
Fenrir
 
Fenrir
2,213
1,065
880
2,736
12,600
4,023
0
7,301
5,299
0
11,404
W
Poseidon
 
Poseidon
5,431
999
0
502
2,749
810
0
0
2,749
49,228
0
W
Sun Wukong
 
Sun Wukong
4,605
1,288
0
3,145
6,128
3,037
0
2,794
3,334
0
44,279
L
Mercury
JLDemon
Mercury
1,948
823
0
3,584
7,483
1,902
0
2,798
4,685
0
25,518
W
Discordia
RenanMN
Discordia
6,585
1,249
0
1,050
4,714
1,283
0
1,587
2,987
39,218
0
W
Danzaburou
TheB3stBr
Danzaburou
5,987
2,885
0
2,475
4,629
1,571
396
0
4,629
0
52,589
W
4,203
856
0
3,041
10,168
7,881
0
1,682
8,384
23,178
0
L
Janus
tïncho
Janus
3,399
513
0
1,382
5,590
1,669
0
4,595
995
46,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,569
Gold Earned
33,395
289
Minions Killed
355
0
Camps Cleared
0
970,477
Distance Traveled
1,045,754
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,836
537
48
5
0
178,411
1
L
Cerberus
4,637
515
61
7
0
132,979
0
L
Fenrir
4,588
510
14
2
0
199,546
3
W
Poseidon
6,724
747
85
9
0
248,104
0
W
Sun Wukong
6,669
741
66
7
0
203,437
2
L
Mercury
4,738
526
53
6
0
231,867
0
W
Discordia
6,541
727
74
8
0
199,780
4
W
Danzaburou
7,610
846
111
12
0
198,276
2
W
Ares
5,851
650
19
2
0
196,157
1
L
Janus
5,770
641
113
13
0
227,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role